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Published
6.21-GE-2 GloriousEggroll
https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/6.21-GE-2
Was only during intro video
Its fun for a circut sim but is still in early days for the game.
I do not know if it created a clean wine bottle so it could have the workaround for tutorial vids to play. also had "DXVK_HUD=fps,devinfo" was running at a hot 38 - 60 fps with a stream running on another monitor. Alt-tab still spazes. Seamed to close nicely.
FPS way to low
It's probubly running at 10FPS since current patch.
Cannot use the "Surveyor Set", if you take a picture it will show a black screen and get stuck.
Cannot use the "Surveyor Set", if you take a picture it will show a black screen and get stuck. Can open chat though.
Custom Proton https://github.com/przmkg/proton-ge-custom/releases/tag/5.0-rc3-GE-1-MHW as of version 10.12.01
Download the tar.gz at: https://github.com/przmkg/proton-ge-custom/releases/tag/5.0-rc3-GE-1-MHW Extract the tar.gz and you should see a folder named "proton-ge-5rc-mhw" Copy the folder "proton-ge-5rc-mhw" to $HOME/.steam/root/compatibilitytools.d/ NOTE: If you cannot see ".steam" on you file manager simply press Ctrl+H to show hidden folders; Note that you have to create the folder "compatibilitytools.d" Open your Steam Client Right click on "Monster Hunter World" in your library Click on Properties Check "Force the use of a specific Steam Play compatibility tool" On the dropdown, select "proton-ge-5rc-mhw" (If you can select this, it's the first indication that your on the right track. Otherwise, check if you've missed anything from the previous steps.) Click on Close to save your settings Restart Steam Client Additonal Step for safe measure: Right click on "Monster Hunter World" in your library Click on Properties Go to "Local Files" Tab 14 Click on "Verify Intergrity of Game Files" and wait for it Complete before clicking Close Start playing Iceborne! Mad respect to GloriousEggroll, przmkg, and @Guy1524 - Those who made the custom proton fix possible. Thanks bros. You guys rock!
also had to install media mod for videos to play https://github.com/z0z0z/mf-install
WINEPREFIX="/somelocation/SteamLibrary/steamapps/compatdata/582010/pfx/" ./mf-install.sh
March 11/2020 mhw v12.11.00 wont launch
tried using proton 5.0-4 and Proton 5.2-GE-2 with no luck. GG capcom.
Replace ntdll.dll.so in /home//.steam/SteamApps/common/Proton 4.11/dist/lib64/wine with custom version and remember to back up the old one.
Running on Proton 5.0-5 as of patch v12.11.01 - March 27/2020
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.x86_64.json VK_LAYER_PATH=/usr/share/vulkan/explicit_layer.d DXVK_FILTER_DEVICE_NAME="AMD Radeon RX 7900 XTX" %command%
Because my rig has two other video sources in it I elected to use
DXVK_FILTER_DEVICE_NAME="AMD Radeon RX 7900 XTX"
You can use
MESA_VK_DEVICE_SELECT=list vulkaninfo | less
in a terminal to get the output for your system and it should show somthing like
Devices: count = 3
GPU id = 0 (AMD Radeon RX 7900 XTX)
Layer-Device Extensions: count = 0
GPU id = 1 (NVIDIA GeForce GTX 1080)
Layer-Device Extensions: count = 0
GPU id = 2 (AMD Radeon Graphics)
Layer-Device Extensions: count = 0
Other then that it ran as expected given this hardware.
-force-gfx-direct
The first time I launched the game it went to my far left window I had to manualy move to my main screen, I then fixed the resolution and it worked as intended. After closing the game and trying to run it the game would not load the dislay window. Add the launch option listed if it does this for you.
Using Proton Experimental. Only thing that opens up is "node-webkit" so as of this post it is unplayable .
