
mrwibble
Published
Runs fine once you disable the Uplay overlay. Frame rate is variable, but cranking the resolution down a few notches helps. No graphical issues, audio glitches or other weirdness... well, none except those that shipped with the game. Totally playable.
Use the protontricks fix and fiddle with the graphical settings, and you should be good to go.
"protontricks 35140 mdx d3dx9 d3dcompiler_43 win10"
Very occasionally, audio during cutscenes will cut out.
Had to turn off dynamic shadows to prevent ugly glitches.
Every so often, the game will freeze forcing a CTRL-ALT-F4 'reboot'.
It's not the most stable experience for extended play, but it is playable and performs well after a little tweaking.
Game runs really well with frame-rates between 50-60 FPS. Audio works perfectly. Graphical artifacts can occur when enabling some DX11 effects in the options menu, (Batman's cape looks terrible with jagged shadows and other weirdness), but foregoing DX11 and cranking things back to the 'normal' setting fixes it.
Launch Options: "PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command% -nointro"
Despite reports all over Steam of the game crashing, I haven't had the game crash on me once. It runs at a stable framerate without graphical or audio glitches, and everything seems to function as intended.
Running perfectly at 1080p with everything maxed out. Experiencing the occasional frame rate dip here and there, but for the most part, maintaining a solid 60FPS. Disabling Esync via Launch Options is recommended.
May as well be native. The game runs as smooth as silk with no graphical or sound issues, and at a solid frame-rate. Played for about four hours and the performance difference between Windows and Linux is virtually nonexistent.
Runs reasonably well out of the box, barring some lag spikes due to shaders loading. Once everything's loaded things seem to run just as well as on Windows. Disabled Esync to address infrequent stuttering. Seems to have worked. Game looks and plays fine.
Runs perfectly out of the box. Frame rate is perhaps slightly lower than on Windows, but there are no graphical artifacts, audio glitches or other issues. Chalk up another win for Proton.
Use Spudley's permissions fix to reduce microstutter:
'sudo chmod -R 555 ~/.local/share/Steam/steamapps/compatdata/1222690/pfx/drive_c/users/steamuser/Application\ Data/Origin'
Without this, my game would freeze momentarily every 30 seconds or so.
Some minor pixelation around certain VFX. Seems to be peculiar to the Frostbite engine as Mass Effect: Andromeda manifests the same anomaly.
Origin doesn't seem to negatively impact performance once you apply the permission fix. Prior to this, the game seems to want to write to or access the Origin folder every half a minute or so which causes microstutter.
The game performs really well just so long as you can live without music and speech. Just like Skyrim SE, this is fixable via the Faudio install mentioned below. Once Valve integrate a more recent version of Faudio into Proton, we should be good to go out of the box.
So, after using this WINEDLLOVERRIDES="xaudio2_7=n,b" %command% in the launch options, I have music and voices functioning properly again. Sadly, my mouse is still borked. I can't look down at all, and I can turn 90 degrees to the right before hitting an invisible wall. Looking up and turning left work fine. The bbackgroundmouse=1 tweak doesn't fix the issue. Extensive Googling has yet to turn up a solution.
New version of Faudio included in Proton 4.2-3. Still no music or NPC voices out of the box. Use this in the launch options to fix: WINEDLLOVERRIDES="xaudio2_7=n,b" %command%
Previous mouse issues were related to screen resolution. Once I ran the game at native 1920x1080 instead of 1280x720, everything was fine. Frame rate takes a hit though.
Fallout 4 remains a work in progress with several issues outstanding. Using the PULSE_LATENCY_MSEC=90 tweak now causes the game to crash whenever you attempt to load a save, so you're stuck with popping and crackling audio. If I try to run the game in anything less than my native resolution (1920x1080), the mouse is boxed in and I'm unable to turn a full 360 degrees without hitting an invisible wall. Running the game at native gives me wildly erratic frame rates (running happily at 60FPS only to suddenly plunge to 21FPS for no apparent reason, and lowering the graphics settings doesn't help), so it's not really an option. The game screams long without issue at 1280x720, but as mentioned above, the mouse is boxed in. The game is also plagued by sound lags, odd pauses and the occasional complete lock-up forcing a process kill from the terminal. Skyrim SE also featured some of the same sound problems (though PULSE_LATENCY_MSEC=90 still works fine), but the game will run flawlessly in 1280x720 without Fallout 4's mouse issues, so I'm wondering what's going on there.
