

Runs perfectly as it is

VKD3D_CONFIG=no_upload_hvv gamemoderun mangohud %command%
For versions of Proton prior to this commit, it was necessary to add the environment variable VKD3D_CONFIG=no_upload_hvv
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flickering on a few textures, for example the library on Heartman's house.
Runs perfectly fine, it even improves the experience over playing in Windows, the slowdowns when you have too many packages on a truck are not as noticeable as they are on Windows.

Flawless experience
Using Gnome 48.3 (Xorg) and a ps4 controller
A dialog box appears stating “DirectX 12 is required.” Closing the dialog box will exit the game.

Just click play
Runs without any issues

Works very well! No issues

Little to No tinkering, Just used the latest version of Proton instead of Experimental

Worked OOB without issues
No issues encountered, game ran flawlessly on both my computers. Keep on keeping on.

Works out of the Box - Nothing needed tinkering.
Works great, able to play with a stable 60fps.

Set shadow quality to Middle
Sometimes cutscenes will be delayed
Recomend using LSFG if can.

gamemoderun mangohud gamescope -w 2560 -h 1440 -f --force-grab-cursor --sharpness 6 -- %command%
Absolutely no difference compared to Windows. I had some minor issues with the cursor moving off the screen, but that was fixed with the grab cursor command.

PROTON_FSR4_UPGRADE=1 WINEDLLOVERRIDES="dxgi=n,b" mangohud %command%
Put a dxvk.conf with the contents of "d3d11.samplerAnisotropy = 16" in the game's working directory (where the exe is) to force 16x AF since this a pretty lazy PS5 port which uses 2x by default with no way to change it
DualSense Haptics don't work, but triggers do. I'd rather have haptics so I forced Steam Input to work around that issue. PS5 buttons still show since this game's Steam Input implementation is pretty goated. There seems to be work on getting them implemented but there hasn't been any major updates, sadly. https://github.com/ValveSoftware/Proton/issues/5758
I got Optiscaler up and running with FSR4. There's a weird issue with Optiscaler and DLSS inputs in this game, where the top left quarter and bottom right quarter of the screen jitter for no apparent reason, but changing the Optiscaler input to XeSS fixed it completely. Also, enabling FSR 2 in the game settings gave me an access violation error, so using that as an input doesn't work.
All maxed settings and more than 150fps, running great!
Despite launching in fullscreen, needed to float to have it appear above Waybar

Perfect performance from start to finish
Max graphical settings and not a single frame dip. This game deserves platinum status

gamemoderun mangohud gamescope -w 2560 -h 1440 -f --sharpness 6 -- %command%
gamemoderun → Enables GameMode (performance optimizations)
mangohud → Enables MangoHud (performance overlay)
gamescope → Runs the game in a nested Wayland session
-w 2560 → Sets width to 2560 (upscales from 1080p to 1440p)
-h 1440 → Sets height to 1440 (upscales from 1080p to 1440p)
-f → Enables fullscreen
--sharpness 6 → Applies very high sharpness to scaling
-- %command% → Executes the game with these options
Xbox Controller working fine
Works great!

Было бы прекрасно,если бы не было так ужасно. Постоянные дропы фпс до 10-15. С LSFG ситуация получше,60 фпс есть,но также нестабильные
ENABLE_LSFG=1 LSFG_HDR=1 %COMMAND%

The access violation error is pretty annoying. There is no guarantee the game will work after restarting steam or pc
__NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA-only __GLX_VENDOR_LIBRARY_NAME=nvidia %command%
There is access violation error that comes up when starting game. The game doesnt even launch when this happens. Sometimes restarting steam and sometimes restarting PC can make the game work again
Except the access violation error, the game ran smoothly without issues.

PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr gamemoderun %command% -dx12
Had 0 issues with the non-Director's Cut version from Epic games via Heroic. With default settings the framerate was way lower on Steam than on Heroic. I was able to fix this issue by applying the custom GE proton version and the launch options shown, but only after re-installing, initially these settings made the game run worse.
The game has a well known bug since launch where it might crash with no real fix. I was able to fix it by re-installing the game.
Messier than I would like, but I believe that's just due to the quality of the PC port.

Works fine, albeit slightly slower than expected
overall lower fps, especially when viewing lots of pop-up text (e.g. 5+ loose cargo)

switch to proton 7 but no hdr support. full details at my youtube channel- Steamdeck vault

ENABLE_LSFG=1 LSFG_MULTIPLIER=3 LSFG_FLOW_SCALE=0.50 LSFG_HDR=1 %COMMAND%
The game runs very poor in some areas or while driving without any tweak

smooth out of the box

Works smoothly.
I don't have the Director's Cut version, but it looks like you can't find the original on Steam anymore.
The game just runs. No tinkering about or anything needed.

Runs Perfectly
Even has native DS5 wireless support, although haptics are only via wired

Runs out of the box!
Simply installed and ran the game. Works perfectly!

Works perfectly

PROTON_ENABLE_WAYLAND=1 DXVK_HDR=1 ENABLE_HDR_WSI=1 DISPLAY="" %command%
HDR wollte anfangs nicht funktionieren, aber mit der angefügten Startoption funktioniert es ohne Probleme. Keinerlei grafische Bugs, sehr hohe FPS mit meiner 9070. Top.

Sem problema algum.
Não tive problema algum para jogar. Já tinha jogado recentemente esse jogo no Windows pelo client da Epic, mas agora, comprei ele pela Steam no Fedora e rodando melhor do que no Windows.