


turn off bloom in the settings or it obscures vision but otherwise fine
Had to turn bloom off due to large white circles.
native version would not work whatsoever. proton is good
Without forcing proton, nothing renders other than menus and text. Levels are just black.
Native version had lots of graphical issues. Seems perfect after forcing proton
Bloom and blur are completely broken and switching to windowed mode requires restarting the game.
Bloom is broken creating white blobs on the screen and blur creates a kind of fish eye effect instead of blurring the edges of the screen.
After switching from fullscreen to windowed, the game only refreshes the portion of the window common with where it was first rendered. moving the window cuts off a part of it and leaves a "ghost trail" of windows. Restarting the game in windowed mode fixes that.
With a custom build of proton I could run the game on highest setting without any white blobs.
Glorious Eggroll: https://github.com/GloriousEggroll/proton-ge-custom
Runs great!
Runs like native
Excellent experience, minor graphical bugs and performance issues, but set the game to High and it should be fine.
White circles for bloom effects sometimes appeared, but inaccuracies with bloom are less frequent than before. The first black hole level has noticeable artifacting in the CRT monitor reprojections of the player view.
The level "Bubble Trouble" is hampered by DXVK, regardless of CPU/GPU combo. Tested with 4960X + GTX 1060 6GB and 3600X + GTX 1080. The level will not render faster than 31fps if set to Very High and Ultra at 1440p and 4K. High settings allowed 55fps+.
One minor thing: The pause for reloading a level is lessened with Vsync off.

Run perferct when I turn of Bloom in video settings. There was a white blob making it hard to target, turn off Bloom fixed it.

Runs perfectly. No glitches.

Game runs well enough, but the goal point creates a large, strange, white blob on the screen that makes it somewhat difficult to see. I did my best to get a reasonable screen grab, but I was on a rocket, so a lot of the blur you're seeing is just a result of the speed at which my character is moving: https://imgur.com/a/CgId0nf