
Quarrel4403
Published
Bonus War Child content does not play (garbled video but audio is fine) on regular Proton. GE-Proton fixes it.
Works well with Proton
There used to be black screens on some of the levels (like level 2) when running via Proton but it seems to have been fixed in a recent update. Works fine now.
Used Proton instead of Native
Unable to save in Native build - autosave didn't work either
System cursor renders on top of in-game cursor with Native build
Can't save (no autosave either) with native build and there is the minor issue of system cursor rendering over the in-game one. Works perfectly when using Proton though.
Native works out of the box
Simple physics puzzle game with no issues whatsoever running Native without any tweaks.
Forced Proton usage
Native build did not detect controller - force running with Proton got it working
Switched to GEProton to let it install required components. Switched back to regular Proton to play.
Game doesn't run due to shader compilation errors. You need to install some components by following the steps for protontricks from other comments or just switch to the latest GE Proton to let it install them itself. Switch back to regular Proton to play - it wouldn't run on GE for whatever reason.
Decent game with some bugs on all platforms
The game has a tendency to soft-lock in the later stages - but that's the same on all platforms. Otherwise runs perfectly fine as a native build.
Manually switch to Proton instead of Native
Fog shader broken in Native build - run with Proton to fix
The game can be played with the Native build but a few levels use a fog shader that is broken on Native. The broken shader (pink color) causes some nodes on those levels to be hidden making them very difficult / impossible to complete.
Excellent experience with Proton
Worked straight out of the box. Didn't try linking EA account so no clue if that would work - but then again why would you even try that? It just works as it is.
Works fine with Proton
Was only able to move horizontally with controller. Mouse+Keyboard worked perfectly.
Used mouse+keyboard, controller didn't work correctly.
Interesting WW2 tactical shooter with AI squadmates
Native version works perfectly. Apart from some jank that is just inherent to the game and is the same on Windows.
The game is technically playable but super annoying
SFX completely missing. Background music doesn't transition from track to track, tracks play on top of one another instead.
Artifacts at the edge of ships/stations when the main star is behind them
Missing SFX and background music layering makes it unbearable to play. You could probably try playing with no audio if you really wanted to.
Short and wholesome narrative game - works perfectly
Runs perfectly with Proton without any tweaks. No audio or framerate issues.
Perfect game for teaching the young 'uns math
Zero glitches or slowdowns in any of the minigames / segments.
Works with Proton
Keyboard remapping did not work via options
I needed to edit the config file to remap keyboard controls. The servers are dead so you can only play the one single player map.
Runs right out of the box
Works without any issues. The community created puzzles are also accessible in game without tinkering.
Intro and game over cinematic audio does not play
Ending the turn causes a significant frame drop which does not happen on Windows
Regular proton causes framerate drops every few seconds making it annoying to even pan the screen. The intro and game over cinematics are also completely broken (no audio or video) with default proton. Game is okay with GE-Proton apart from the previously mentioned framerate and cinematics audio missing issue.
Native build still works
Was able to 100% the game with the native build
Native build works fine
The game itself works perfectly but the content servers are now offline so user created levels functionality is broken on all platforms.
Native build works - game is just janky
The game was built for touchscreen so playing with mouse isn't very intuitive
Fairly decent native build
Intermittent stutters - probably when loading sections of the map
The game runs fine apart from some intermittent stutters
Launch first using GE-Proton9-2
Stuck at intro screen without GE-Proton
Native build works perfectly
Works perfectly under the Steam Linux Runtime 1.0 - should stay playable practically forever
PROTON_USE_WINED3D10=1 %command% -novid
Infrequent stutters and framerate drops
You need to set some launch flags for this to work with experimental.
Works fine with Proton
Did not try the multiplayer features but the single player worked fine
Works decently with Proton
Mouse has vertical offset when you launch. Switch to windowed mode and back to fullscreen to fix.
Crashed twice over 5 hours of gameplay
Note that the game just runs at a low framerate - even on Windows. Never saw it go above 25-28 fps on either Windows or Linux.
Game gets stuck in the helicopter mission on regular Proton. Forcing to experimental allowed the mission events to trigger correctly allowing me to complete the game. Did not need to install PhysX manually - Steam does it by default now.
Works perfectly with Proton
Works perfectly fine but I found it to be a waste of time in the end with how terribly the last zone (Silver Cities) is balanced.
Achievements don't unlock with Native version. Force play with Proton to fix.
Game works fine without tinkering as Native but achievements don't work.
Works with Proton
Was able to launch the configuration tool and modify resolution settings without any tinkering. Note that the game runs at a constant 30 fps by design.
Works fine with Proton
The game gets randomly capped at 30 fps some times. At other times it runs at a full 60.
Despite the performance issues it still runs at a playable-ish 30fps +
Runs fine with Proton
Inconsistent frame-rates. Game bounces between running at a full 60 and then randomly getting capped at 30.
