
TIMON
Published
The game on this configuration feels the same as on windows. There is a slight difference on the graph. But the graphics and gameplay will b
I launched the Epic games store version via the Heroic Games Launcher. I think Steam players won't have any problems at all
Going through the original game, I enjoyed it no worse than the remaster
The game crashes periodically, changing Proton versions does not give results. Often, the next time you start, the graphical settings fly off, when you turn them back on, the game sometimes freezes. The native version works worse, it is necessary to modify the startup parameters.
I purposefully make a minimum of changes to launch the game, for the reason that comfort implies that the game will just start and work. The current state will alienate users who have switched from windows
The difference in FPS value from Win 11 is 15 frames at high settings in FHD. Except for the FSR mode with frame generation.
My PC, even on Windows without overclocking, is capable of producing 60-66 frames per second in this game at high settings in FHD (there are also ultra and realistic ones). There is some performance drawdown in Proton. It works, but you need a more powerful PC to play it on linux. Or a high-quality native port of the game
The Epic Games Store version. The game does not start, the fairy tale is thrown out by the UE4 error report.
by default, PortProton
Changing the settings did not help, changing the version of Proton\Wine, rolling back the drivers did not bring results either.
For reasons unknown to me, the game does not start in the Steam versions of Proton 9. Only GE-Proton 9-11 works, but sometimes it gives an error. For this reason, I set GE-Proton 8-32. There is no such problem when running on ALT Workstation K 10.3.
По неизвестным мне причинам в Steam-версиях Proton 9 игра не запускается. Работает только GE-Proton9-11 , но иногда выдаёт ошибку. По этой причине я поставил GE-Proton8-32. При запуске на ALT Workstation K 10.3 такой проблемы нет.
Previously, I unsuccessfully tried to run this game on ALTWork station K 10.2 - 10.3 with cores 6.1.42-6.1.90-un-def-alt1 and NVIDIA driver 535.86.05- 550.78. However, everything works without problems on the current configuration
The game does not start in full-screen mode.
Infinite download if V-sync is enabled
The startup issues mentioned in this report may occur. But otherwise everything is stable.
Surprisingly, everything works fine
Of the unpleasant moments, the load on the PC is slightly stronger than when playing through Windows, but this is not critical if you have good cooling or you can reduce the quality, however, I did not find any bad moments affecting the gameplay
Earlier I wrote about the high load on the system, after switching to GE-Proton8-15, the game works more stably. Maybe it's just my system. When activating DXVK-NVAPI in Heroic Games Launcher in this configuration allows you to use DLSS. The test showed the performance as close as possible to the windows version. I started the game from Epic games
If you have enough productive hardware, everything will be tolerable
The game sometimes freezes. Without FSR, there is a slight loss of FPS
The game freezes sometimes
To tell the truth, at the moment the game really works worse than on Windows. If you forget that the game is competitive, then all these problems are trifles. But here the players have every FPS, and every hang can be critical.
Wine C++ Runtime Library
Assertion filed Program: Z:\home\user.local\share\Steam\steamapps\common\Crysis3Rematered\Bin64\Crysis3Remastered.exe File: ../src-wine/dlls/winevulkan/loader_thunks.c Line: 2827
Expression: "!status && "vkCreateGraphicsPipelines""
This game works almost perfectly without any additional modifications in Linux. However, until now, after updating the system, errors like the one I described may appear and spoil the impression. In general, the performance of the game is not much different from Windows with DLSS disabled
When fixing the frame rate of 60 fps In some scenes, the frequency drops to 40. Especially where there are a lot of little aliens. Otherwise, everything is playable.
The game works well as far as it can be said about Crysis. Most of the problems are not related to Proton
Some maps have rare friezes, but they are missing when you restart
There are rare friezes on some maps, but they disappear on restart, just like in single player mode
If you use PortProton, I recommend using a custom Proton_LG_8-25-2 or Wine_LG_9-2 as they are slightly modified by the developer for PortProton.
PROTON_NO_ESYNC=1 WINEDLLOVERRIDES=”xaudio2_6=n,b; xaudio2_7=n,b” PULSE_LATENCY_MSEC=90 %command%
The game runs at 30 frames per second, when using more than 60 frames per second, the game goes crazy.
-vulkan -high -console +fps_max 61
The game works fine on my system configuration.
When running natively, it throws the error "Could not load library client. Try restarting. If that doesn't work, verify the cache." And as we know, a typical player will not delve into these moments. Proton 8.0-4 also shows itself well.
It works very well for this stage of development. All the flaws and errors are related to the game itself and appear on Windows in the same
I haven't used the most accurate Defender Game Racer Turbo RS3 gamepad, so it's hard to say for sure about the accuracy of the input, I didn't notice any difference when running on Windows. I recommend using GE-Proton to run.
It is necessary to take into account the power of PC components. On my configuration, this is a loss of 3-5 frames with ultra settings, but
Slight drops in fps by 3-5 units with vertical synchronization enabled and 60 frames locked
An interesting fact when playing on windows, my game crashes after about 30 minutes of playing Horizon Life. But this is not observed here.
