
Citizen #839X
Published
Graphic menu systematically freeze the whole system if you go into and try to manually select the option, very odd and uncommon for Unreal engine games. Use the preset settings to avoid this. Recommended preset for the ARC380 is Medium with 90% of downscaling (1080p/1200p).
PULSE_LATENCY_MSEC=60 %command%
The command line argument didn't changed my life.
You have to set Ultra Performance downscaling and all Medium settings if you want to keep the 1080p aspect ratio. Then, Low settings for sunrays, ambient occlusion and disabling the blurry movement to barely reach 30ish fps on the highest areas (outdoors) and 60ish in the smallest (indoor sessions).
Compared to the first one, the gameplay is so much better with the possibility to be more story-driven for all the players that just want to follow the narrative. Technically, it's one step back unless you don't have overpowered and expensive hardware. At least, even with an Intel ARC 380 is playable, but the bad optimization rely on the meshes intensification that cannot be lowered at all by design (something that is possible in better titles like Horizon Zero Dawn). Anyway, I've just avoided the AMD iGPU test for the Sake of God. The meshes are basically the 3D objects and characters in the scene. No matter how you thinker in the details menu, in fact, the framerate doesn't gain fluidity as it should due to the absence of High / Medium / Low poligonal scenery scaling option. The trick is that even if you can set it to Medium / Low, you don't lose details. It only deintensify the texel amount on the 3D surfaces for a proper adventure game. Asobo Studio unfortunately, is all made for Microsoft licensed simulators and NVIDIA RTX series contracts...we see it, indeed! :)
It's just like Windows, with all the ins & outs of the engine
The game is not recommended in Experimental mode under openSUSE Tumbleweed with KDE Plasma. It causes the complete dysfunction of the Plasma desktop once you quit from the game. The best solution is Proton 8.0-4 which includes a fully workable gamepad (PDP Xbox Series X compatible), including the vibration.
Disabling the SSAO and lowering the shading from Ultra to High will guarantee the best framerates, including keeping the Antialiasing TA2x and the Anisotropic at 16x with Mesa 23.2.
Sporadic ingame bugs such the Alien that might come out of the walls without triggering any collision sprite, then disappear into thin air :) It just don't depend on the system, it's the game itself even if it aged well, anyway.
Aliens CM should be moved officially Platinum now
If you play Vanilla (no mods) everything works out of the box with 6.3.8 module. The AI, mod or not, is the awful mark but co-op and bud hunt online saved the day.
Colonial Marines should be moved Platinum now!
It lags a little just in some points of the single player campaign but is really nothing you can't manage.
If you play Vanilla (no mods) everything works out of the box with 6.3.8 module. The AI, mod or not, is the awful mark but co-op and Bug Hunt online saved the day. A particular honorable mention goes to the audio with the Sound Blaster Z through Pulse Audio system: stunning!
It's good overall but mostly depends from which card do you use. It can be improved.
Resolution is grayed out in windowed matching desktop resolution. It's full screen but cannot be changed. I had to sat 1080p on the display monitor in order to do a proper mirroring to my TV with the aspect ratio. It seems that for now, ingame resolution cannot be changed, included the other modes.
Frame rate could be improved. Downscale resolution to 85 with V SYNC on, solved for now.
These machines are really amazing if you know how to properly set them up. Bios balanced profile, 24 GB RAM and 8 GB on video or 32 GB RAM and 16 GB video if you mount 48 GB RAM DDR5 and you're ready to go with the FSR quality preset on medium-high settings, 1080p 60Hz or even 1440p 120Hz. Better and cheaper than a PS5 Pro for sure lol
On 6.3.7 module runs like native! AudioSurf should be classified as Platinum, not gold.
At the moment, it is highly recommended to use Steam Play, at least 6.3.7, cause the native version needs several important fixes.
Installation of additional soundtrack in .ogg format and SFX mod (Wip3outNG mod)
Linux native and Steam Play (experimental) doesn't like some mods like extra tracks from Wip3out downloaded through the Steam workshop.
Linux native don't work with additional music path (/home/username/.steam/debian-installation/steamapps/common/BallisticNG/User/Mods/Ingame Music) where Windows version perfectly does and support .wav (not recommended) .mp3 and .ogg (highly recommended due to space saver).
To all: sometimes, "native" doesn't mean good or, especially, equal in performances.
Not compatible with the Windows cloud system
The Epic version via Lutris (lutris-7.2-2 wine bottle) works great on openSUSE. Xbox gamepad fully compatible, no tinkering required. Be sure to find the language selector.exe if you need to eventually change language and dub (Italian, in my case).
It is usually located in: home/username/epic-games-store/drive_c/Program Files/Epic Games/BatmanArkhamKnight/Binaries
Once you set the language the first time and play it from the language selector, you can exit and then normally use the game launcher from the Epic GUI. It will keep the last language settings as well.
EA shut the servers and Project Rome doesn't work if people doesn't join in.
It never had a local multiplayer.