Works well with Proton
Was able to complete the entire game without issues
Perfectly fine with Proton
Works straight out of the box - too bad the game itself is quite meh
GE works perfectly - good framerate, no issues windowing, etc. Default Proton (8.0-5) has some slowdowns when the menu is opened or when there are a lot of things on screen.
Works perfectly with default Proton
Used to have framerate drops previously when the purchase UI was opened with many things on screen unless I used ProtonGE. Works flawlessly by default now.
Play on Standard settings instead of High and it will run perfectly fine
FPS drops by 80% when playing on High settings instead of Standard. Same issue is not faced on Windows.
Runs fine in fullscreen with normal graphics setting.
Unable to click certain buttons in windowed mode as the mouse exits the window before the buttons are hovered.
High graphics setting runs at 10% the FPS of normal. This is not the case on Windows.
Works great with Proton
Bit of an old game so you're stuck at 4:3. Which also causes the mouse to have slightly different sensitivity in the X vs Y axes. Otherwise it ran well.
Runs really well with Proton
I launched the remaster version, which ran perfectly. Did not try the OG binaries.
Works out of the box
There was a temporary hitch with a dependency not being available in the Steam Linux Runtime but now it is resolved. That of course means that this native build should remain playable for decades to come.
Native build works fine
Steam cloud syncing is broken but saves work locally
Native build that runs perfectly
I was able to play the game to completion - amazing experience on Linux desktop
Native build that works just fine
If you overwrite the save file the game occasionally crashes
Ran perfectly apart from the occasional crash when overwriting an existing save file. The save file itself gets correctly written to disk so you can just run the game again and load without issues.
Can't recommend with Proton
Crashes very frequently with latest Proton. Tried switching to older versions and was able to get the game running stably with 6.3-8 but with terrible framerates (felt like ~10-15 fps).
Your options are playing with extremely frequent crashes with the latest Proton or nearly unplayable framerates with 6.3-8. The crashes feel like they are linked to game uptime - so if you deploy towers perfectly and play with the game sped up you could potentially burn through each wave fast enough to get to the next one and do a Save & Exit. Rinse and repeat if you'd like at that point but it gets really annoying.
Works decently with Proton
Game crashed a couple of times. Seems to have been random - and I was able to progress normally after launching again.
Works fine with Proton
Note that there are some performance issues with the game but it's due to it being made with Flash. The same issues occur on Windows.
Works just as well as Windows
The game is buggy on Windows as well - so if you get into a situation where critical objects vanish from your inventory know that it is not Linux or Proton. And get the save files from the thread in Steam Discussions if the game soft-locks.
Worked perfectly out of the box. I've only played the first episode - but will try the remaining episodes this summer sale and update.
Works decently with Proton
Framerate drops to around 30 when any effects (such as smoke) are on screen
Perfect native build
The devs have uploaded a native Linux build now which runs perfectly. No need to run via Proton anymore.
Works with Proton
Short puzzle game that runs just fine. Be aware that framerate will drop when you push the settings - posts in the Steam discussions show that this happens even on Windows. So the FPS drop at max settings (especially AO on) are not due to Proton.
Works with Proton
Was able to play through fully. The cinematics work without issues as well.
Perfect with Proton
Was able to 100% the game without crashes and all the videos played without issues.
Works perfectly with Proton
Performs better than the first game. Even the short game end video plays perfectly.
Native build runs perfectly
The game itself is a bit annoying with plenty of hunt-the-pixel point-n-click design but works fine on Linux.
Works ok with Proton
Crashed a couple of times in two different sections in 8 hours of play. Crashes seemed random - restarting the game allowed me to replay the section without issues.
Works great with Proton unless you need to remap keyboard controls
Unable to remap keyboard from menu - had to edit the config file manually
Perfect with Proton
Faced no issues in 2 hours of play. Movie playback (tutorial) works as well.
Just works
The Steam store page does not list requirements for Linux/SteamOS but it's a native build. Works perfectly out of the box using keyboard and mouse as input.
Cool little puzzle platformer - will have you rewind to last checkpoint very frequently
Overall decent game - perfect Linux native experience. Many of the later puzzles have weird convoluted solutions that it is very easy to enter into a soft-lock state. The game provides you with a rewind mechanic but I feel like it's a band-aid solution.
Use Proton instead of Native build
Native build is playable but with weird monitor refresh rate detection leading to an FPS cap at 30. Forcing Proton fixed that issue and revealed a ton more launch options that did not show up with the native build.
Forced usage of Proton - Native build does not work
A short and quirky platformer about the history of western typography. Native build no longer functions but good to see that latest Proton works without issues. I didn't need to force an older Proton build as previous reports recommend.
The last fully functioning Unreal game - works well on Linux
The only tinkering steps needed were the same as on windows due to the servers shutting down. If you just plan on goofing around locally vs bots or LAN play even that is not necessary.
Works okayish with Proton
Frame rate drops when you move the mouse around
There are slight performance issues but the game is still playable.