


PULSE_LATENCY_MSEC=60 %command%
Sound got worse over time before tinkering
Stuttered from time to time before tinkering
also fixed with tinkering
Without tinkering there are some stutter issues and a sound glitch that leads to broken sound over time. Also a few crashes which are gone now.

Прошел игру полнлстью, проблем необнаружено.
a few stutters here and there, which you can ignore

60fps/60hz, Medium/Low settings
Drops from 60 in the 3D overworld and cutscenes.
This game has multiple softlock bugs that can happen during puzzles. Also a problem with achievement counters.
Only played an hour or so on Deck, rest on desktop.

FPS drop in the 3D regions
Crashed ruing a cutscene

Game was running at 60+ FPS on my OLED Deck, Dropped a couple of settings down to High/Medium and I was able to get it to ~80 FPS on average. Set a Framerate cap of 60 either way to save on battery.

Controller was not properly detected on first launch. After restarting the game, this was no longer an issue. It might have something to do with needing to install the UE prerequisites on first launch?
In my first report I said that shadows artifact and look blocky in the 3D-scape. This is untrue, oops. Simply restart the game after making any video effects.
We should all strive to be like Jot.

The shadows can look really weird, dark, and blocky in the outside world (3D areas). It very much screams "proton bug" to me, though.
Controller was not properly detected on first launch. After restarting the game, this was no longer an issue. It might have something to do with needing to install the UE prerequisites on first launch?
We should all strive to be like Jot.