Do not buy the 20th Anniversary Edition if you already have the original on Steam, it's not worth it especially with the hires patch below
Proton 7.0-4 is the only one that allows you to use the setup launcher
Minor artifacts that you may encounter with Intel ARC cards. I suggest to try the autodetec function in the setup launcher that may fix even minor issues. However, the game is stable and playable.
You can only play in full screen, there is no windowed option at all.
Just in few areas the engine goes a little below 60 fps but nothing you can't manage.
Please, download this patch - https://drive.google.com/file/d/1NkRSU7JUqvlwssN1Un2Y_mauIOuNypS6/view - and follow the instructions, easy and painless.
It is recommended to change from the "windowed fullscreen" to "full screen" in order to get the 75% downscaling benefits from the original resolution.
Here's the matter of actual facts: Intel MESA are slightly beyond the Radeon MESA and this game works better even on an AMD integrated solution due to actual Linux development in regards of Vulkan API and the DDR5 memory. About the game itself: just turn off the volumetric fog, stay on 1080p with 75% scaling (even 100% is playable but with a slightly slower framerate) and medium settings. Tested with 16Gb of allocated video memory and 32Gb system. DirectX12 works also fine (with Intel ARC is impossible at the moment and in order to hit a decent framerate you must lower the original resolution at 50%) but I've switched back to DirectX11 anyway in order to save some heat during prolonged gameplays. Overall, a great experience with the M7-Pro by GMKTec.
-dx11
Water (on surface levels) is not rendered at all. It's completely white with shaders but no textures and alpha.
The command "-dx11" is recommended for better video card wattage/performances. The "DXVK_FILTER_DEVICE_NAME" environment variable doesn't make any difference at all. Tested on Epic version via Heroic Launcher.
It seems literally dead. No matchmaking by design makes things even more difficult.
It seems literally dead. No matchmaking by design makes things even more difficult.
Gamepad not detected is unsolved mistery to me. It's enjoyable with keyboard and easy to mod especially the music package. Check this in case you are interested how - https://www.youtube.com/watch?v=soZy2MGeJig
It's prone to improvement updates
Windowed mode force disable the V-Sync, no problem in fullscreen
Interesting game and first to use the Source Engine 2 without that pesky VR. Prone to future improvements and bug fixes, well done Valve.
Yes, yes...YES!
Without Steam Play we couldn't enjoy this great game on Linux systems that feels like native and even fully compatible with cloud system saves across the platforms. Now developers knows and will put less efforts in the future. I hope to be wrong, of course! :)
Unity based engine games are just flawless, a seal of quality.
VKD3D_CONFIG=dxr %command% -dx11
After the command option VKD3D_CONFIG=dxr %command% -dx11, I had no issues at all.
It's a great title for all the sci-fi lovers, and I'm glad it works flawlessly on Linux.
First all, under Linux, you need ProtonUp-Qt (the flatpak version is just fine) then install the GE-Proton9-26 or above and you need to associate the installed module to Steam, Heroic, Lutris, whatever you have pre installed. In this case, after that, you just have to open Steam and go under the game properties in order to activate the compatibility mode with the GE Proton you just had in. If your steps are correct, you should be able to do that even from the Big Picture mode with a gamepad! That's why, my verdict is: console-like experience. Obviously, don't forget to use the FSR Balanced or Quality settings at 1080p for the best framerate results. It's a great game, it runs flawlessly at the second time, considering how huge is in terms of textures and shaders preload. So, be patient and precise under Linux ;-)
Be sure that your system meets the Vulkan API SDK requirements (vulkan-devel and vulkan-devel-32bit) because this is Vulkan API native, no extra tinkering is required here. The game will boot one time, then close, auto reboot again (no worries) and then show the main menu. Ready to play at 60 fps steady minimum (with all details maxed out). That means, with this engine (same as Wolfenstein and Indy), the base is rock solid.
I offer myself as a volunteer for Indiana Jones and the Great Circle test if anyone wants to send me a Steam activation code lol :-P
Heroic should only fix the issue with the DLC integration from the standalone GOG installers because they gave up a runtime error from the Prefix option. At the moment, only the main game is configurable and playable.
Great compatibility so far, 6.3.8
Note: following the guide on how to convert from Windows Store local save files to Steam version works flawlessly! Suggestion - the file just need to be renamed with the same numbers and extension of the very first generated autosave from Steam and you will not lose any previous progress.
%command% -dx11
All great so far.
All great so far.
1080p, FSR 2.0, FXAA high, high settings and ultra on particles and visual effects. Awesome.
Do not support Bungie anymore, you will give yourself a big favor.
Budgie doesn't want to comply on Linux kernel security with the excuse of the anti-cheat system. So, running this garbage on a Windows system is at your own risk. Do not support them anymore. Even if they are changing the executives in the future with better decisions. They are the real filibusters, not certainly us, as simple Linux users. There is one and most valing above anything reason why the Linux kernel won't give access to these practices. They're scum.
DXVK_FILTER_DEVICE_NAME="Intel(R) Arc(tm) A580 Graphics (DG2)"
Works great, just like a native game. And what a game! I had a blast through Corvo's campaign, then Daud too. It's the Definitive Edition from Epic Store, configured via Heroic Launcher, by the way.
