


Atlus screwed Tatarus floor 1 optimization so installing performance mod is required
Put FPS cap at 60 or lower as 120 can cause slowness if opening game menu or save menu. PS: You don't really need to use GE for this game.

I have disabled Reflections in the Graphics Settings, as it enables the Raytracing feature in the game, causing alot of FPS drops for unnoticeable visual fidelity.
I have had the controller icons being set to the keyboard ones, by going to sleep mode and turning the device back on, but it returned back to the Steam Deck icons after a certain amount of time.

gamemoderun %command%
occasional fps drops

WINEDLLOVERRIDES="dsound=n,b" %command%
used p3rfix
Follow bender's post (top post here for now). so you have 16:10 ration, and set your scaling mode to "fit".
Also try to load game from desktop mode first then from gaming mode.
If it crashes in gaming mode chose gear-settings icon in game mode and play with resoluition - default, native, 1200x800. Also game sometimes won't run if you leave overlay with your FPS, temperature etc.
Then game works and it's pretty sharp not vaseline-like with scaling mode if you chose "fit".

Runs nearly perfectly out of the box, the only thing I did to improve performance was switch to fullscreen instead of borderless.
Runs perfectly fine in fullscreen except for the occasional frame drop during combat/Tartarus exploration. Borderless windowed is playable but combat is always laggy and there are performance issues in other parts of the game as well.

For anyone running into issues when entering non-cutscene gameplay scenes: I was facing some major issues after trying to load a save file from when I played the game on my Steam Deck. Any time I was entering an area in the game that wasn't the dorms, my game would crash my GPU, forcing me to do a full restart. Browsing for this issue provided the solution to turn off reflections in the graphics settings. However, no matter what I tried, the game kept crashing. That was because I attempted to change the settings from within the main menu, which doesn't carry over into save files you load. So if you're stuck like I was, do the following:
- Load a save that you've made inside the dorms OR start a new game.
- As soon as you have the option, go to the game's config menu and turn off reflections from within the graphigs settings.
- Save the game.
- Return to the main menu and start however you wanted to start in the first place.
Hope this helps anyone facing similar problems.
Solved via steps described.
Solved via steps described.
Solved via steps described.

works absolutely fine out of the box at 60fps/720p at 10w TDP, might adjust few things to disable blur/set resolution to 800p
WINEDLLOVERRIDES="dsound=n,b" %command%
to disable blur:
go to Engine.ini at /home/deck/steamapps/compatdata/2161700/pfx/drive_c/users/steamuser/AppData/Local/P3R/Saved/Config/WindowsNoEditor/Engine.ini and add this 2 lines:
[SystemSettings] r.MotionBlurQuality=0
to set game to 16:10 instead of 16:9 install p3rfix:
go to its github, download p3rfix steam zip, extract it to game folder, change .ini (i recommend to change resolution to 1280x800, set ingoregamepad to false and something to your own taste) and set launch option
works good at 60fps/720p/10w TDP with medium shadows and reflections ON (but you can turn it off if you having problems with that) 99% of the time, drops seems irrelevant

works flawlessly. i'm guessing you don't have to use GE, but i use it for everything so

Works even when modded
Performance might be slightly lower than on windows but I'm talking less than 5 fps on 120FPS average (not in town or in crowded places) but the game works even with some mods like P3RFIX

Seamless experience
Just download and click play, entirely effortless

TDP: 10W, Unlocked FPS limit. In PowerTools i set max CPU clock speed to 2700mhz, Governor: performance, GPU max clock speed 1000mhz
Using said settings above on SteamOS side, and graphics preset set to medium (FPS:60) it was very playable. Getting nearly 2 hours of playtime on a single charge. It does slow down especially at the school and Paulownia mall (lots of npc's), but in Tartarus the fps is a steady 40FPS and above.

The reflections setting actually controls ray-traced reflections. The game still has reflections with the setting disabled, just not RT ones. Honestly, the non-RT reflections look better to me.

WINEDLLOVERRIDES="dsound=n,b" %command%
I used this, which seems to be taken down now :( https://github.com/Lyall/P3RFix
The whole game flickers when playing at 120FPS. Just play with 60 instead.
Fullscreen with 120FPS didn't work for me. Played in windowed mode for a while but then the game started to flicker again.
It worked for a couple of hours out of the box, but then it repeatedly crashed. I then collected some things on here and made my version of a fix. DON'T SWITCH PROTON VERSIONS TOO OFTEN it has DRM, which will prevent you from playing any further.

Tested with both the CachyOS Proton version and 9.0-4 - no difference between the two.
Runs at 4K max settings with reflections enabled at a consistent 120fps. Did not notice frame drops or graphic anomalies during gameplay.
A controller is recommended, keyboard and mouse controls out of the box are terrible.
Works great ootb. Enabling rt shadows did have a significant impact on performance but I'm not sure if that's really Linux specific.

