
CameronSwingle
Published
There are rare frame drops which I couldn't pin down the cause of. Performance is flawless otherwise, just unsure what's causing those occasional drops.
Good gamepad options, recommend adding gyro. Runs excellently other than rare unexplained frame drops that only last a second.
Audio controls got stuck on "echo cancel sink" for the entire session, thus locking my audio at the selected volume. Hasn't happened 100% of the time
Aside from a small audio issue it worked great
The game seems to run functionally identically regardless of settings. No matter what settings I used it always ran at about 40-58fps.
When I tried to adjust my refresh rate down to 40 mid-game the game camera detached from the player character and the controls became completely unresponsive
The online worked perfectly. Players were all present and animating correctly.
Controls well, obviously seems the Deck is powerful enough it's just being held back in some manner that I'd have to address.
Changed scope activation from a half trigger pull to the L4 button. Fixed the crouch button being incorrectly assigned to X instead of C.
Likely just a product of the mods that Revision uses, but looking out over a large open landscape got down into the high 20fps range. During normal gameplay it's 60, at the lowest 45.
I didn't personally struggle with it, but the default text size is just small enough that it gets fuzzy. Text size can be increased in game.
The official layout it starts with does nothing. On deck the touch screen works great, especially since the game has a dedicated touch screen mode in settings.
Touch screen worked great as a temporary solution to control woes
Totally fine in handheld or with KBM, but if you're using a controller it can be a pain to navigate.
Big caveat that it doesn't want to let the deck sleep, but if you're aware of that all else works perfectly.
The deck refuses to sleep while Ultimate Carnage is running. If I press the power button to sleep, it plays the sleep animation and then the Deck immediately cuts back on.
Works flawlessly. Launches straight into 1280x800 with no launcher, controls are properly detected, rock solid 60 fps the whole time.
I believe it may be part of the tutorial that just wasn't described very well, but for the first little bit of a campaign the screen is black with no directions. If you keep pressing the few interactions available you'll eventually mash through to the actual gameplay.
Turned off AA
It's exactly as small as it can be to still render legibly at 800p, but it is quite small.
Everything connected and played perfectly normally
You'll be running at around 30 fps in the lobby when the game has to render a bunch of players, but I didn't drop below 60 fps in actual gameplay.
Once you use an adjusted control layout to map the Bindings it controls fairly well.
I did not encounter it, but I know from experience text can get quite small in this game.
Controls are a bit uncomfortable, though functional.
The game takes quite a significant amount of time to load in initially
Runs fantastic. Controls are a bit uncomfortable, though you could adjust them quite easily.
Defaults to a different resolution, was rendered fine, but switched to 1280x800
Not a locked 60 fps at default settings, but fairly close. Lowest I saw was about 40 fps but it's generally 50-60
Only two noteworthy things: it doesn't default to 800p and you have to manually call the keyboard for character naming.
Unsure if it is supposed to have controller support on PC (it was originally an XBOX Live Indie game on 360 so I have to imagine it would), but the controls don't work by default. Ended up making my own controller configuration, but it's still not ideal.
The addition of controller support (or fixing it on Deck of that's the case) would make it a large measure better, but it runs as intended.
Switched resolution to 800p and graphic settings to low.
The route selection UI text is definitely too small to read at 800p on the Deck's display
The game defaults to medium settings and the game has a wildly high performance difference between graphics settings, so reducing to low is a necessity.
The game automatically tries to connect to it's online leaderboard servers, but if it fails it just moves on perfectly fine.
On one or two occasions my aiming axis would reverse. Likely just a bug in the game in general and not proton. Uncommon either way
Very deserving of the verified tag. Glad such a small dev can keep up and provide a great experience.
Tried all the major Proton versions, none worked
Other user reports seem to indicate that it's functional, but invisible as we've seen with some other login windows.
On one occasion the main menu for Battlefront 2 wouldn't recognize the start button, but a restart fixed it
Played docked for seven hours straight. The game isn't a locked 60, but it's certainly nowhere near below 30, general minimum of about 45 on rare occasion at the default (high) settings.
Proper resolution, controller support, runs perfectly.
Given just how easy it is to run you can almost certainly crank down your performance settings for very good battery life.
In it's current state the frame rate is just a little too low to be consistently playable.
I've had similar issues on my desktop so I know it isn't protons fault, but sometimes menus can refuse an input or two
At the lowest graphics settings and 720p it averaged 27 fps.
Runs and looks beautiful. Controls fantastically. A dream all round.
I could see it getting better given this is literally day one, but it does not work well right now
On ultra low graphics settings it could just barely crack 30 fps, frequently under 30.
Game crashed and blackscreened the whole Deck after about 10 minutes of playing
Control scheme had very high camera sensitivity, halved it
The game famously doesn't have great controller support on PC, so you're kinda stuck with what you can piece together via configuration. Works fine, though menus are a little annoying.
Works fantastically. Truly baffling that it isn't verified. It even has an official developer Steam Deck controller configuration.
Listed an issue with cloud save syncing, but had in fact actually synced properly.
Shows mouse prompts for some dialogue
An older game that demonstrates the good of a native linux port. Detects the Deck controls perfectly.
Game has controller support, but not in the pause menu. Thus you'll need to add a mouse option of your choosing to navigate the pause menu so you don't get locked in.
Obviously not a huge problem given the game at hand, but it did drop to high 20s during the most intense moments on "rocket computer" graphics settings.
Every game I tried played perfectly. Performance is completely acceptable.
Works great with a good controller config. Would recommend mods to touch up the experience
Changed back grips to add quicksave/load
Slight stuttering, though it wouldn't surprise if it was just because I was running completely base morrowind with no changes at all. Could very easily be fixed and then some with mods.
Pinned recipes in the top left corner can be a bit hard to make out
D-Pad inputs are very unresponsive in menus. They work perfectly when pulling up menus, but once within a menu they're very unresponsive for navigation.
Performance is never unplayable, but towards the end of the game when you have a lot of flora the game definitely chugs a bit
Performance isn't flawless, but it's been perfectly serviceable as the primary method I've used to play the game from start to finish.
Diary note text can get quite small, though still legible
For performance, I've personally just gone the route of 800p High settings and letting the frame rate fluctuate. 30fps looked okay and was obviously more consistent, but I wanted higher. 40fps locked introduced input lag, so I decided against it.
The game carries over video settings with the cloud save file, so if you play it on a decktop you'll have to manually return the resolution to 720p each time on Deck
The game seems to peak around 49 fps on Deck no matter the options used. I intitially accidenntally ran the game at 1440p on Deck and it was still the same fps as it was at 720p
The highlighting in the menus is quite hard to see on the Deck screen compared to a monitor, but it is visible if you look close enough.
Took the TDP all the way down to 3 watts and still got 60fps.
Very minor, but my cursor got stuck in the character creation UI once or twice. Otherwise worked perfectly.
Works out of the box, runs great, even has decent battery performance by default that you could probably make even better with some tinkering
Resolution makes some character selection text a bit blocky
Seems to slow a little bit when a new model is introduced e.g. Entrances. Matches were a rock solid 60 fps, but entrances were usually about 35fps
Some slight performance degradation during entrances, but otherwise than that works excellently.
2K22 was a bit of a mess on Deck, this is just perfect. Solid performance, battery life actually isn't awful either.
The smallest of menu text can be a little bit small, but it's still legible.
Works great, controls well, and pretty light battery usage too.
On rare occasion the mouse pointer would get stuck to the bottom of the window. Opening and closing the Steam window fixed it each time.