DXVK_FILTER_DEVICE_NAME="Intel(R) Arc(tm) A580 Graphics (DG2)"
Same perfromances as Death of the Outsider here. General graphic settings on very high, all visual effects on, no motion blur, FSA (default value), balanced upscaling profile, 1080p vsync on, playing with a TDP Xbox Series Gamepad, everything works included rumble. Very recommended for optimal play.
DXVK_FILTER_DEVICE_NAME=Intel(R) Arc(tm) A580 Graphics (DG2)
General graphic settings on very high, all visual effects on, no motion blur, FSA (default value), balanced upscaling profile, 1080p vsync on, playing with a TDP Xbox Series Gamepad, everything works included rumble. Very recommended for optimal play.
DXVK_FILTER_DEVICE_NAMEDXVK_FILTER_DEVICE_NAME="Intel(R) Arc(tm) A580 Graphics (DG2)"
Online contracts and savegame works straight up from the native version
The VGA usage is around 66% and 73%, the overall framerate is better through Vulkan API (from DirectX11 launcher) there are no occasional texture/decals flickerings like the OpenGL does. The Xbox gamepad mapping is visually corrected, mods and saves works straight out but for the personalized music you need to change path (username/namedrive/SteamLibrary/steamapps/compactdata/numbergame/pfx/drive_c/users/steamusers/My Documents/Euro Truck Simulator 2/music) and remember to use .ogg format (you can convert it with Audacity).
I've personally kept the more stable GE 7.55, but I guess this Unity engine game in particular works fine even with Steam Proton default settings. It's a very nice game, made in Italy :)
V-Sync is forced off in full screen, V-Sync it seems like has been forced adaptive (with occasional half-screen tearing) while in classic windowed mode. At the moment It's preferable to play in this way rather than full screen. Frame rates feels like in better consistency.
Gamepad mode overrides keyboard and mouse, they aren't activated in the menu. It feels like a conversion straight from the console versions.
Random crashes every 15-20 minutes even when you go back from a previously loaded area. It feels like not really well optimized from the developers' side. Rather than that, Intel ARC performs as expected with no significant frame lag or graphic imperfections. You just have to save often, annoying your game experience a little bit, but it's playable.
Any launcher option just don't work for me or nothing really changes. There is no difference with Proton experimental and GE 9-5, so, I just stick on this latest one. Intel MESA were on 24.0.7 at the moment of testing but the game itself might need extra fixes that might not simply come because in 2015 the developers had Nvidia and AMD in mind despite Intel was already in the market with integrated solutions like Iris. Let's see if some love for ARC gen will be spent without waiting an eternity ;)
1080p, medium settings preset, disable the ambient occlusion and lower the details on distance. You will just have a full screen 60fps expreience with the M7 Pro 32GB or 48GB RAM console-like.
No difference between the three modes
In some alternative Proton modules (the ones provided by Steam) as usual, the gamepad may not set the keyboard and mouse to fully work (only menu but not in game).
Lowered shadow settings to minimum and downscaling res to 75%
Systemic crash on loading screen just after the first level. It's impossible to continue.
Some Proton modules may lead to hard reset. Be careful.
The official Valve support answer on this matter:
"Hello,
I understand your concern and let me clarify this one for you.
Steam for Linux is currently only supported on the latest version of 64-bit Ubuntu LTS with Unity, Gnome, or KDE desktops.
If you are running another distribution of Linux, 32-bit Ubuntu, or an older version of Ubuntu we will not be able to provide support. We recommend you install the latest version of 64-bit Ubuntu for the best Steam experience on Linux.
If you wish to attempt to run Steam on a different distribution or version, it's best that you use Github to discuss them with our developers and other Linux users.
You can create a free Github account.
Once signed up and logged in you can visit our Github and post your questions directly to the Linux Community and our developers.
Steam Support Renai"
Unbelievable and appalling, considering that they love Linux only when their own business comes down the road (they have Linux servers, probably with the RHEL branch) so they should support Debian, RHEL and derivates, and SLES and derivates FIRST than any kind of popularity sh*t over knowledge. Well, I guess this is it! We learned and swallowed the hard corporate truth. Stay safe and avoid Ubuntu and Canonical clowns.
Lutris-7.2-2 (default)
I would say yes and no because it is not exactly "out of the box" but with a minimum of tweaks it becomes fully playable.
Added this string on option launch - PROTON_NO_ESYNC=1 PROTON_USE_WINED3D=1 %command%
Changing the resolution like 1920x720 may split the full screen in half but you can easily fix that with ALT+TAB to the desktop and then selecting the game back again.
It's playable but in few areas the frame rate drastically decreases, even to 10-15 fps. Unfortunately, I had no way to disable the post processing effects which commonly are the heaviest, beside antialiasing and blur movement.
I don't know what exactly triggered this but it might happens that all the VFX placed in the map like watery effects, smoke and flames from torches and candles show themselves with X Y Z axis messed up. Changing resolution or quitting the game, and then reloading, might solve it easily.
