
[CPN]TheRegeneratingDegenerate
Published
gamemoderun %command%
Played through campaign. Did not try multiplayer.
Crashed once after first tutorial mission
gamemoderun %command%
Window stays completely black if switching to another desktop/workspace(xmonad with no compositor). Switching between monitors works fine.
gamemoderun %command%
Viewport stuttering when releasing middle mouse after scrolling. Edge scrolling seems okay.
gamemoderun %command%
Sometimes you can't see the full "Idle Villager" banner, top will be transparent but bottom is visible. Usually just use the hotkey for it so it's fine.
PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr gamemoderun %command%
Missing Upgrade Icons
Played through first few campaign missions perfectly fine.
Even with launch options, ray tracing graphical options are disabled. Assuming it's due to the "Unrecognized GPU" pop-up on launch.
Didn't test multiplayer.
gamemoderun %command% -dx12
With Tiling WM, moving between monitors in Fullscreen mode moves the window with it. Use Borderless Window mode instead.
Able to run at 2560x1440 with all settings maxed out.
PROTON_ENABLE_NGX_UPDATER=1 VKD3D_CONFIG=dxr,dxr11,force_static_cbv VKD3D_FEATURE_LEVEL=12_2 PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 gamemoderun %command% --intro-skip -skipStartScreen --launcher-skip -dx12
Rare texture flickering. Rare skin occlusion, PC looking in mirror or NPCs smoking in car.
Shortcut hints stuck on controller buttons with no controller plugged in.
Should be fixed in next patch but editing exe fixed it for now:
$ cp Cyberpunk2077.exe Cyberpunk2077.exe.bak
$ echo '2C45C6: EB' | xxd -r - Cyberpunk2077.exe
One crash in 5hrs when opening inventory during phone call.
Good performance with an RTX 4090 capped at 300w. Ray tracing ultra preset, Quality DLSS, 1440p, 90-100 FPS.
That long custom command string was a few iterations of experimentation to get DLSS & Raytracing working. Everything in there might not be necessary.
Running older nvidia drivers(530.43
instead of 535.113
) because of Starfield, not 2077.
MANGOHUD=1 VKD3D_CONFIG=dxr VKD3D_FEATURE_LEVEL=12_2 PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NGX_UPDATER=1 gamemoderun %command%
Game works great, started on first try with latest proton GE. Running 120FPS 1440p Ultra settings with ~30% GPU usage, power limited to 300 watts.
Some lag between clicking a zone entrance & the loading screen. Haven't played on windows so not sure if Proton specific issue.
Haven't grouped with other people, but I see other players around and the chat log is working.
Note: env variables are standard ones I have set for every game, didn't iterate to find a minimal working batch.
MANGOHUD=0 gamescope -h 1440 -f %command%
Get random video freezes that require force quitting. With latest GE Proton(9-15), linux 6.10.10, & nvidia 550.40.75 I will sometimes get a !status && vkQueuePresentKHR
assertion failure on boot. I used gamescope to reduce this from every boot to occasional(still see the error after quitting though).
Was able to reduce freezes by turning down settings to 100% scaling and limiting to 60fps. Originally tried at 1440p, 120fps, & 200% scaling.
Yes it freezes. The demo is still good enough I've dropped at least 5hrs into it so far.
MANGOHUD=1 VKD3D_CONFIG=dxr VKD3D_FEATURE_LEVEL=12_2 PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NGX_UPDATER=1 gamemoderun %command%
Env vars are just standard things I have included in Lutris for every game.
No sound with native builds & pipewire. Audio is fine with Proton.
Had to fullscreen off & back on to get it to work.
MANGOHUD=1 VKD3D_CONFIG=dxr VKD3D_FEATURE_LEVEL=12_2 PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NGX_UPDATER=1
Playing via Lutris, startup command just has a bunch of my default env vars, didn't try with them unset. Got through tutorial & multiple campaign missions with no issues whatsoever.
VKD3D_CONFIG=dxr11 PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 gamemoderun %command%
Multiplayer works perfectly, matchmaking is fine, no lag or stuttering or disconnects.
Launch options are my default go-to for everything.
Raytracing works, DLSS works. Able to turn every setting up to maximum, increase decals/gib counts, etc.
At 1440p with no upscaling I get ~80-100 FPS, with DLSS Qualtiy I'm locked at 120 FPS.