
Koimonoseph
Published
50fps/50hz
This seems to be a game issue, occasional flickering when mining or white outlines when turning the camera too quickly (probably to do with culling). Or freezing when you drop too quickly through the mine.
No problems, but the game doesn't support cloud saves.
Game drops to 40s from time to time, specifically if you look at the achievement section in the garage.
Game runs pretty poorly for what it is, but thats Unreal for you. Has no display settings so its just set to 800p (proper 16:10) out of the box. Uses 13-20w of power, 2-4hrs of battery roughly (at 50fps).
Locked to 60fps/60hz, using Medium settings. Also playing at slightly lower resolution with FSR to native (2 sharpness). Has 16:10 support.
Only played an hour or so on Deck, this game is better on the big screen with headphones. When I tried it out in the past, it would crash randomly, but I didn't run into that this time.
Locked to 60hz/60fps and dropped to mixture of Medium/High with reduced draw distance, but you can keep it at high and tame the beast by locking to 45 or 50fps.
Nice bonus is that it supports 16:10 like the OG did. If you play on Low you can almost reach 90fps but it will drop, so don't recommend it.
Locked to 60hz/60fps and lowered draw distance.
Occassional slowdown with a lot of enemies on screen, or effects, not a big deal.
Proper 16:10, 800p90fps, 6-7w power draw and 7-8hrs battery life. Can use the joystick or touchscreen, depends on you.
Turned AO and Volumetric off to try to maintain 50-60fps. Ended up locking to 50. Used a little FSR by dropping to a slightly lower res.
Uses a little more power than I would like and can't maintain 60fps in bigger levels but thoroughly enjoyed anyway.
Works pretty great despite the lack of controller support. Bite sized little experience.
60fps/60hz cap. The game drops frames regardless because it clearly hasn't been optimised for Deck, but this way it stays relatively stable.
No controller support for this one so relying on Steam Inputs automatic setup for K+M translation, works pretty great since this game has super simple controls. A to jump and confirm claw drops, R2 for general interact and right joystick/trackpad for mouse movement, Start button for going in and out of the menu. No way to get back to main menu without mapping the key (Q) to a backpaddle.
Aforementioned.
Played all of it (half an hour from start to finish) on Deck OLED.
60fps/60hz, for some reason the game defaults at 62fps (same on Windows). Locking it to 60 doesn't break anything, just keeps frametimes/CPU spikes in check.
Game is short, you could beat it on a single charge. 800p60 with 10-12w power draw and 4-5hrs battery life on Deck OLED.
Locked to 50fps/50hz in the overlay so I could retain max settings. Keeps power draw between 10-14w.
There was one area top left of the map that would tank performance for no reason at all (utilisation just drops). It's very brief and I was only able to repeat it once. Only time it happened in over thirty hours of gameplay.
Works out of the box, you can also play at 60 if you drop render scale to 2. But 50fps was fine for me.
I came back for DLC cleanup, but this was the first game I played on Deck. 16:10 proper, 90fps nearly always (framerate gets a little choppy if you wake from sleep after a prolonged period). 11-12w power draw and 4-5hrs of battery life. You can save a little if you lock to 60fps/60hz, maybe net another hour.
Locked to 30fps in-game, keep device at 90hz. 720p native, no upscaling.
Text is a little too small and doesn't render sharply at 720p.
Occasional drops in big battles.
For a series infamous for poor performance on target hardware, this runs surprisingly ok. An in-game FPS lock keeps input latency to a playable degree. I only played a few hours on Deck, mostly at work, and played most on my PC for obvious reasons. Battery life is maybe 2-3hrs on the OLED.
Locked to 60fps/60hz to keep under the threshold, rather than letting demanding areas boost GPU wattage. You can play at 90fps no problem though, if you don't mind occasional power draw spikes.
Text is a tiny bit small in the menu, not an issue in gameplay though as there really isn't any (text that is).
Played with Proton instead of Native, not because the build is broken, but rather for cloud save support so I could go back and forth with desktop.
60fps/60hz
8-15w power draw with 3-5hrs of battery life. Also has proper 16:10 support. No problems whatsoever, played the whole game on Deck.
So, with the addition of a bespoke Deck Verified patch, this game controls better and has correct glyphs on default which is something my PC doesn't have. The problem is, as I discovered playing is that you will randomly slow to a crawl or just stop accelerating. I found out through Reddit that its because the movement mapped to up and down on the left joystick is the shift and stop so you'll, like me, accidently move the stick. The fix is to remove the bindings for up and down completely, as with automatic, you only use left and right + accelerate anyway.
Played on Deck OLED at 800p90fps with 6-10w power draw and 5-7hrs battery life. Sleep functionality is perfect here and I found myself using it a lot.
60fps lock in-game, 60hz in overlay, changed to High settings. Also might launch in the incorrect res unless you enable fullscreen (or toggle it on/off).
Xbox login first-time startup, also an oddity on launch is that the game has this introductory separate logo startup that sometimes just doesn't display (black screen with audio) but you still get into the game just fine.