%command% -dx11
A little frame rate slowdown during cutscenes only
1.7.1 version need to be addressed to developers: the trap bug sometimes come up and won't let you finish the game. However, this is not a Linux issue.
This game have a multiplatform philosophy that makes things heavier. With the Ecto Edition (version 1.7.1) the developers open up on Nintendo Switch users too. Nice mess :)
The framerate is much better when you play locally with bots and no online cross-platform.
Epic Launcher tested via Lutris with Wine Proton 7.0 version (the only one that works) combined to "%command% -dx11". Once in the Epic game library, right-click on the game title and select "manage". Thick on the launch option advanced modification and add the extra command above, otherwise the game won't start at all.
Great console-like experience with GMKtec M7 Pro on Epic Launcher with GE Proton module via Heroic
-dx11
Great so far, no session issues.
All great, no local issues.
It performs very well with Heroic management (it's so much better than Lutris that I don't personally use anymore), obviously finding the right balance between details and the FSR video scaling, starting from 1080p. It doesn't mind if you keep the particles and lights on ultra settings but do not force too much the shaders and keep the ambient occlusion to medium. It can be a very console-like experience. Positive.
When games like this doesn't require particular tinkering and Vulkan translation does the job feeling like a native game for Linux it means only one thing: great MESA optimization. Thank You!
Great fun, now even on something better and cheaper than a PS5 Pro!
Gamepad fully works on Unity engine games. Tested with the latest PDP Xbox series X, USB.
Game works well, the only issue is the total absence of gamepad detection.
Recommended: ProtonUp-Qt utility (flatpak) with Proton GE 7.55 installed then loaded into Epic Games Launcher via Lutris (to do so the first time, after installing Epic go to configure>runner option>wine version> select GE-Proton7-55 and save it). They are actually the most compatible to run Epic launcher properly and games with engines that have no issues. However, if you use Steam, the GE 7.55 will be automatically added to the compatibility list (with Steam Play forced option) after the download via ProtonUp-Qt.
Just avoid the GOG standalone installer via Lutris, it's completely borked
It's native, well, kinda...
The game works as native via Steam with no issues. For the ones who want to use the level editor based on the glorious Ken Silverman's Build engine, I suggest downloading the Win version of EDuke32 (which includes Mapster32, the level editor you need) and launch it via Wine 8. Follow the online docs for the configuration, as the whole game can be launched via Eduke32 too, especially for map testing. If you encounter some strange CPU/GPU thermal throttle like me (AMD) just install and configure CoreCTRL. It is very helpful to manage old programs that may overpower your hardware. You just have to create a Mapster32 profile inside Core Control and give it, on the GPU side, a specific "fixed" mode under "Performance Mode". For the CPU side, "Performance Scaling" you give "custom" and "Frequency Governor" you give "ondemand". That helps a lot with power consumption and thermal issues, CPU and GPU will not raise above 45C on full regime. Without this extra hardware tinkering, my temp went crazy like 65+ :/
Note: I recommend to use CPU Frequency Governor on-demand on the Main Profile also. The GPU side, it depends on your specific AMD model. Mostly, runs well on automatic performance mode, beside the fan curve (a must-do for better thermal situations).
Intel ARC won't start after Marvel intro (black screen then back to desktop, MESA 24.0.5)
The game still have deep issues with Intel ARC cards, if you have at least the integrated GPU you may load the game through Heroic which gives you the additional option. With AMD Vega 8 + FSR and mid-low settings you may reach a good framerate, however it is playable better in window mode due to a forced disabled v-sync in full screen mode. My average result is between 38 and 52ish fps. It would be better with a dedicated VGA.
Just some minor artifacts (typically in Frostbyte Engine) on some surfaces due to actual Intel MESA optimization (24.0.5) but things will definitely improve.
WINE_FULLSCREEN_FSR=1
It seems that the full screen doesn't apply automatically but the game normally begins and come back visible with ALT+TAB key.
Enjoying the game, especially with headset.
Please fix the UE process
Unreal Engine process keep on crashing no matter what.
I've tried: changing Proton with GE 9.20 - nothing, crash Switching to AMD Vega 8 through Heroic - nothing, crash. Using the usual environment variables with directX11 command - nothing, crash. Tring directx12 version - even worst, crash, crash, and crash again.
I hope they will fix it very soon but the fact that this game is also very cheap doesn't give good vibes and hopes. I'll be more than happy to be proven wrong, of course. I feel sorry for them but honestly, you cannot present a product on this level with three VGA competitors in the actual market.
1.0 release presented serious issues with UE launcher
Totally borked, the worst ever made with Unreal engine. These kind of developers lives inside a bubble where only Nvidia cards are conceived for gaming on PC. But the real issue is: how long they will take to improve and expand compatibility? If they really want to.
%command% -dx11
Well, the only problem is that you are almost forced to communicate via microphone when I just want to have fun. Rather than that, there are no technical problems under AMD Radeon side. Unfortunately, these devs are still not looking into Intel ARC based GPU issues under Linux based systems.