As it stands right now, I can't play Fallout4 without experiencing audio glitches or horrendous frame drops at native resolution.
Launch Options: WINEDLLOVERRIDES="xaudio2_7=n,b" PULSE_LATENCY_MSEC=90 %command%
After massive issues with screen resolution, borked audio and horrible lag, this latest iteration seems to have addressed everything that needed addressing. The game performs well. The audio (with the above launch options) is working fine with no lag or crackling, and I've yet to see any major graphical weirdness other than the standard Bethesda texture flickering every so often. Totally playable. (Although Creation Club still doesn't want to play nice and insists on asking me to log in every 30 seconds.)
Game runs perfectly. No stuttering, graphical weirdness (although HDR tends to cause some flickering on distant scenery, so switch it off and use bloom instead) or sound issues. In-game radio stations function correctly, NPC audio works as intended. Performance easily comparable to Windows.
After faffing about with Uplay, I finally got it to run. Game looks fine but the frame rate is abysmal and I get major stuttering. Not really playable in its current state. The usual tweaks made zero difference to performance. Also, the game won't exit properly. Steam lists it as 'running' after quitting to desktop. Killing the process in terminal makes no difference, and I suspect it has something to do with the PunkBuster anti-cheat system which restarts itself after you kill it. The only way to shut the thing down completely was to reboot.
Needs a couple of tweaks (PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PULSE_LATENCY_MSEC=90 %command%) and then runs just as well as on Windows. The Pulse Latency tweak eliminates sound crackle. Graphics settings are on Ultra and I'm getting 60FPS effortlessly.
This one didn't want to cooperate at all until I launched it with the following parameters (PROTON_NO_ESYNC=1 PROTON_USE_WINED3D=1 %command% /nolauncher). Prior to that, it kept crashing just before the intro cinematic. After several hours of play, everything seems to be both stable and functional.
GTAV just works. You don't have to faff about with it at all. No launch parameters or other tweaks were required. Performance is comparable to Windows.
Once I disabled D3D11 to eliminate the constant flickering, the game looks and performs as though it was running under Windows. Running at 1080p with everything cranked up, frame rate is smooth with no graphical or audio glitches observed. Bosses spawn and progress is as normal.
Runs fine at 60FPS with the odd frame rate dip here and there when there's a lot going on onscreen. No graphical anomalies observed. Audio works as expected. Didn't have to tweak anything to get it running. Easily comparable to Windows.
Runs like a greased weasel with frame-rates comparable to Windows. No graphical artifacts or audio issues although, as previously noted, resolution needs to be set in the 'personal.ini' config file (in-game attempts via the Options menu result in a crash.) Another win for Proton.
May as well be running it on Windows, it performs that well. Graphics, sound, frame-rate, all comparable. No abnormal behaviour observed.
Change file permissions on Origin folder like so:
sudo chmod -R 555 ~/.local/share/Steam/steamapps/compatdata/1238000/pfx/drive_c/users/steamuser/Application\ Data/Origin
Credit to Spudley for this fix.
Some of the VFX effects around holograms and others objects are pixelated.
Fullscreen won't work for me, but windowed borderless will.
Without permissions fix experienced regular micro-freezes.
As long as you can endure the occasional lag spike, the game runs really well. All the D3D11 tweak did for me was tank my frame rate (15-25 FPS in outside areas), so I reverted to standard where I'm hovering around 55-60 FPS. Totally playable.
Some initial stuttering but runs really well out of the box with most of the eye candy enabled. No graphical anomalies or audio issues. Will run only at native resolution (1920x1080) on my system. Whenever I attempted to crank it down to 1280x720, either in game or via the config file, it would result in a total system freeze forcing a hard reset (keyboard locked so unable to access the terminal).
Using the following parameters (PROTON_NO_ESYNC=1 DefaultLimitNOFILE=1048576 %command%) it runs well enough. Frame rate isn't as steady as I would like, but the game would stutter on Windows too. Cranking the graphics settings down a few notches doesn't seem to make a difference. Probably an engine issue.
Using these launch parameters (PROTON_USE_D9VK=1 PROTON_NO_ESYNC=1 %command%), the game runs at a solid 60FPS throughout with everything maxed. No audio glitches, crashes or other anomalies.
If you've got a high-end rig, you'll probably be able to overcome the stuttering and framerate issues.
WINEDLLOVERRIDES="xaudio2_7=n,b" PULSE_LATENCY_MSEC=90 VKD3D_CONFIG=no_upload_hvv %command% -d3d11
Until I started the game with the audio launch options, I was getting some serious crackling and static.