Proton-5.9-GE-8-ST
Change line 2, 4 & 10 to Capability=DirectX11 TargetPlatform=DirectX11 PCDXver=DirectX11
In file res_config.ini this should be located in the root of the game directory
Set Launch options set to "PROTON_USE_SECCOMP=1 %COMMAND%"
Set to Proton 4.11-13 and worked out of the box Turned down some graphic settings to match my Gpu better but didn't change resolution
I'm using Proton Experimental [bleeding-edge]
It works until you explore any amount on demo platforms. Havent tried the space demo.
I beleve this is mainly becuase of it being in an Alpha build state. As this runs fine on my Desktop.
I've tried the following
Proton Experimental
GE-Proton9-23
Proton Experimental (Bleeding Edge)
Ruducing in game Resolution to 640x480 under display menu
Turned off VSync
VSync
VSync Variable Refresh Rate
I have also tried
limiting FPS to 30
TDP Limit
Allow Tearing
Game still crashes after leaving inital spawn. Runs really well up untill that point.
My current settings are
Proton Experimental(bleeding-edge)
Graphics Preset to High
VSync on
The game does hitch a little. There will need to be a layout change for controls.
Stumbled across this info about running on High from a post on Reddit by the user
Spiderfox55
https://www.reddit.com/r/spaceengineers/comments/1ibi4rl/space_engineers_2_crash_on_steam_deck/
on start the screen is black with audio in the background. workaround seems to be to hit space. once in game there are black particles that I beleve are leaves when you honk. While driving it looks like there is a mole under the ground you are drving over on occasion. seems to play fine though.
The native version of this game has graphical artifacting and doesnt get the proper refresh rate of the screen. The proton version seems to be a better experience as of this post.
If you use stock proton you will need to do a fix for video playback. I am using GloriousEggroll 6.16-1 and video works no problem.
Just use https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/6.16-GE-1 and it will run fine.
Install game and select proton version. Run game and wait for crash then remove Mono from the PFX
https://steamcommunity.com/sharedfiles/filedetails/?id=2386287653
I manually removed these files. This is not a script to just run.
#----------------------------------------------------------------------------------------
# *** REMOVE PROTON MONO BUILTINS
#----------------------------------------------------------------------------------------
# Remove mono files
rm -r "${PFX}/drive_c/windows/Microsoft.NET"
rm "${PFX}/drive_c/windows/system32/mscoree.dll"
rm "${PFX}/drive_c/windows/syswow64/mscoree.dll"
# Remove openal (to fix the installer, will be installed later)
rm "${PFX}/drive_c/windows/system32/openal32.dll"
rm "${PFX}/drive_c/windows/syswow64/openal32.dll"
# Proton fix: extract_cabinet FDICopy failed error (seen with dotnet40 since Proton 5.13-5 as winxp64)
rm "${PFX}/drive_c/windows/system32/dxva2.dll"
rm "${PFX}/drive_c/windows/syswow64/dxva2.dll"
rm "${PFX}/drive_c/windows/system32/evr.dll"
rm "${PFX}/drive_c/windows/syswow64/evr.dll"
rm "${PFX}/drive_c/windows/system32/uiautomationcore.dll"
rm "${PFX}/drive_c/windows/syswow64/uiautomationcore.dll"
# Proton fix: wine's builtin fusion.dll fails to create legacy assembly directory (https://bugs.winehq.org/show_bug.cgi?id=45930)
mkdir -p "${PFX}/drive_c/windows/assembly"
# Remove mono tracked_files from proton configuration
# Shouldn't be necessary since Proton does not touch files that are not symlinks and not builtin but left as-is
sed -i.bak '/openal32/d;/dxva2/d;/evr/d;/uiautomationcore/d;/mscoree/d;/Microsoft.NET/d' "${X}/steamapps/compatdata/${STEAMAPPID}/tracked_files"
Then run
protontricks 72200 dotnet20
Lags sometimes during gameplay but nothing too bad. Screen saver came on dont know if this is because of controller use and not mouse/keyboard.