It's great on AMD side. You don't need the Oculink option. That will be reserved in the future ;-)
Great game that almost runs like native with 6.3.7 module. Any Linux user deserve to play this wonderful game, I really enjoy it.
Just some artifacts on windows house (present day, city) that looks like a bad clipping or something. Barely noticeable.
This game shouldn't be silver, but borked
Nothing to say about it: the developers should consider to better respect alternative systems based on Linux due to the fact that many people are going to dump Microsoft and their license seller policies in the next upcoming years.
We are all tired and we can live without these kind of games.
-dx11
If you have Intel ARC just set the environment variable DXVK_FILTER_DEVICE_NAME= followed by "your card ID" under Heroic advanced option and you ready to go.
Game is old but gold: 4:3 aspect ratio, standard resolution, a lot of fun! :)
It's an absolute blast. It's the finest example of what happen when Vulkan API perfectly translate the Microsoft DirectX via window or full screen operations, independently from the game development age itself, because developers were enough flexible to leave the door politely open.
Enjoy this awesomeness on your openSUSE Linux system.
Tested on EA Origin via Lutris (lutris-7.2-2 x86_x64 wine bottle).
Finally, we have the 90's shooter of all time on Linux!
It seems that my cloud failed to load up from a Windows 10 session. So I'm unable to load the save states and I went by chapter/level selection.
DXVK_FILTER_DEVICE_NAME="Intel(R) Arc(tm) A580 Graphics (DG2)"
You need the Experimental Proton and performances goes slightly better with DXVK_FILTER_DEVICE_NAME="Intel(R) Arc(tm) A580 Graphics (DG2)" environment variable under DX11 to Vulkan translation. Since Beta, a lot of things has changed. It is a little bit more playable now and not extremely punitive on deadly shots. The news is the gamepad implementation: very well made!
In terms of graphic details and performances nothing changed with DirectX12 to Vulkan translation but the Radeon MESA are definitely a step forward compared to Intel. Let's hope for a better optimization in order to reduce this little gap especially with Unreal Engine games. With the GMKTec M7-Pro you just have to wait the end of the installation process (Unreal SDK files) set the Proton Experimental and the auto-load with DirectX11 or 12 if you prefer. Medium settings, 1080p and AMD FSR3 on balanced (even performances is good to save extra framerates in some maps) and you ready to save LA from terrorism ;)
Mod session on main menu is totally unavailable.
Since the early stages, this game improved a lot and no tinkering is required now. It's 92 Gigs now! Mod session works on Windows only, but few custom maps are just awful due to unprofessional baking of general lights and shaders. Actual DirectX11 translated through Vulkan it gives same frame rates but better consumption with almost 10 degrees Celsius less compared to Windows and its proprietary Radeon drivers (meh!). I don't know how many ages we need to wait in order to finally see real common sense on developers side using Vulkan as native. DirectX12 sucks badly, many users still have no idea. However, the problem with Unreal 4 engines is always the excessive amount of resources when the post-processing is on mid-high or even epic settings. Just keep it low, at minimum, and your hardware will last longer in my opinion. For who play at 1080p (1200p in my case) it is useless to set any other graphic settings above the high levels (especially textures) because your eye will not catch a difference if you don't play at 4K. Suggested settings for good AMD CPU/GPU configuration
Texture: High; Shadows: High; Antialiasing: Medium; Post-processing: Low; General FX quality: Epic; View distance: Epic; Decal amount/distance: 96%; FSR ON: Balanced; OptiWand framerates: 30; OptiWand resolution scaled: 90%; OptiWand picture in picture mode: ON (just like SWAT4).
Notes: there is a particular map, badly optimized, that drastically drops framerates on any hardware (the mission with the crazy extremists inside the house in the woods). That is a developer issue and has been addressed to their attention months ago. They will fix it.
Nice game, great compatibility, no issues. Lutris Wine bottle 7.2-2 x86_x64.
DXVK_FILTER_DEVICE_NAME="Intel(R) Arc(tm) A580 Graphics (DG2)"
Great game, works pretty much out of the box, no issues at all. You can play all maxed out even though general temps are better with the ambient occlusion disabled. The A580 never goes above 55-58C. I used the 6.13 default kernel in order to read temps. Overall great.
Wine Mono 7.4.0
Full screen game may not quit properly, but easily solved with Alt+Tab and force quit via XFCE Task Manager.
Tested the stand alone 1.42 version for Windows via Wine 8.0 (Wine Mono 7.4.0) with Xbox/360 gamepad. Rumble is absent, but all the rest is working fine.
This type of UE4 works great. I'm glad to see steady 60fps at native 1080p resolution on ARC cards with no performance issues!
DXVK_FILTER_DEVICE_NAME="Intel(R) Arc(tm) A580 Graphics (DG2)"
What can I say? UE5 is a downgrade. Shame on Epic that is not definitely Linux friendly. Well, at least, if we didn't had time to play these relatively older titles, now it's the time, because they are even more affordable in terms of costs. Bought the key from CD Keys store by the way. Very convenient.
