


Worked fine. Modding was kinda a pain but thats unrelated to the game.
In the intro a bright light will randomly blink, kinda like a flashbang. Did not have this on windows.
If I unfocused and then refocused the game window keyboard imputs would not work anymore. Gamepad and mouse still worked after this.
Originally thought my fps drops where because of linux then tried the game on windows and realised that my pc is just getting old ):

Works out of the box, no tinkering
(Spoilers) In one of the boss battles (the one at the amusement park), when the reanimated androids attack you, their attack that does a ring of fire around them causes frames to drop MASSIVELY to about 3 FPS for the whole time that the ring of fire is there. No idea why. Game is actually "playable" (as in, I managed to still defeat the boss just fine) like this, and the frames are completely fine when there are no fire rings. Other than this specific issue, I had no performance problems at all.

Nada que agregar, de hecho, corre mejor que en Windows, pero todos sabemos porque.
gamescope -w 3840 -h 2160 -W 1920 -H 1080 -f -- %command%
Pod light texture strobelight on screen sometimes

runs OOB
sometimes the mouse cursor bugs out the controller's keys icons in fullscreen. It does not make the game unplayable for sure
gamemoderun %command%

gamemoderun %command%
Had to mod the game on win 11 to get stable 60fps but even still that had microstutters. Haven't even noticed microstutters using current proton. Probably the best way to play this game.
gamemoderun %command%

Turn off the MSAA
Rendering didn't work very well with the steam default settings, my case is to change to the experimental, and turn off the MSAA then the game should run perfectly.

LD_PRELOAD=/usr/lib/libgamemode.so gamemoderun mangohud %command%
It is necessary to experiment with Proton versions. I know that many people run the game on other versions of Proton without problems.
Необходимо поэкспериментировать с версиями Proton. Я знаю, что многие люди без проблем запускают игру на других версиях Proton.
Works great

Great game, perfectly playable on Linux,
Nothing out of the ordinary. MSAA is completely broken, it causes severe performance issues, but that isn't a problem exclusive to Linux, it happens on Windows as well.

stable 60 fps every time in 1080p

Playable with proper settings, but will have noticiable slowdowns on certain scenarios. Other games from the same year run a lot better.
__GL_THREADED_OPTIMIZATION=1 WINEDEBUG=-all mesa_glthread=true WINE_DISABLE_VULKAN_OPWR=1
Had to install vcrun2022 dependency for SpecialK mod.
Needed to reduce the screen resolution to 1280x720, disable anti-aliasing and remove Global Ilumination (with SpecialK mod) to get a playable framerate.
The problems with performance on hardware close to the recommended specs on the store show clear lack of optimization. Regardless, can be played from beginning to all endings with proper options and modding. But some BS on the game itself, mainly non-replayable sidequests and forced "optional" endings is a lot worse than the performance - specially the requisite to get Ending Y, a real insult to skilled players.

Works super well out of the box, few minor issues not affecting gameplay.
Extremely infriquent artifacting with hair.
Custom controller mapping in-game has to be done every launch, no biggie.
Very enjoyable experience without tinkering at all, neither issue really degrade gameplay.
WINEDLLOVERRIDES="dinput8=n,b" %command%
severe controller lag with xbox one controller on bluetooth connection. resolved with WINEDLLOVERRIDES="dinput8=n,b" %command%

Lighting did flicker a lot after longer periods of playing
I rarely experienced crashes during longer cutscenes
Turn off MSAA
gamemoderun %command%
Keyboard and Mouse Controls Displayed When Using Controller sometimes after using Keyboard and Mouse and does not switch back to controller glyphs everytime.
Installs and plays without any issues

Works pretty much out of the box , just add DXVK_FRAME_RATE=59 %command% to launch options to solve the micro stuttering issue
DXVK_FRAME_RATE=59 %command%
Pressing a key on the keboard would sometimes cause the ui glyphs to glitch between pc mode and controller
Works pretty much out of the box , just add DXVK_FRAME_RATE=59 %command% to launch options to solve the micro stuttering issue

Прошел игру полностью
Во время всего прохождения проблем встречено не было

Game runs great out of the box as long as you don't use MSAA. Modding is more finnicky than Replicant, but easy once you know what to do.
Game native MSAA introduces black artifacts. Switch to SMAA.
Game native MSAA significantly affects frame rate. Switch to SMAA.
Quick tips if anyone is having trouble with SpecialK, ReShade or LodMod:
.
SpecialK
Installed d3dcompiler_47 and vcrun2022 into game's prefix:
protontricks 524220 d3dcompiler_47 vcrun2022
Downloaded Wolf's Limit Break - File Size Limit Patch from NexusMods and replaced the game's executable with it.
Downloaded the latest SpecialK from GitHub (v 24.27.2 at the time), extracted SpecialK64.dll into game directory and renamed it to d3d11.dll.
Started the game.
Game should start and SpecialK's overlay should appear. SpecialK menu should be accessible by pressing Ctrl+Shift+Backspace. Additionally d3d11.ini, FAR.ini files and SK_Res folder should have generated in the game directory.
.
ReShade
Downloaded latest ReShade from ReShade website (6.3.3 at the time), extracted ReShade64.dll from the downloaded executable and placed it in the game directory.
Added this at the end of the d3d11.ini file in the game directory:
[Import.ReShade64]
Architecture=x64
Role=ThirdParty
When=PlugIn
Filename=ReShade64.dll
Started the game.
Game should start and ReShade's overlay should appear. ReShade menu should be accessible by pressing Home. Additionally ReShade folder should have generated in the game directory.
.
LodMod
Downloaded Automata-LodMod from NexusMods, extracted xinput1_4.dll and LodMod.ini, placed them in the game directory and renamed xinput1_4.dll to dinput8.dll.
LodMod is tricky to verify working as it doesn't announce it's presence. Two methods I found are:
- Downloading re-encoded H264 cutscenes and playing through the intro sequence to see if the play correctly.
- Setting up an FPS counter and seeing if the FPS is lower when dinput8.dll is present in game folder (LodMod's defaults are a little taxing)
Warning: If LodMod is not working and one is using custom cutscenes they will not load correctly and the game will softlock!
Everything worked out of the box.

DXVK_FRAME_RATE=59 mangohud %command%
Playing on a VRR monitor at the fixed 60FPS of the game, there was a slight micro-studdering issue for me. Reducing it to 59 through DKXV_FRAME_RATE solved that. Runs completely smooth now.

Sometimes in open areas it lags a little, but in handheld mode it's not noticable.
Overall really enjoyable experience.

Works fine!
Works perfectly

gamemoderun %command%
Works Perfectly out of the Box. Only booting on ext4. No boot on ntfs
No issues, works like native

If you are going to be using mods and special k, you have to use proton 8.0.5 but if not newer versions of proton work fine
I had to use proton tricks to install VC_redist x64 and x86