
Groovy Poney
Published
Controls could be improved since it's mostly mouse driven. The game has a native linux port, and runs like a charm on Deck without any tinkering.
Add to bind a few extra keys, and a few minor changes to the default layout.
Controls need to be customized for the game to be playable as some actions are missing in the default layout (crouching, inventory), nothing too bad though. Performance isn't amazing, but disabling v-sync in the options can give you a steady locked 40fps.
Switched A/B button to get the usual confirm/cancel button placement.
Locked to 40Hz - the game doesnt seem to dip below.
When docked, the game doesn't recognize an external bluetooth controller. So far, I've only been able to play using the steam deck controller.
The game wouldn't launch using the default proton. Switching to proton 3.7.8 solved the issue. The on-screen keyboard needs to be brought up manually to save the game.
Locked to 40Hz / Medium settings. Occasionnal frame rate dips, but stays steady most of the time.
Occasional freeze/crash when starting the game (before the bandai logo shows up). Relaunching always worked.
Deck verified indeed, I was able to play the game to the end on the deck, and had an awesome experience with it!
-d3d11
40Hz / 40fps limit, in game fps limiter set to 120, low shadows. fluid 40fps with occasional dips, with a 2h45 battery life.
Switching to D3D11 (add -d3d11 in the launch options in the game's properties) will improve performance.
Dropping shadows to low and setting the in game limiter to 120 helped in reaching butter smooth 40fps/40Hz on the Deck.
The in-game limiter seems to be affecting how sharp the image looks, setting it to 30 provides a noticeably sharper image at the expense of fluidity. (the limiter likely controls dynamic resolution scaling).
Proton 6.9-GE-1 is mandatory to launch the game, any other version I tried didnt even launch the game.
UE4 Prerequisite installer failed, but game launched fine with D3D11 on second attempt
Choose D3D11 when starting the game, the UE4 pre requisite will likely fail/wont finish. The game will launch the 2nd time. I've had a couple of random issues with the mouse cursor in the menus (not clicking where the cursor was). Performance isnt great 30-50FPS on average, even with settings lowered to medium.
Barely playable for now.
Set right trackpad to Mouse, much improved compared to laggy right joystick.
I used a mix of low/medium settings, with TSR (FSR made the game too blurry). Locked to 30fps, as I cant quite reach 40fps constantly.
Had to switch to the native linux build (improves perf and battery over Proton)
Menu text is a tad small, but still readable.
Switching to the native linux build (by selecting "Steam Linux Runtime" in the compatibility options) improved performance and battery usage. At max settings, the game now runs 40-60, but has occasional stutters.
Even without changing this, the game was perfectly playable using the default proton version (@40Hz).
Text is a bit small, but still readable.
Works fine @40Hz with the last update. You'll definitely need to tinker with the controls to get a good experience.
Extra bindings / Weapon wheel to left trackpad etc..
40Hz lock with default settings.
The game works fine now, but I originally had weird issues with the controls (the SD controller would not work at all when in game, despite working fine in the menu and being set to Keyboard and Mouse). That issue seem to have been fixed with the latest update.
Works fine out of the box. Controls need to be rebind as the default gamepad controls aren't picked up by the game.
Default gamepad control didnt work for me, had to rebind to Keyboard.
No cut scenes for Mega Man 8
I tried different versions of proton, but couldnt find one that would display MM8's cutscene fine. 6.3.8 didnt work for me, only showed test patterns instead of the videos.
Fairly power hungry for a glorified emulator... 15W when playing Megaman X (SNES) is a lot! But it runs fine so far...
Add to change the launch options. Without doing that, the game would get stuck in a black screen when loading the first level.
PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 PULSE_LATENCY_MSEC=60 %command%
Mixed input (gamepad + right trackpad as mouse) had issue (stuttering when looking around). Switched to full KB + M controls. The game plays fine with the default control though, aiming could be better using mouse.
Out of the box, the game plays fine but the videos had issues. Had to switch to proton experimental as the latest updates fixed video playback. Solid performance, constant 60fps.
Black screen / freeze when trying to access the menu.
Need to rebind the control. Pressing the ESC key to access the menu will freeze the game (black screen) This is apparently caused by an outdated version of nGlide, updating to nglide 1.05 could fix the issue.
Set Right trackpad to mouse. Mixed gamepad/mouse input works fine!
40Hz improves battery life, but is not needed ~12W -> 10W
The "press any key" upon starting the game forced me to invoke the manual keyboard!
The game looks and plays amazing on Deck, and works great out of the box. Aside from the "press any key" feature when launching the game that requires the on screen keyboard, clearly a deck verified game.
TDP set to 5W, locked to 60FPS, Highest rendering quality.
Text and subtitles are perfectly readable with default settings. Rendering quality set to highest and TDP locked to 5W for locked 60fps.
I was unable to start the game with default/more recent version of proton/proton GE. Switching to Proton 3.7.8 worked fine for me. The on screen keyboard need to be manually brought up when saving.
Switching to Proton 6.16-GE-1 fixed the issues with video playback, but the game freezes frequently when shooting/fighting monsters.
Random crashes when shooting monsters.
Sadly, the freezes/crashes with monsters is frequent enough to make the game unplayable on Deck...