


%command% -dx11 -norhithread
Had to force dx11 as dx12 was giving me around 15 fps (vs 35 from dx11).
Also, vulkan completely didn't work for me with the error of "LogWindows: Error: appError called: Assertion failed: bSuccess [File:C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.cpp] [Line: 503] "

Had a crash/freeze up as i was playing just today, unsure the cause, will be looking in to that. otherwise it runs smoothly, and as it should. I just bought the game June 2025 so i have no reference to how it runs in Windows to compare.
Worked out of the box, with approximatively 45FPS in low quality

LD_PRELOAD="" %command% -dx12
On certain anti-aliasing modes only? TAA seems okay
Windows DX12: 70-75FPS average
Linux DX12: 60-69FPS average
Regardless of FPS, feels slightly smoother on Windows, although you'd need a back-to-back comparison to notice
For Intel Arc B580, DX12 seems to be the best option at this time - Vulkan seems to crash with a memory leak, DX11 worse performance

Slight performance hit on older GPUs
I have an old GPU by today's standards (GTX 950). I can run the game on low-medium settings on Windows just fine. With Proton I can run the game on low settings and it's just about acceptable (~30fps).

LD_PRELOAD="" gamemoderun mangohud %command% -vulkan
Default configs made the game laggy. Although there isn't a huge difference, Vulkan was more stable and more efficient than DX12
-dx12
Occasional crashes on Proton Experimental

Not only were there no issues, I had a ~10% fps gain compared to the same PC running Windows 11.

Runs perfectly out of the box. After well over 100 hours, not a sinlge issue.

%command% -d3d12
Vulkan API works worse than DirectX12

LD_PRELOAD="" gamemoderun mangohud gamescope -H 1080 -W 2560 --force-grab-cursor -- %command% --vulkan
If tabbed out of the game during startup it couldn't see my mouse anymore. Fixed with gamescope.

No differences in performance in comparison to WIndows.
-vulkan
Game stutters a bit when moving between areas, annoying but totally playable

runs exactly like on windows, but even smoother, cpu usage significantly lower than on windows, and same graphics fidelity
works fine

RAAAAAAAAAA my previous issue with the game crashing after the splash appears has been fixed after changing OS. I may have just installed my previous distro wrong, as this is one of several games broken on Mint that works perfectly on NixOS.

I installed wine package and this installed VK3D-Proton and DXVK which allows for a DX12 compatibility translation to Vulkan.
LD_PRELOAD="" %command%
More info on Wine Preformance: https://wiki.archlinux.org/title/Wine#Performance

-vulkan
However, I could not get it to launch without the -vulkan
option

-vulkan
At first the game would launch and instantly crash on the 6.8 Kernel but after upgrading to the 6.11 kernel it worked flawlessly.
Perfect on openSUSE

mangohud gamemoderun %command%
I've seen vulkan recommended, but in my experience this just results in lag and an unplayable game. DX11 (the default) was most performant, even with Proton Experimental, Proton 10 (Beta) and GE 9-27 but it does have the occasional missing texture.

Runs perfectly out of the box, but I recommend ProtonGE for better performance


I've played around 3-4h with no issues. I switched to GE to ensure that ingame videos (if there are some) are working property. Sometimes they're not displayed properly. So it's just a usual change, that I do.


Unable to play
Game launches and I can view its menu. However, I cannot interact with the game. I see a mouse cursor most of the time, but it does not interact with the game. I tried tabbing in and out several times, several proton versions, switching dx12 and vulkan, nothing works.

-vulkan
Was only able to play the game by forcing vulkan
Works well

LD_PRELOAD="" MANGOHUD=1 gamemoderun %command%
Sometimes the game won't grab the mouse, but tabbing out and clicking into it fixes this
LD_PRELOAD="" seemed to fix the eventual stuttering issues, similar to many other steam titles
The game ran perfectly fine as if I was playing it under Windows. DX12 and Vulkan work just fine.
gamemoderun mangohud %command% -vulkan

Using NVIDIA and DX12, I was getting around 60-90FPS on Ultra settings. Forcing Vulkan bumped my FPS to 90-150+.
-vulkan
Only played for 15-20 minutes to get a feel for it, but I'm blown away by how big the impact was from forcing Vulkan.

Game consistently locks up after an hour or two requiring a forceful exit
Overall functions well but does consistently lock up requiring a force quit and restart. Sometimes it does not register input on the main menu if the game is not focused during launch (e.g. tabbing out while it loads).

Had to force use of Proton Hotfix to get cloud saves working as with the default one the game would be offline only (no Steam sessions and can't login to EPIC). Everything else was perfect with all the default Steam and in-game settings.

Even with mods; use the standard mod-loader, which is available for linux distrubutions (not in app stores).
My GPU is a RX7900XTX. System info might be a bit buggy since I updated some kernel stuff.
Just runs. No issues
gamescope -e -f -W 3840 -H 2160 --force-grab-cursor --backend sdl gamemoderun mangohud -- %command%
On Gnome, fullscreen is broken, gamescope fixes the issue of fullscreen but the window doesn't grab the cursor, only adding "--force-grab-cursor" doesn't fix the issue, adding "--backend sdl" seems to fix it. No problem on plasma.

works okay, need to resolve the hitching
Graphics are fine at first, then at a certain point in the session they switch to hitching when rotating.
Mouse bounds are wrong if run on a screen which does not start at x=0. I don't know if this is caused by the game, Proton, xwayland-satellite, or niri (my compositor).

LD_PRELOAD="" %command%
I'd say it runs even better than in Windows. No lag spikes whatsoever