Intel ARC cards may have occasional freeze, iGPU like AMD Vega works better, no issues.
Very cool game, honestly I didn't figured out the native version but here is pointless if we don't test games translated with Proton modules. Developers: please, investigate on Intel ARC cards via Intel MESA (24.1.0) because after two years and half it is very strange that we still get sporadic screen freeze forcing the hard reset. It's a driver issue for sure because AMD MESA works perfectly. What if other users simply can't switch to the integrated solution because they only have an Intel VGA? The ARC 580 is going to be a convenient choice for many customers out there but you need to optimize, cooperate more with the Linux open source community. To Intel: you too! After two years and half we are still waiting for a decent control panel, voltages and temps lectures, fan regulators. What the heck, there isn't only US market here. In Europe Intel ARC are more convenient than AMD Radeon and NVIDIA is a no way because even an RTX 3060 is expensive as 4060, there is no big deal even on previous gen cards and, however, not the wisest choice under Linux based systems.
Some audio stuttering beside the framerate issue, again, due to bad optimization by devs.
Dual monitor (mirroring) might cause aspect ratio issues when switching from full screen windowed to full screen effective.
Just few frame slowdown in the widest spaces due to the game engine itself, but playable.
The game is playable, and I recommend to use distros like openSUSE or Manjaro in order to get the best possible hardware experience, especially with CPU threads. Those distros, in particular, are rock solid and underrated.
Among mid card segment Intel ARC destroys AMD, better shaders, better antialiasing and overall framerate
DXVK_ASYNC=1 gamemoderun %command%
Sometimes, it may be unable to completely quit from the application forcing the hard reset in KDE Plasma 6 environment. ALT+TAB function won't work at all.
Windowed mode is always in v-sync, Full screen always tears. Best compromise for the full screen with Intel ARC is to set the v-sync and frame rate off in order to reduce the input lag despite, in my specific case, the 60Hz monitor limit.
Same sporadic issues as Windows: ping could go from 125 to 600, it depends from your internet connection.
Game pad fully working, Proton-GE8-32 works good.
DXVK_FILTER_DEVICE_NAME="Intel(R) Arc(tm) A580 Graphics (DG2)" %command% -dx12
Without the DXVK command the game drops half framerate, it is recommended to use it.
When the ping is decent you play smooth. Simple as that, it doesn't involve Linux itself but the internet conenction and the SOT servers.
Yes, it's optimized with DX12 too but you need that command line otherwise even a 580 drops half framerate. And by the way, DXVK consent to maxed out all the graphics, included the sea detail which is the heaviest. If you play on a 1080p monitor maximum I suggest to don't maxed out the textures, you will see no difference. Personally, I only kept the lights on "common" settings because I don't like the excessive bloom on the surfaces. The only thing is, be careful with the resolution because in my rig the best option is 900p dynamic instead of native. The card (Sparkle A580 OC) goes around 70-72% of usage and temps are just perfect: around 58C. The PCI-E 3.0 doesn't impact at all because "the miracle" is all in the command line.
Great console-like experience with GMKtec M7 Pro (DX12 + 80% scaling from 1080p, mid-high settings, no ultra)
Just one crash at the very beginning but probably because of the Vulkan shaders pre-cache build. Then, I had an almost two hours online on High Seas at steady framerates and ping. But the ping, it doesn't depend from this machine. It's on their servers.
It's okay when the servers are fine, you know.
The UE-Habitat Game has crashed and will close
I've tried "gamemoderun %command% -dx11" and nothing happen. If I change it in simply "%command% -dx11" it gives back a fatal error titled "The UE-Habitat Game has crashed and will close".
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
0x000000014233d57a StillWakesTheDeep.exe!UnknownFunction [] 0x0000000142339e9a StillWakesTheDeep.exe!UnknownFunction [] 0x000000014233bfc8 StillWakesTheDeep.exe!UnknownFunction [] 0x00000001424a9b63 StillWakesTheDeep.exe!UnknownFunction [] 0x0000000143743155 StillWakesTheDeep.exe!UnknownFunction [] 0x000000014373c502 StillWakesTheDeep.exe!UnknownFunction [] 0x000000014373c80a StillWakesTheDeep.exe!U
STEAM_COMPAT_CONFIG="nativevulkanloader" -force-d3d11
Rarely, the gamepad could not be detected. Just quitting and reloading the game will solve the issue.
UE 5 is a downgrade, do not go higher than medium settings, 3D res. at 50%, no FSR or XeSS, just UE internal rendering with no frame gen for the love of God...
The Epic version via Lutris (lutris-7.2-2 wine bottle) works great on openSUSE. No tinkering required. To be clear: it is necessary to install the default Wine package from openSUSE repository in order to have the best system requirements even before installing Lutris, including the Mesa Vulkan packages, in case you have an AMD or Intel GPU (all the ones required also for layering DirectX). Because I saw here that some of you have too unnecessary issues, probably due to incomplete system setup.
Fullscreen windowed works better, no issues in window mode which is the default setting.
