
Necromancer
Published
Black Screen
Shows an extremely blurry "Made With Unity" screen, then goes straight to black. Never goes to a menu or anything for me, unplayable.
I had to disable steam input, after that, controllers worked.
played through whole game as it stands currently, no problems at all.
Seems good, for the most part
choppy framerates in certain areas
Quite heavy on the CPU usage, takes about 50% with my setup. Noticeably chugs in the store centre town hub and a few other spots. Nothing that detracts too much for me though.
Could use some improvements, but all right
I've tried DX12 as well as DX11, both have random crashes that either freeze the game or boot me to desktop.
Previously had issues with crashing, seems to have resolved. I use DX11 now.
unresponsive blackscreen on morale loss-- unsure if it's a linux specific bug though.
Can't get it to work any more.
Tried the command others have written in various shades of proton, tried experimental, tried running it vanilla, nothing works. It either crashes immediately or launches to a black screen that is unresponsive.
Had an old install. Only rerunning the old commands wouldn't work for me, this is the process I had to follow:
- Remove bin and bin.bak folders entirely
- Validate game files
- Rename bin to bin.bak manually
- Follow all other steps in local files, skipping the first, outlined in reddit guide
Works without the fiddling now.
I had to use fixes previously, which broke again, so I deleted bin and bin.bak and validated files to replace them. Swapped to 6.3 proton, and it just works now as a vanilla install, no problems.
No Issues
Gotten to third planet so far, no issues whatsoever, even opening cinematic works.
Good!
Cannot use controller to select when loading a save from the menu. Other than that, controller works.
PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 WINEESYNC=0 mesa_glthread=true %command%
Need to run borderless windowed to alt-tab
Started off extremely choppy, jittery, and slow. Tried a few suggestions, now runs buttery smooth.
The fix that worked, add to steam launch options:
PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 WINEESYNC=0 mesa_glthread=true %command%
PROTON_USE_WINED3D11=1 %command%
Mods
Farm arrays seems particularly bad for this, loads of invisible textures.
Got glued to a pole once. Dunno if proton-related.
You cannot easily run BOI to manage BepInEx, as far as I can tell, but you can add bepinex to rain world, and add the mods in manually.
Unpack bepinex.zip to your rain world folder. The most common version, hook mods, you can paste in bepinex > plugins. In order for bepinex to run with rain world, you have to configure DLL forwarding, which only requires a quick protontricks configuration. See attached reference links for more details.
https://rain-world-modding.github.io/pages/using-mods/BepInEx.html
https://docs.bepinex.dev/articles/advanced/steam_interop.html#protonwine
When you have bepinex correctly installed, you won't have any visual indication, but the mods you added to plugins should be ingame and working. In the mint task manager bepinex is labelled as python3.
This is the official mods page:
https://www.raindb.net/index.html
The only one I've personally tested (so far) was Jolly Co-op, which works perfectly!
Otherwise, Rain World mostly runs as it does on windows, give or take a few missing textures. I had to add wined3d because of audio crackling and flickering, it fixed these problems.
PROTON_USE_WINED3D11=1 %command%
It's a bit fiddly to get to refocus after you alt-tab, but doable.
Jolly Co-op mod. Works great.
RainDB mods work if you add them manually. (E.g., no BOI manager.) Check https://rain-world-modding.github.io/pages/using-mods/BepInEx.html for the details. It's a tiny bit more fiddly, but not too hard if you read it through carefully.
I've gotten all hook and patch mods I've tried to work, including Drought, surprisingly enough.
I'd upgraded to 6.3 a while back, and it runs a lot better than 5.13 did. Put in about a hundred hours since then, much of it with Jolly co-op.
My previous glitches were either tied to the earlier proton version and/or not having Jolly Fixes mod put in yet. It's been very stable since I updated.
PROTON_USE_WINED3D11=1 %command%
This is why I use D3D launch option.
Game is playable vanilla, crackling audio aside. Proton 7 has done something to how the game processes graphics somehow, because it LOOKS. INCREDIBLE. I highly recommend trying it out. It also eliminated the transition lag I would get at karma gates, and overall runs extremely smoothly. It also fixes the alt-tab issues for me.
RainDB mods work if you add them manually. (E.g., no BOI manager.) Check https://rain-world-modding.github.io/pages/using-mods/BepInEx.html for the details, read carefully. I've gotten all hook and patch mods I've tried to work.
RW works fine. Modding is still sometimes a bit fiddly. This was the only method that worked for me, this time.
Change to Windows version 7, in "libraries" added winhttp
Some minor crackling
Sometimes freezes briefly (unsure if downpour issue in general)
Reinstalled my OS to a newer version and had difficulty getting mods to work... again. Previous fixes did not work this time.
Things that did not work to make the mods show up properly for me:
Reinstalling the game entirely multiple times, deleting all of rain world's files manually, repairing files both with previous fix as well as normally, trying proton 7, 9, and experimental, trying PROTON_USE_WINED3D11=1 and/or WINEDLLOVERRIDES="winhttp=n,b" %command%, trying the protonfixes method on its own, deleting workshop folder, manually disabling and enabling all mods from ingame menu, disabling and enabling all mods from steam RW's properties workshop menu, clicked "find best load order" in steam RW's properties workshop menu.
The only thing that did work for me:
Having the proton fix set up, e.g. AgentAvis' notes on this guide :
https://gist.github.com/PJB3005/a7b635f171bd34f18a28885afa8f6e8e
Then uninstalling SPECIFICIALLY only the downpour DLC, launching RW vanilla once, reinstalling DLC, and then launching the newly DLC'd game.
Suddenly mods appeared properly.
Did not even have to disable mods in menu or anything.
No idea why this worked.
I am absolutely certain it was this step, I did each test separately. Honestly, slightly baffled.
Works great, remote play together co-op also good
launch options: PROTON_USE_SECCOMP=1 %command%
loading stages is kind of crunchy.
Somewhere inbetween slight and significant. It's pretty crunchy, and exponentially worse in multiplayer, but definitely playable.
It's playable. Choppy but it hasn't impeded much. I also tried Experimental; this somehow destroyed the game's ability to see my space bar. I NEED TO JUMP. (Also it didn't seem to improve my performance really?)
-vulkan
My friend's windows rig is quite underqualified for this game, so grain of salt.
Since I upgraded my proton version, and switched to vulkan, the game runs quite a lot better than it used to. It still lags significantly on autosave, but that is acceptable to me for now, especially compared to how much it stuttered before. It's also much less prone to stuttering in multiplayer, as well, which used to be a pretty significant downside.
Proton's good! Issues with native + RPT
Was running on native for a while, however specifically when I tried using Remote Play Together it had audio issues. Swapped to proton and RPT now works without the issue. Both work great singleplayer though, mods and all.
Had to turn bloom off due to large white circles.
native version would not work whatsoever. proton is good
eval $(echo "%command%" | sed 's|2KLauncher/LauncherPatcher.exe|alt_launcher/XCOM2 Launcher.exe|')
Notes on trying out the native version for a while-- it works, mostly. It would often have an issue where the entire game would start running very choppily for no apparent reason, and it wouldn't usually fix until relaunch. Game was significantly less stable with long war of the chosen, and would often crash or run into issues. Running this mod in particular is why I swapped to proton.
Proton has not had any issues, and I followed this guide to use the alternative mod launcher: https://steamcommunity.com/sharedfiles/filedetails/?id=2735151462 I use AML, again, for long war of the chosen.
Runs a lot more like I'd expect, now. No issues.