Drops to 40fps area pretty frequently, especially if you're in the games faster cars and going 200-250mph through the map, LOD/pop in crisis on any settings (an issue with the game itself). Quite CPU heavy and thats why drops occur.
Nice bonus is that this one has proper 16:10 support. Little difficult on the small screen but totally playable.
Text is quite small, even on bigger OLED screen. In the menu this is particularly evident.
16:9, 90fps, 6-10w power draw and 5-9hrs of battery. The main chartacter is occasionally quite small, but was never a problem for me. Played half on Deck, half on desktop.
Runs well on Deck, almost PS4 type experience within a 20w package. Very impressive stuff.
40fps/80hz on Deck OLED but running without a framecap would've been good too.
Played for about 8 hours on Deck out of my 42 hour playthrough, mostly in work while on break. A few letdowns, because of Linux the PSN connection doesn't work, so it doesn't track playtime (on your PSN) or allow you into multiplayer (not an issue for me), but rest assured achievements earned while on Deck will sync up with PSN once you open it up on your main PC.
You can play it at 40fps but occasionally the visual compromise was a little too great for me at Low with FSR P, its a blurry mess. So I recommend maybe locked 30 (in-game), keep refresh rate stock and Medium settings, FSR Q. Will be more similar to PS4 at that point.
60fps/60hz High settings because default 90hz has a more varied framerate, and this game has an inherent kind of jitter that makes the framerate feel the same regardless. This way it stays stable and uses 10-15w.
Played the whole game on Deck, including achievement cleanup for the 100%. 3-5hrs of battery life.
Locked to 60fps/60hz using High settings. Framerate drops occasionally but not enough for me to care.
If you resume from sleep, audio will frequently speed up. Never happens within normal usage.
Playing this on OLED with actual 16:10 support is beautiful. Works out of the box. If you want a more rocksteady 60 without stutter, drop to Medium settings.
Lowered settings to Low, used 60fps/60hz.
Uses an abnormally high amount of power on the CPU side, my guess is because it doesn't spread the workload correctly, so at 60fps you're using 18-20w. I actually completed the entire game on this, nearly running out of battery while doing so but I just couldn't quit because I had formed such a strong bond with this stranger in the last few parts. So I was battling against both harsh conditions and the impending 10% battery warning.
16:9, uses 7-9w and nets you 5-7hrs battery life on Deck OLED. Displays as a 90fps game but be wary that gameplay is locked to 30fps no matter what. It's a stayover from the original and is intended. Very enjoyable. Could be beaten on a single charge.
Controls are varied, you can use touchscreen, touchpad or even joystick but I found the latter far too imprecise. Decided to play virtually the whole game on my desktop because nothing quite emulates a mouse, but this is very playable (especially with the touchscreen).
Occasionally drops from 60 when higher up in the world, like on top of buildings and such.
Got it playing at High settings, 800p60fps (60fps/60hz) with 15-20w power consumption, uses more than you'd think but its all CPU. You can leverage a TDP limit to bring it down a little. Lovely game though and plays much better than the demo did. Playable for start to finish on OLED Deck.
Occasional slowdown when changing menus.
Pretty good game, the best Picross game I've played on PC since there aren't many. I've stopped playing as I've gotten bored. These games are endless.
16:9, 90fps locked, uses very little power. Lots of colour so looks great on OLED.
Locked to 30fps ingame, kept refresh rate at 90hz.
Text is a little small, on map screens and item shop descriptions.
Framerate still drops in the more dense town areas, like Brilehaven. But Valve have recently pushed out a hotfix that supposedly improves this.
Game issue, never experienced on Deck but cutscenes can frequently freeze for seemingly no reason.
Power draw at 8-13w and battery life at 3-5hrs.
Didn't like the game, played an hour and quit but its 16:9, uses like 5.5w, so on OLED you get about 10 hours of battery life.
90hz/90fps all the time, and it doesn't have physics issues at high framerates like GRIS did. Uses very little power (maybe 6-8w). The only minor problem is occasionally how small the character can become on screen.
Dropped down to 1152x720 and used FSR to native, 2 sharpness. Dropped to low settings but kept AO on. Locked to 60fps/60hz.
This game will default to lower resolutions and become completely illegible if you also play on Windows desktop like I did. It has a problem saving settings to hardware configs, so it will falsely apply your higher settings to the Deck, resulting in a completely unreadable start screen. Switching the resolution back to desired fixes this.
A game you most definitely can play handheld but might prefer the biggest screen possible.
Changed a few things visually, used the "PC Port" graphical preset which essentially makes the game less blocky, and increases LOD enough for me to actually see 20 yards infront of me. I switched to Proton 9.0-4 because I wanted cloud saves to sync between Windows PC. 90fps/90hz on OLED model, uses 8-9w and has about 6hrs battery life on full charge.
