


I modded the game with the vortex mod manager and have played it for about 60 hours so far without any problems. I installed Steam Tinker Launcher with protonupqt to mod it. Modding was also very easy and I didn't encounter any problems.

vcrun2022 dotnet8 xaudio2_7=native d3dcompiler_47
This is mainly about modding and various modding tools and a few things that can save you some headaches. The Best way to mod Skyrim on linux is through a MO2 installer. The Original installer is https://github.com/rockerbacon/modorganizer2-linux-installer but there is a fork that I'd recommend: https://github.com/Furglitch/modorganizer2-linux-installer and the author has added "d3dcompiler_47 vcrun2022 arial fontsmooth=rgb" to the protontricks installer script that give you better Out-Of-The-Box(TM) MO2 experience. If you want to run the Community Shaders mod 'd3dcompiler_47' is required and this frustrated me when i didn't know why community shaders wasn't working and used rockerbacon's installer that didn't have d3dcompiler_47. Addtionlly, vcrun2022 is required by most SKSE mods so you'll also save yourself some more headaches with the forked installer. LOOT previously didn't display anything with proton9 but with proton 10 I actually see LOOT warnings! Nemesis has worked flawlessly for long time and you should have zero issues. Bodyslide should work as intended if a bit janky at times. Outfit Studio however, has some serious jank...It works but the outliner stretches a lot. Parallax Patcher actually works which it didn't on proton 9 or i just didn't use it correctly. It's nice to see that 99% of mods and modding tools will work without too much hassle relative to your mod list. If you want to use ENB you might be able to get it to work with older versions but previously the in game menu wouldn't work/show so you'll have to test your own ENB configuration.

Works great!
No tinkering was necessary to play

Renamed SkyrimSE.exe to SkyrimSELauncher (backed up original Launcher)
Worked fine on the computer directly without tinkering; but as I also use Remote Play to stream to my lounge room computer I had to play around a bit to get it working.
The issue I encountered with Remote Play was when it was adjusting resolution between the Launcher window and the Game (Fullscreen & Windowed) the video would desync (show the red connection icon) but audio and input would still work. By renaming the SkyrimSE.exe to SkyrimSELauncher.exe I was able to successfully stream the game via Remoteplay without any further tinkering.
Streaming from my other computer running Manjaro with a Mobile GTX1070 on the other hand worked fine - could be a Ubuntu / Debian thing only.

Vanilla game works fine without any major issues. I also installed ModOrganizer from a github script, which also works without issue
WINEDLLOVERRIDES="tbbmalloc,tbb,d3dx9_42=n,b" mangohud %command%
Audio does crack a little on the loading screens
I played both Vanilla and modded Skyrim, Vanilla works fine, without messing around with Proton Versions or any launch parameters, just install and play. As for modded, I found out that this script (https://github.com/rockerbacon/modorganizer2-linux-installer/) which others also said it works fine, is the easiest way to manage mods for Skyrim (with the added benefit that your game installation folder will be mostly clean, unlike when you use Vortex for managing mods). Just follow the instructions when running this script and everything will be fine. Then, when you launch the game, it will launch MO2 first, and then launch the game through it.
Since most mods require using SKSE, I would recommend you install it first before running the MO2 install script, just copy the skse64_loader.exe, its .dll and Data/Scripts folder to the game installation folder and MO2 will detect it (if not, just add its .exe through MO2). I'm also using the SSE Engine Fixes mod, which requires some .dll files to be copied to the game's folder, then, just use the DLL override above on the game's launch parameters on steam. (My game at least would crash without this)
Some other mods, like Nemesis, also require that its files are copied to the game's folder too, so when you do it, also add its .exe (in the case of Nemesis specifically) to MO2 so you always launch Nemesis through MO2.

Works OOTB. Locked 60, haven't tried an FPS unlocker yet, but all seems good. Have experienced a few missing dialogue subtitles, rare.

Just works

No issues here except maybe stability issues.
Some mods can cause stability issues.

Flawless, it just works !
Good to see that this one still works wonderful .. i was playing a bit on my laptop and kept playing now on my desktop.. cloud saves and everything work as expected .. modding can be tricky but still manageable ! .. anyhow , great experience !

Used https://github.com/rockerbacon/modorganizer2-linux-installer for modding. Installed .NET 8.0 & 9.0 SDKs, as well as Visual C redists to Proton prefix by replacing ModOrganizer.exe with relevant Windows .exes. Several modding tools (Synthesis Patcher, Pandora Engine) refused to work under Proton 9.0-4. Switching to Glorious Eggroll fixed everything. Mod Organizer 2 doesn't like downloading from Nexus under this setup. Just use manual installation instead.

