


Works better than on Windows 10
Dual boot setup on this rig and the game performs infinitely better on Bazzite than on Windows 10. Also runs perfectly on Steam Deck out of the box.

No real issues. Works perfectly with no tinkering.

The fullscreen function doesn't work correctly for me on Steam Deck. The game was stretched at a wrong resolution, despite the resolution was correctly set in the game's setting. Had to set the game's screen setting to "Without borders", so now it displays correctly.
Other than said issue, the game runs fine on the Steam Deck, outside of some cases where the framerate drops to 40 under heavy moments.

gamemoderun %command%
No issues (at least none caused by the game).

Works generally out of the box, beware if you play on multiple devices with different settings.
Steam cloud support appears to also save the graphics settings, having to change them each time you swap from PC to the Steam Deck
Works perfectly out the box.

Im using cryoutilities sertings.
The game works perfectly with maximum graphic settings. I'm playing at 90z and it's very enjoyable. In the case of connecting it to the 1080p TV, with the same graphic configuration runs preety smooth at 60Hz.

Internal resolution set to 95; v-sync OFF; refresh rate capped @60fps/60hz; TDP capped @9w. Around 3 1/2 hours of battery life in my OLED at 60% brightness.
Just install and enjoy! Some framerate dips on the low 40s upon entering new areas, but just let it load and it will pretty much be a 60fps experience all throughout.
PS. If you experience heavy stuttering, make sure you tick OFF "VSYNC" in the in-game menu.
Works out of the box with Proton 8.

Works well , i had no issues whatsoever! default settings works pefectly well too!
Games runs perfectly on Proton 8.0 and Proton Experimental

50 FPS lock, 10-12 TDP
Mentioned by others, offline saves load older ones

With save games, if you play on multiple devices, the deck will load old saves when in offline mode even if steam sync completed prior - Enable Wifi even if you have no internet - The save thumbnail will appear to be the old version, but it'll load the newest save it sync'd.
Runs great, 24 hours and counting

Map is slightly hard to read but you get used to it.
Im using cryoutilities sertings, and my steamdeck is set for 4gb of ram. My game is set to the max resolution with 100% res on the scaler, and shadows set to high. Game keeps a almost constant 60 with occasional dips to 55 where it goes back to 60 right after. Pretty good experience and you could definitely turn settings and wattage down for a long play session.
Install and play. I have it at default settings at 60 fps and it runs great. If I face problems in the future, as some reports say, I'll just lower it to 40 fps.
mangohud gamemoderun %command%
When you go to offline mode, there's no save data. Apparently this happens on Windows version too, it's like the game checks the save data in a folder when you're online and check in another when you're offline.
Sometimes has a little fps's fall when you try to advance in an area.
Refresh Rate set to 40Hz
Perfect right out of the box.
I tried with Proton Experimental, it works perfectly without any issues.
Performance in the main game is good varying from 40-60 fps depending on the area.
However performance in part 2 of the Power Awakens is very poor. It introduced horde battles which hover around 25-30 fps with frequent dips to sub 20. Some of the cutscenes do a split screen effect and they drop to 15 fps whenever it is going on.
The DLC itself is pretty short being only a few battles so I didn't bother finding optimal settings exclusively for this bit of content but something to keep in mind.
The game plays perfectly on Linux and the Steam Deck, with the only limitation that the HUD map is tiny to the point of being almost useless
- Frame Limit: 50
- Refresh Rate: 50
- TDP Limit: 9
- Internal Rendering Resolution (game menu): 95
The HUD map's icons are extremely small and hard to read
This game is currently marked as "Unsupported" on steam, however, it should probably be updated to "Playable" with the map size being the only limiting factor that prevents it from getting the "Verified" checkmark
40 fps, 40 hz
Text is not small, but sometimes kinda blurry
Don't worry about steam telling you that the game won't work. It just does, with no issues.
Kakarot is great fun. Quick paced combat, button masher early on and satisfyingly challenging in hard mode.
Sometimes when using mouse and keyboard dodge direction inputs will behave inconsistently. e.g. Dodging backward will move me forward and to the left or to the right or forward in sometimes. Resetting this requres me to dodge foroward then the problem seems to rectify itself. Mostly this only crops up when I play as Vegita its also happened with Kid Gohan before but never any other characters.
When customising vehicles, in my case a hovercar at Lv.30. I recomment that you don't allow the memory capacity to exceed the maximum evcen if you havent yet added another chip. I've tested this and found a reproducible bug which results in a fatal error with and unhandled exception and force closes the game. However, you can get around this by using the remove chip shortcut to never exceed the maximum memory cap of the vehicle and youll be able to edit chips on them that way.

Playing Borderless windowed at 1080p on my GPU with vsync enabled notably improved the overall framerate vs fullscreen.
Surge mode follow up attacks don't work.
Make sure to keep your manual saves up to date. Autosave will regress if you load up an old save.
Reproducible Fatal Error when exceeding LV.30 hovercar chip memory capactiy. Use the remove chip shortcut to avoid triggering the following error:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0e5b0000
0x0000000000b1c387 VCRUNTIME140.dll!memmove() [] 0x00000001416dad80 AT-Win64-Shipping.exe!msgpack_version_major() [] 0x0000000140f0d13a AT-Win64-Shipping.exe!msgpack_version_major() [] 0x0000000140fd3dcb AT-Win64-Shipping.exe!msgpack_version_major() [] 0x000000014101a675 AT-Win64-Shipping.exe!msgpack_version_major() [] 0x00000001417d5af2 AT-Win64-Shipping.exe!PrintScriptCallstack() [] 0x00000001418ee300 AT-Win64-Shipping.exe!PrintScriptCallstack() [] 0x00000001415a4fad AT-Win64-Shipping.exe!msgpack_version_major() [] 0x00000001421e3217 AT-Win64-Shipping.exe!PrintScriptCallstack() [] 0x00000001419eb52e AT-Win64-Shipping.exe!PrintScriptCallstack() [] 0x0000000141a2ba94 AT-Win64-Shipping.exe!PrintScriptCallstack() []
I set FPS to Max 40, TDP limit of 9 Watts
The experience is really good! Sometimes the game gets a little slow when the game is loading the scenarios but overall is just like the Windows version.
Dragon Ball Z: Kakarot runs great out of the box
No tinkering needed here, just good old fun with Goku and friends!
Runs perfectly out of the box. Can tweak to 40fps for longer battery, but runs at 60 just fine
Would recommend 60 fps on Steam Deck, starting around Namek some cutscenes are tied to frame rate. Will appear slower than intended at 40 fps
40 FPS cap, Half Rate Shaders
40 FPS Cap, Half rate shaders
It worked flawlessly with defaults. I got it down to 12 watts by capping at 40 FPS and using half rate shaders giving me 3+ hours of battery life. I've had no issues with that configuration after hours of playing. This should be "Great on Deck" verified, I have no idea why it's listed as unsupported.