Better FPS performances with SSAO Off
Some gameplay design could look odd, especially when you climb down, or up the ladders, but this is not an issue to address to Linux itself.
It works good with GE-Proton 8-8 (default) via Lutris. For optimal framerates, it is recommended to set SSAO completely off and maybe antialiasing also in some less powerful VGA cards. Rather than that, the overall graphic keeps its stylish, crisp and cool aspect anyway.
%command% -dx11
With medium settings, FSR on Performance, the game can reach an average of 50fps with the 380. Only few areas with more than three enemies may slow down but is overall better optimized than other Unreal engine titles and you can lower the mesh intensity, very clever option that doesn't decrease details or resolution, but you gain substantial frames.
If you like Portal and similar games like Quantum Conundrum, you must play The Entropy Center. It's, simply, another gem.
It's ok, but Naughty Dog still need to optimize the Vulkan side. Why they still go hybrid? Damn DirectX nonsense!
WINE_FULLSCREEN_FSR=1 WINEDLLOVERRIDES="amd_ags_x64=b" %command%
A slight sign of bad clipping in some areas, but nothing to be worried about.
FSR-2 enabled is a must if you have a mid/high VGA range, select Balanced profile for the best compromise.
This issue must be addressed to Naughty Dog, totally. The game is playable but keep in mind that distro like openSUSE helps a lot when a crash occur because there is no hard reset just a log off, and then you are able to be back on track. However, for the SUSE users, I suggest doing a complete reboot from the log-off. Steam usually won't load the game. If the problem persists, do a verification file under the manage settings. The game will re-shade the cache as well. I'm sure this doesn't depend on from my hardware or the Steam overlay. With or without overlay, the game have sporadic crashes, even with the latest patch. The latest patch doesn't address this, it fixed other problems, mostly relative to the gameplay itself. If you are patient, the game is enjoyable anyway.
DXVK_ASYNC=1
Some audio crackling during cutscenes, solved regulating the game audio option, lowering to 80% the SFX.
Full screen is always out of sync with AMD Vega 8, no issues with Intel ARC discrete solution.
Systematic crashes with Intel ARC card when you interact with Silas outside the first village at the beginning. Decided to play it with the AMD Vega 8, windowed v-sync, no problem so far.
It's a mistery to me how actual Intel/AMD MESA 24.0.5 can't perform well in some Unreal Engine 4 with Intel ARC GPU. A Plague Tale Innocence and Guardians of The Galaxy does the same issues and for now, I am forced to play those titles with the integrated solution which is not bad but not well as Intel ARC should be. Linux community need to push on this more and harder because they actually are the best discrete card whern price x performance comes along the road. Another thing we need badly on Linux: an Intel control panel that is able to read voltages and temperatures. Please, do it asap and not only on Ubuntu!
Good title, excellent MESA support (24.0.5 and above) that guarantee Intel ARC GPU to fully working, no issues, just grab a decent headset with a gamepad and enjoy the show.
The game starts in Russian language or Chinese on first time, on second, a message pop up comes and once you give the "ok" the game quit.
It is understandable that this game have some sort of protection but, personally, it's a big NO especially from Ubisoft side which is largely responsible.
EAC loop issue at the moment
For now, this game isn't working properly due to EAC runtime that generate a loop, adding the -disable_eac alongside the executable. I've tried the Reddit method, clicking the winecfg button in the Heroic app properties then adding the EAC executable but nothing changed in positive.
The first Division was just fine but this one is a mess. Deliberately made for having issues under Linux based systems. Ubisoft isn't friendly with these online engines.
Everything smooth.
Everything smooth at least if you can't catch other players for a mission matchmaking.
BIOS: stay with the balanced profile and assign a minimum of 8GB to the GFX side (the integrated Radeon 680M). Linux: install ProtonUpQt and download the latest GE-Proton module and assign it to Heroic or Steam, that's depend which version of the game you got. I have the Ubisoft one via Heroic. Then follow the configuration to install (if already done, skip this step) the Ubisoft Launcher under Heroic (or under Steam). Then click on the properties (Heroic) and click on the WineCFG. Here you can set the DPI font settings (very important if you play on a 4K TV screen) the eventual extra drive you need to assign for the game instalaltion path and an index called "Staging" and there, just tick on all the voices, especially the "Hide Wine Version From Application". Then apply, then close the Wine config. Be sure that the current Ubisoft app is associated with the GE Proton module (you should already sat during the .exe installation). Fire up the app, log in, install the game.
Once in the game, just go to graphic settings and select the medium preset, do not exceed the spot light shadows above high settings because the ultra will stutter the framerate. 1080p as resolution and DX11 (default) with 50% scaling guarantee the best, smooth experience. The overall optimization is however better on The Division 2 rather than the first game but it's playable especially during the fights or competitive moments inside the so called dark zone. Everything is pretty much console-like experience.
Default wine lutris-7.2-2 x86_x64 bottle
No issues at all, the game still rocks after 8 years! Vulkan API translation from DirectX12 is perfect. Obviously, the shaders on Nvidia cards with proprietary tech are at the state of the Art, but AMD owner cards will enjoy the same level of textures and post-processing.