Heads up that the game framerate is tied to physics so if you are trying to change the refresh rate don't do it on the fly otherwise it breaks game speed. You can change it within the game settings simultaneous with the refresh slider. But you won't need to, runs at 90fps without flaws out of the box, don't need to change a single setting. Uses 7-9w and nets you 5-7hrs battery (roughly).
60hz in overlay, 60fps lock in-game.
Map is a little small, other than that, not really. Compared to Metaphor, this game is far more handheld friendly.
16:9, but runs really well. Things are a little too aliased, but that's a problem with all versions of this game (unless you super sample to higher res). 10-14w power draw and 3-4hrs battery life.
Great experience, played it half and half on Deck and Desktop. Rolled credits on Deck. Cloud saves work perfectly.
Low/Medium settings with High (0.5gb) textures. Runs at 60fps almost all of the time. No FSR used (FSR 1 looks really bad at this res) and normal rendering. 12-15w in most instances. On Steam Deck OLED this game has perfect HDR that adds maybe half a watt.
The map become a little hard to decipher and glitches a little once zoomed out but zoomed in its completely legible.
Locked to 60fps/60hz to keep power drawn down.
10-12w power draw and 4-5hrs battery, at 800p60.
45fps/90hz locked within game, not overlay for minimum latency.
It stutters on occassion, as expected with a UE4 game, usually when loading new zones.
You can play this at 60fps on Low settings, but I preferred High at 45fps for a better balance. Uses 10-15w (higher in specific areas) and gets like 3-5hrs of battery life.
Audio messed up after resuming from sleep.
Drops below target framerate during explosions.
Not particular to the Deck, the game is just buggy, with minor collision issues and had to restart the final boss because they just... disappeared.
Capped to 40fps on Deck by default, and the developer has removed the graphics options from the menu, probably some way to get it back. So I just capped to 80hz for half sync. From going back and forth on the desktop, the game then set my PC to the Deck settings which seem to be mostly High/Medium with Lumen and Fur Strands disabled. So it performs pretty well considering.
60fps/60hz, Medium/Low settings
Drops from 60 in the 3D overworld and cutscenes.
This game has multiple softlock bugs that can happen during puzzles. Also a problem with achievement counters.
Only played an hour or so on Deck, rest on desktop.
90fps all the time, uses 7-8w and gives you about 6hrs battery on Deck OLED. No 16:10 though, assumedly on account of the handrawn backgrounds.
Great experience, a 13 year old marvel of a game still, unsurprisingly, looks and feels brilliant.
60fps/60hz, Tesselation OFF, and otherwise using all Normal settings.
So there is a problem with text, not because its too small but rather the most recent version of the game displays certain UI elements slightly off screen. This is fixed by going to betas and using the previous version of the game "build743.0". This is not a Steam Deck issue, present on Windows too. Save games from current also work on old build.
Really good showcase for the Deck, in the sense that this game was really pushing the hardware it was on and looked brilliant at the time. Presentation hasn't aged one bit, original vision intact.
I only played around 4 hours of my 15 hour playthrough on Deck but never experienced an issue. Flawless.
Stutters a lot at the start of runs but otherwise holds a solid 90fps, all seems well until you start a second run.
Games hangs completely after you die once, since it automatically restarts the run. Only fix is a game quit from the overlay.
Tried multiple built-in proton versions (except GE) all the way back to 5.0. No dice. No idea why it crashes. Tried it on both SD/Internal, same problem.
Locked to 60fps/60hz. High settings.
Uses 12-20w, quite the power hog on the CPU side. Framerate will drop when using assemble/Musou attacks towards the end of a run. Super playable on Deck, infact, probably played 80% of it just on here. Only 16:9 (Japanese game, so not a shock).
50fps/50hz because of Unity physics bug that causes jitter in the overworld.
Some levels, and mind I only ran into three the whole game, absolutely destroy performance. Dropping into stuttery sub-30fps terroritory in one level then right back to 90fps in another. I flagged this to the team.
800p, proper 16:10, great on Deck just like its predecessor was. Played entirely on Deck OLED with 8-12w power draw and 4-6hrs battery life.
Towards the end, a few levels exhibited artifacting of sorts. Like within the slime or roads in the final episodes. Not a deal breaker, more than likely a game problem.
90fps/90hz on OLED Deck, uses very little power (6-8w) partly because it has a native Linux version. This version also, surprisingly, still supports cloud saves, so was able to go back and forth on my Windows PC.
Low settings, 60fps/60hz cap.
Occasionally a pop up window will appear to sync your cloud saves (if you have been playing on another machine prior), just select sync with touch screen.
UI is a tad small, readable on OLED screen but might be pushing it on base.
I finished the campaign for the game on this, although towards the end I got a little frustrated because the screen size definitely impacts how well I play, on account of not being able to see turns or bends as clearly. This game, just like on desktop, suffers from poor aliasing, so don't worry if there is shimmering everywhere even with SMAA/MSAA, its just the game.
60hz/60fps
Runs well enough, 16:10. Didn't play much on Deck. Can't speak to much.