


Good performance, there were only two runs which casued heavy frames drops because the number of projectiles in screen. But given that the standard runs last only 20 minutes, and that these builds were finished around 18/19 mins, it was not a problem.
However, I have not tested it in infinite run mode...

Plays very well no issues so far.
The game isn't starting as of today

Gamepad without mouse enabled seems to break aiming and interfere with UI

Runs fine by default
Turned down GPU and processor to the minimum to increase battery. Game still held 60 fps mostly, with slight dips when the screen is very busy.

Borked
I tried switching to every older version, every possible fix listed in how other people solved it, nothing worked. All I get is the unity logo pop into and then shortly out of existance and then a gray screen with looping music forever.

controller support is poor, use a well made config
no gamepad mapping guide in game
gamemoderun mangohud %command%

works
just works right out of the box

During more intense parts of the run, there is some FPS drop.
Didn't run into any problems, just some FPS drop when a big number of enemies, projectiles and particles are on screen
changed dpad to mimick left joystick. It's more natural to use dpad in menus. smh it doesnt function at all by default.
tdp 3w gpu 200mhz 7 hours of projected battery life. Not that I will play this game 7 hours straight, but it's nice to know.
Everything worked perfectly
Everything worked out of box. I've not tested with controllers
It just works
Works well
Just runs without any tinkering required
Perfect stability reported by mango, avg min frame times: 6.9ms (nice), avg max frame times: 7.1ms. Nothing odd to report.
mangohud %command%
Wonderful performance. Wonderful game.
Works out of the box on default config
I was unable to get past 13 minutes without crashing on previous versions of the game/Proton, but I have now completed multiple full nights in a single session without issues.
Controller support is broken, if docked, you'll need to set a control stick to mouse input to get through the menus.
Also, even if not playing docked, you'll still need to change the controls quite a lot since the defaults don't include a lot of functionality. Works, but requires heavily modifying controls, especially to play docked.
PROTON_LOG=1 %command%
added a dll
alt tabbing acted weird, screen would glitch for about 3-4 seconds before actually switching apps
No idea why it isnt working, i checked glxgears and that works fine, so its not a driver issue
i checked the logs and couldnt find anything of note, it just exits with code 1
gamemoderun prime-run %command%
vsync is forced on by default, adding a dxvk.conf file with dxgi.syncInterval = 0 inside game directory disables it, but made my system freeze.
Using NVIDIA Optimus laptop. The game runs fine, only thing that bothered me was the minimal but noticeable input lag when playing. Input lag is not present when in the main menu and character selection screen
mangohud %command%
works perfectly

Text can be little blurry which is fixed with Nearest Scaling Filter
Need to change to windowed for control scheme to work
as on windows with gamepad, the game is working great, just the UI needs some clicks sometimes, as on windows with the gamepad
no issues here