Smooth experience.
All fine.
BIOS: stay with the balanced profile and assign a minimum of 8GB to the GFX side (the integrated Radeon 680M). Linux: install ProtonUpQt and download the latest GE-Proton module and assign it to Heroic or Steam, that's depend which version of the game you got. I have the Ubisoft one via Heroic. Then follow the configuration to install (if already done, skip this step) the Ubisoft Launcher under Heroic (or under Steam). Then click on the properties (Heroic) and click on the WineCFG. Here you can set the DPI font settings (very important if you play on a 4K TV screen) the eventual extra drive you need to assign for the game instalaltion path and an index called "Staging" and there, just tick on all the voices, especially the "Hide Wine Version From Application". Then apply, then close the Wine config. Be sure that the current Ubisoft app is associated with the GE Proton module (you should already sat during the .exe installation). Fire up the app, log in, install the game.
Once in the game, just go to graphic settings and select the medium preset, do not exceed the spot light shadows above high settings because the ultra will stutter the framerate. 1080p as resolution and DX11 (default) with 50% scaling guarantee the best, smooth experience. The overall optimization is however better on The Division 2 rather than the first game but it's playable especially during the fights or competitive moments inside the so called dark zone. Everything is pretty much console-like experience.
No issues at all on openSUSE Tumbleweed
It works simply great just with the default suggested option by Steam Play.
With Wine-Lutris 7.2-2 bottle works just out of the box, no tinkering required. Performances are equal in full screen and windowed. I personally prefer to play on windowed mode, so I can check the time on my XFCE status bar. This game is a drug! :)
Like the majority of games based on Unity engine, Untitled Goose Game works perfectly. It could be natural and logic to make it native since day 1. It is kinda odd and awkward that Unity developers don't always use the best Pc combination: Windows and Linux dev kits.
Don't wait for the lazy developers, now we have Steam Play Linux! ;)
I would not mark this as a huge yes problem but it seems that this game in particular suffers of a very slight input lag on the keyboard. It is noticeable because the mouse is smooth as Windows 10 in comparison. All in all, feels almost like a native version. Tested with 6.3.7 module.
And even here, like Quake, the previous cloud saves failed to load up. Could it be a common engine problem? Who knows...
The game is rock solid with 7.0-6 and DirectX11 rendering (default) if you don't want to go on the experimental side. You don't need to add any strange extra command line anymore. However, I've tried DirectX12 (actually in beta for Warframe) and I had no significant visual or overall performance improvements at all. Be sure, in both cases, to configure your Steam Play settings properly, especially the Vulkan pre shader cache ON. It is fully compatible and mapped with Xbox One game pad (including rumble) and I suggest openSUSE or Manjaro with XFCE desktop in order to optimize the use of your hardware at its best. It's not a mystery, openSUSE and Manjaro are among the actual best distros when multithreaded CPU comes down the road.
One last thing: be careful, this game is damn addictive! :)
The game is flawless. ARC 380 works great with FSR 2.2 (balanced), high settings, ultra particles and 1080/1200p resolution. It just requires a good internet connection or host changing during gameplay may occur more than usual.
Do not use the high quality shaders, they will kill the framerate. Optional: disable the cromatic aberration, the film grain effect and the motion blur camera movement. But the must is: FSR - Performance preset. Do not exceed from high to ultra in the shaders, textures and so on. At 1080p the ultra settings are useless.
It's great, just like a Windows experience.
DXVK_FILTER_DEVICE_NAME="Intel(R) Arc(tm) A580 Graphics (DG2)"
A very rare crash may occur right after the completion of a mission. Fortunately, the game reprise just right after with no important issues. It's playable after all.
The game engine is heavy by itself. It's easier to reach 55-59 fps but be careful on temps due to a scarce optimization in few areas of London. Best way is to play it with native resolution (1080p) then give it a scalability of 50% otherwise the Intel ARC may reach 80C. Avoid Ultra settings. Optional reflections on very High with TAA might be fine too. No chances to activate Raytracing (thank God).
This engine is strange: not 100% great from Windows. It's playable with some tweaks, but not all the people will enjoy that.
Alt+Tab might kill your full screen game session and force it to reload.
I suggest to don't set anything to Ultra details and turn off the letterbox and motion blur effects. The game have a slightly slow audio/frame rate stutters during gameplay and cutscenes, but it might increase when inside vehicles. It's nothing to do about the initial slowness that is common in any game due to DirectX-Vulkan cache file creation. General performances doesn't change too much with the chance to play offline. It's a matter of game engine, in my opinion, very odd.
If you like the rogue-like game this is a must. It feels like native, but most importantly, it is indeed Void Bastards spiritual sequel. And just the environment between a Western and Sci-Fi style with cool characters is worth the money. Another gem to Linux gaming.
I had the time to play with Xbox One game pad only, and it works great. The game only requires to map the buttons so, you need to spend some time on it but other than that, is feels like a native game. Really good, fun to play and ready to be Platinum.