Constant lighting issues even on lowest graphical settings with SKSE and Unnoficial Patch installed. Not unplayable but definitely annoying
PROTON_USE_WINED3D=1 %command%
Issue with shadows, especially in buildings, even on lowest graphical settings.

Works great with (ultra specific) audio fixes and mods loaded from Vortex via SteamTinkerLaunch
Running Steam games using a Focusrite audio interface can cause severe audio glitches, caused by PulseAudio not handling the interface’s sample rate properly. This can be fixed by configuring a JACK-based audio environment using QjackCtl and Carla, then bridging system audio with pulseaudio-module-jack. After manually routing output through Carla, Steam games can run with clean, glitch-free audio.

Runs great out of the box. After fixing audio and installing mods with vortex via SteamTinkerLaunch, works even better!
If you're using a Focusrite audio interface, audio may crackle while running any steam game due to PulseAudio not handling the interface's sample rate correctly. This can be resolved by configuring a JACK-based audio environment using QjackCtl and Carla, then bridging system audio via pulseaudio-module-jack. After manually routing output through Carla’s patchbay, games should run with clean, glitch-free audio.

It worked out of the box. The boot screen with the Bethesda logo was accompanied by a sound bug. After that everything works perfectly.
The game loads, saves and plays flawlessly.

I just trying the proton 10 beta and it run better on Skyrim modded, the dxvk library is updated in this version.
I try to play with mod installed on Proton 10.0-1 (beta)

Didn't work right out of the box, but now that it's using Glorious Eggroll's Proton driver, it's great!

So many reports that it works without tweaking, but it will not start for me. Tried Lutris, nothing.
It does not Just Work for me.
Troco diversas versões do Proton e sempre acontece o mesmo erro, clico play e trava o jogo. Não sei o que fazer

I turn off the godrays and snow shader on the settings option.
Works great out of the box

Works great, no configurations needed.

Harika çalışıyor.Hiç sorun çıkarmadı

Fixing Audio Issues for Non-Steam Copies Running Under Proton on Linux
If you have a non-Steam copy of the game and try to run it under Linux Proton, you may encounter issues where music and voices do not play.
Fix:
To resolve this issue, follow these steps:
- Use
protontricks
to select the Steam app. - Select "Install a Windows DLL or component".
- Choose "xact_x64h".
- Install and apply the changes.
This should fix the audio issues.
NPC voices and music do not work without XAudio2, which is not installed by default.
Minus the audio issues, the game works fine. Mod organizer, SKSE, and the few mods I tried all worked well.


Works
It just works
Game run smooth on vanilla without mod

Works fabulously.
FPS-drops
MO2 for mods

It just works.
I haven't tried to mod it yet, but if you just play vanilla, it's basically just as good if not better than the windows version.

works out of the box
Works out of the box without modifications

mangohud %command%
Tried vanilla though, I will try with mods later on

PROTON_USE_D9VK=1 PROTON_NO_FSYNC=1 WINEDLLOVERRIDES="d3dcompiler_47=n;dxgi=n,b" gamemoderun %command%
Installed vc_redist.x64.exe with wine, but it didn't do the trick, had to install vcrun2022 as well.
Playing with 300+ mods installed with MO2. Launching game with MO2 and SKSE. Tried ENB and it worked well (I'd say it was more aesthetically pleasing), but switch to Community Shaders and ReShade (installed with this https://github.com/kevinlekiller/reshade-steam-proton) as an experiment at am sticking to it, because of better performance. With ENB I wasn't able to get more than 60 fps for some reason (yes, I uncapped), with CS I'm playing at caped 120 fps (without dlss mod). CS and ReShade caused flickering and crashes at first, had to disable VSync and set PROTON_USE_D9VK=1. Nemesis works well through MO2.

BethINI can be used to easily configure FPS, FOV, etc. Download it here then press Add a game
at the bottom left of Steam and select the exe and configure to run under Proton.
Playing without tinkering, there would not be a noticeable difference from Windows, but configuration editing is basically required to play this game on a modern system regardless of OS.
gamemoderun %command%

edit for higher resolution

Runs perfectly like a native game
no tinkering needed

Roda bem, nenhuma diferença aparente para como roda no Windows. Utilizei o Proton GE.