Modified the files to disable motion blur. (https://steamcommunity.com/sharedfiles/filedetails/?id=3152192346)
It's playable, but I recommend locking the framerate to 30 FPS and disabling motion blur with the guide I linked.
runs natively without any problems

Turn off reflections, default settings work great out the box.

gamescope -w 1920 -h 1080 -W 3840 -H 2160 -F fsr -f --mangoapp -- %command%
Fullscreen resolutions only showed (weird) portrait aspect-ratios when display is set to fractional scaling (150%) under Gnome. Forcing 1920x1080 with gamescope
fixes it.
No glaring issues. Was able to beat the game.

WINEDLLOVERRIDES="dsound=n,b" prime-run gamemoderun %command%
Used Protontricks to Install Reloaded II for Mods
Performance issue when going in or out of menus, fixed with P3RFix
When the developer console in P3RFix is on, UE will crash and stop you from playing the game, to fix this, go into the P3RFix.ini file and turh the console off
I used P3RFix (https://github.com/Lyall/P3RFix) and a tutorial on GameBanana (https://gamebanana.com/tuts/17167) to install mods with the ASI Loader, meaning that I don't need to add a non-steam game to use mods
if you also need one click install support for Reloaded II, you can use this tutorial and skip to the "Advanced Stuff" section (https://gamebanana.com/tuts/15409)

WINEDLLOVERRIDES="dsound=n,b" %command%
I used Persona 3 Reload fix, which fixes low-resolution Persona displays and the menu lag
https://github.com/Lyall/P3RFix
I also disabled motion blur using this guide
https://www.reddit.com/r/persona3reload/comments/1ah2sx7/comment/kol3hjc
Low quality Persona models present on both Windows and Linux, fixed with P3RFix
Laggy menus by design present on both Windows and Linux, fixed with P3RFix
(I have this title through Family Sharing)
My issues with P3R were both persent on Windows and Linux. P3RFix fixes the issues I've had.
(Also a certain DLC unlocker works for this game without downloading additional files, thanks ATLUS)

Had to use proton experimental, or the game wouldn't launch. I think main issue is unreal engine.
Works out of the box, no issues, on full settings.

(creamAPI works btw)

mangohud %command%
An update to my previous submission. The only change is that the updates to the game may have caused it to be capped at 60FPS (as reported by MangoHud) even if you set the cap to a higher setting (120FPS) in the game's configuration.

Works without any extra steps. Bordless fullscreen is laggy.
Substantially worse performance with bordless fullscreen. Fullscreen and windowed worked normally.
Just play in fullscreen or in window mode. Works perfectly without any extra steps.

PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 WINEDLLOVERRIDES="dsound=n,b" gamemoderun %command%
Last time I reviewed this, it had a few performance issues. Updating my drivers from 550.135 to 550.144.03 pretty much fixed that. The menu is still a bit laggy, some parts of the menu stutter no matter what but its not that big of a deal.

gamemoderun %command%
Game runs worse (than on Windows) with reflections on and some parts of the menu are laggy

Disabled motion blur via config files.
Locked refresh rate to 45 Hz and in-game fps to 60
Input functions strangely. If the in-game FPS is set to 60 and you lock the refresh rate to 30 or 40fps, there will be noticeable input delay or lag. This is most noticeable while turning the camera as it'll move and stop with noticeable lag. This is even more pronouced if the fps is capped at 120 and you play at 60 or 30. 45 is a good sweet spot where lag is less noticeable and saves on battery.

Works perfectly fine out of the box
Not much to say about it. It works just fine out of the box without the need for any tinkering at all (unlike some games I know.) Performs about as well as it does on Windows, too
I have not once encountered any problems with the game. It works perfectly.

Game immediately goes to UE4 Crash report screen.
PROTON_LOG=1 VKD3D_CONFIG=nodxr PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 WINEDEBUG="+timestamp,+pid,+tid,+seh,+debugstr,+module" gamemoderun %command% -windowed
wined3d makes a blackscreen and then crashes, friend me on discord (username is fm.am) if you want to help me fix this the link to my log file is https://github.com/user-attachments/files/18271417/steam-2161700.log
Have tried everything. No fucking clue what to do.
worked out of the box

Funciona (quase) perfeitamente
Pelo jogo ser feito na Unreal Engine é possível que o jogo simplesmente não abra de forma alguma e venha com RT habilitado. Caso isso não acontece a experiência com o jogo é perfeita, sem problemas no quesito performance.

I am playing with my SD docked on a 1440p@120 screen. I suggest a 75% render scale with all the details at low and limit the FPS to 40 when VRR is not supported (or 30 if your screen is @60). The strong graphic point of the game is the HUD, which looks wonderful at high resolutions.

Runs extraordinarily well, 100 FPS at 4K (100% render scale) on a 6700 XT. Pretty much locked 120 at 1440p.
Some areas have ray traced reflections (can disable in the menu, examples include Paulownia Mall, Tartarus entrance), which lower FPS. At 4K, FPS went down to 20, at 1440p this was more bearable at 80-100. This is on a 6700 XT, YMMV