

Great OOTB

Native version is limited to 1920x1200, no controller support and graphical issues. Use proton instead: supports all resolutions and Xbox controller, graphics are beautiful.

Runs native by default which seems to have not been updated. Game's launcher is missing graphics options and many newer resolutions. I forced proton 9 to make it run the windows version which allowed me to choose my monitor's resolution of 3440x1440 (21:9 ultrawide).
I've put no due to the missing resolution options, but it seemed perform okay with a lower resolution selected and windowed mode.

Use Proton instead of Native build
Native build is playable but with weird monitor refresh rate detection leading to an FPS cap at 30. Forcing Proton fixed that issue and revealed a ton more launch options that did not show up with the native build.

Run flawless

Deck runs it at 90 FPS, tho I've limited it to 60 for better battery life and to reduce fan noise.

On my 2560x1440 monitor I needed to change the configuration file .frozenbyte/trine2/options.txt to the lines below:
setOption(renderingModule, "ScreenWidth", 2560) setOption(renderingModule, "ScreenHeight", 1440)
Some buttons on the controller are shortcuts or alternatives that bug movement or certain mechanics. It was necessary to disable it in the controller configuration menu.
Practically ready for games, just configure the control in the game menu by removing alternative commands. I don't know if this problem is only with the Linux version.
Works great on Linux like all the other titles in this series

Used Proton 8.0-4 instead of Experimental.
Had no issues playing online with friends.

We played local co-op with 1 keyboard/mouse and 2 controllers
Native version only provide resolution option up to 1920x1080

Do need mouse for selecting second controller and starting.
Do need mouse (trackpad) to start game (and select second controller for couch co-op).

Game could not launch in fullscreen. In the launcher, setting the game to launch in windowed mode worked.
Game was capped at 30fps on the native version. I wasn't able to increase the cap.
The game related issues I had were:
- Game could not launch in fullscreen.
- Game was capped to 30fps. Proton version might work better, but I didn't try it.
But the biggest issue I had was that the game somehow messed up the config for my second monitor. My second monitor went black and stopped displaying anything. Restarting didn't help. xrandr showed that the display was still detected, but perhaps it wasn't receiving a signal. I managed to get it working again with:
xrandr --output DisplayPort-1 --off
xrandr --output DisplayPort-1 --auto
This brought the display back, configured in mirror mode. Then I went to the KDE Plasma's display configuration and repositioned the second display. Somehow the display was set to overlay exactly over my first one, which normally isn't possible.
Anyway, as you might expect, I didn't bother trying to launch the game again. I don't recommend this game. If you go ahead, I would recommend to launch the game using Proton first instead of the native version; I presume running the windows build will be less likely to mess up your linux system.

Works without any tinkering
Everything works as expected

Must use proton for this to be playable. Framrate with native version is awful. When using proton steam remote play does not work.
Doesn't properly window had to use gamescope to get it viewable.
Runs extremely poorly. Not playable
If you plan to play with a friend play online multiplayer with both players owning the game and force proton.

works great with default settings, no tinkering required
You'll need to use the Steam Button + Right trackpad mouse to navigate the launcher window. This is also required to access the control settings menu in-game.
The game prompts you to click a button with the mouse to display the main menu, but the start/menu button on the default controller layout also works here.
Native linux version runs much worse than the windows version via proton, but both are playable.
The game defaults to a native version but it runs badly. It barely maintains 30fps with "very high" graphics presets. It runs far better (60fps) when forcing the use of Proton (tested 7.0-1) in Compatibility options. The game's launcher requires kb+m emulation to change the options, but controls can be switched back to gamepad on the title screen. The Steam Deck native resolution is supported.
Game runs far better using proton. Observed somewhat frequent network disconnects but those might be server problems rather than proton.
Out-of-the-box using Proton 6.3-7. I've completed the game without issues.
Completed tutorial with 2 gamepads. Worked flawlessly. Max settings, 60 fps.

Starting the native version fails if the window configuration is set to "automatic" which is the default. As windowed application it works but with minor issues.
The native version seems quite slow and unoptimized.
Closing the native version seems to cause a hangup of itself. The process won't end until forced shutdown of it.

The native version appeared to not support the resolution of my monitor (1080p max) so i did not do to much testing with this. I uninstalled and reinstalled using Proton 4-11-2 and performance seems very solid eg solid 60 fps with all settings to max. Had an issue relating to my setup where i had to force the refresh rate of my monitor to 59.95 from auto otherwise i got 24 fps , however i've had that once before on a different game , so games seem ok with auto refresh rate and others not.


Game doesn't work for me native on Linux. On Proton it works out of the box, but WineD3D has issues when enabling anti alias. I installed manually D9VK and it worked fine with this DX9 to Vulkan translation even with the new ACO compiler.



Game doesn't work for me native on Linux. On Proton it works out of the box, but WineD3D has issues when enabling anti alias. I installed manually D9VK and it worked as well fine with this DX9 to Vulkan translation, except that some text are not rendered.