Major stutter, especially in populated areas.
Granted, I'm running the game on a potato, but this is a 14 year-old game. It shouldn't be choking the way it does given how it looks. Running around the desert on horseback is fine. When I enter a populated area, the framerate falls sideways over a cliff. This probably won't be an issue if you have a beast of a PC.
Runs like a dream. Solid 60FPS throughout with graphics on maximum. The only tweak I needed was (PULSE_LATENCY_MSEC=90 %command%) to remedy some sound crackle. Totally playable.
May as well be running under Windows, it's that flawless. Graphics, sound, performance all virtually identical.
Installs and runs perfectly. Completely free of graphical or audio glitches, frame rate comparable to Windows. No tweaks necessary.
Ran fine at 60 FPS but NPC audio was still borked. Xact tweaks still required to fix this. During Alduin's attack on Helgen, once I had entered the keep with Radolf and he had finished giving me his speech about escaping, the game would hang. This happened twice. We're making progress, but we're not there yet.
Right... so, after running the game with Proton 4.2-1, it no longer crashes on me. However, despite the new FAudio implementation, we still don't have music or NPC voices out of the box. The game runs like a dream with great frame rates, but the lack of music and voices kind of kills it a bit. A valiant effort, Valve, but there's still work to be done. (Or you could just manually install an FAudio build as mentioned here.)
So I managed to get NPC audio and music functioning by using WINEDLLOVERRIDES="xaudio2_7=n,b" %command% in the launch options. Game runs well but is subject to audio cutouts after extended play and the occasional crash. Restarting the game fixes this. No other tweaks or installations required. Still can't access Creation Club without it logging me out every 30 seconds.
New version of Faudio included in Proton 4.2-3. Still no music or NPC voices out of the box. Use this in the launch options to fix: WINEDLLOVERRIDES="xaudio2_7=n,b" %command%
The xaudio launch parameter no longer functions reliably for me. I'll get music but nothing else, or zero sound at all. It also seems to make the game a lot more unstable. Not only does sound cut out at random, the entire game will lock up forcing a process kill. Obviously there's work still to be done to get audio to play nice under Proton.
Ah, Skyrim on Linux... bane of my existence. I can run the game fine with various versions of Proton, but there are no NPC voices or music. You can set the xaudio 2.7 tweak in Steam's launch options to fix that, but it's a total bodge job and audio will cut-out at random intervals and the game will crash whenever the mood takes it. My latest attempt involves Proton 3.16-4 and Spooknik's 'install_audio.sh' script which basically dumps a bunch of audio drivers into the appropriate directories in order get the game to function as intended. It kind of works. Audio functions... as long as you don't mind a bunch of crackling and static every so often. And the game still likes to lock up completely at the drop of a hat. Skyrim doesn't want to play nice with Linux, and it seems to be an audio issue, though I suspect there are other underlying factors. We're halfway there, and it's a lot better than it was, but I wouldn't describe the current situation with Skyrim on Linux as 'playable', at least not on my system.
We seem to be making progress. Proton 4.11-1 has full audio functionality with a few minor issues. There is an intermittent pop and crackle during play and voices in interior areas still have a slight echo. Otherwise all sound functions as intended. Also, the stability of the game seems much improved. Prior to this Proton release, the game would lock up or crash randomly forcing a process kill from the terminal. I played for an hour without a single crash, which is something I wasn't able to do previously. Bonus points for being able to exit the game from the main menu without it crashing. Well done, Valve.
Launch Options: WINEDLLOVERRIDES="xaudio2_7=n,b" PULSE_LATENCY_MSEC=90 %command%
The game basically functions just as it would on Windows for me now, with the notable exception of Creation Club, which can be a little glitchy occasionally. FPS is stable, audio functions as intended, I haven't experienced any weird graphical oddities (other than those included with every Bethesda game), and it's a largely seamless and pain-free experience. It took a while, but we got there in the end. Well done, people!
Runs well enough with all the eye-candy enabled at about 50FPS. No graphical weirdness or audio glitches, other than the very occasional lag spike.
Running on my laptop as a test bed. Game loads and runs fine, including sound, music and cut-scenes. Frame-rates in-game are solid but I get weird graphical artifacts emanating from Geralt and any NPCs encountered. Tweaking in-game settings has no effect, nor does using various launch parameters. I suspect the game doesn't like the Intel integrated graphics and would probably work fine on my desktop PC with the Nvidia card.