With more detailed settings and disabling of some functions, the loss of frames from 60 to 58, when disabling the frame limit of ≈ 142-150 fps
Several times at the very beginning, there were slight decreases in FPS in training. And in the mission in the cornfield
In addition to the standard Steam. I tried running in PortProton and StartWine. In PortProton To launch, I chose DXVK 2.3-5 and VKD3D 1.1-3622, the PREFIX - DEFAULT with the same ProtonGE everything runs fine.
This is a demo version of the game, and it has several options for graphics settings. At the moment, the frame rate in the game on ultra settings ranges from 69 to 120 frames per second (the game has not yet been released)
I state the fact that it works well on this hardware configuration and in the current state of the game. If you will also be passing the DEMO, leave a review to the developers
There are minor drops in the FPS value when loading a location.
Both versions of Dx11 and Dx12 work acceptably.
Poor optimization of the game itself, the FPS in the game is unstable, as on Windows, it is not comfortable to play without DLSS. At the same time, the graphics cannot be called the most advanced.
The problems of the game itself sometimes simply do not lead to the start of the mission
I didn't see any typical linux-dependent problems when I started the game. But when I paid attention to the system requirements, I was surprised. The starting location is very well done, which is not to say about the mission. The system requirements are greatly overstated. But it's good to run through a proton.
All the functions work perfectly
Another successful launch from the first time. It's even a little boring. But it's great in general for Linux games.
When FPS drops, there is a loss of control accuracy
When Vsync is enabled, a chaotic frame drops occurs
Disabling V-Sync helped me, setting the FPS limit in the startup parameters +fps_max 60
I have not found any ways to fix the problem.
/dxadapter=0 /borderless=0 /dx11
Standard winetricks settings in PortProton
To launch, I chose DXVK 2.3-5 and VKD3D 1.1-3622, the PREFIX - DEFAULT
Before writing that something is not working. search the internet for a solution. The old version of Proton is needed here
10 zombies out of 10
Minor FPS losses due to weak hardware
When the game was first launched during the loading of the mission, the system thought that the game was frozen and offered to close
Sometimes the screen resolution is not displayed in the settings. There was no such thing on this distribution, for example, in Ubuntu.
Everything works great
An excellent native port, there is not much to play on this hardware. But this game works just like on Windows.
The game works great, I've been playing it for hours on Windows and Linux and have never run into problems.
Everything is working fine
On my hardware configuration, the difference with the game on Windows is not noticeable.
If PhysX is enabled, the frame rate is reduced to 15 frames per second. There is also a loss of frames in scenes with a lot of smoke on Proton 8.0-4, but this is possible individually for me
Perhaps all of the above is treated with modifications, core replacement and fine-tuning individually on each PC. But the average gamer just wants to install and play. We need to go in this direction.
On this PC configuration with the preset settings "amazing" in 1920x1080, the game works fine, I did not find any frame losses. DLSS and FSR are working.
The native version works great
if you do not take into the problems with the Internet, everything is perfect
I did not find any other points regarding the launch on Linux. Just install and play
I'm not sure if it will be the same on a weaker PC configuration, at the moment the game is more stable on Windows. Ut you can play
There is a decrease in FPS with the inclusion of Vsync or limiting the frame rate to any value, without these functions the game works fine. Small friezes are also observed. When playing online, the FPS value is noticeably lower
If you lower the graphics settings, many problems can be avoided and enjoy the game
by default, PortProton
The game may freeze when pop-ups occur during learning at the start. It also freezes when collapsing, and sometimes when the TAB key is pressed.
If the developer resolves these issues, it could even be fun for you.
Taking into account the nuance that this is a DEMO version, I think the situation will be improved later, at the moment the fact that it gen
Terrible optimization, FPS is kept within 38-45 frames, at any settings. My PC meets the recommended system requirements
At this stage of the product's readiness and technical condition, it's too early to talk about enjoying the gameplay
I don't even have anything to write here. All StartWine settings are by default. PortProton also handles this game without any problems
I tried it on Windows 11 and ALT Linux, found no problems. Excellent optimization
I played the demo version, in general the game works, but the described problems spoil everything
When trying to start the game in full-screen mode, the window starts flashing and FPS drops.
It is impossible to switch any settings, by any input method, the game runs on the standard graphics settings.
I tried changing the Proton version, the result is negative.
The game works flawlessly. At least the demo version. As in other games in the series that I've tried.
Small lighting artifacts, at the highest settings
The game works stably.
I've tried everything except Ray tracing, the optimization is good, you can play it on Linux
Если вы установите частоту кадров на 60, появится небольшая разбивка на фрагменты. Я установил частоту кадров на 90 и включил VSync, а также отключил размытие в движении и зернистость (мне просто не нравится зернистость визуально). Вот как работает игра, неотличимая от настроек Win11 epic
On my PC versions ALT Workstation 10.2 - 10.3 with Linux kernels 6.1 and Branch P10, there was a problem with running the EA game either did not open, or there was an error at startup. Everything is working fine now
thanks to the ALT Linux Team
There is a significant loss of fps frames. When configuring a PC, it is an order of magnitude higher than the recommended requirements
Many errors are not related to the system and occur the same way on Windows. Need to test later or after the release
The native version works fine
The problems I had were more like problems with the game itself. Maybe I should've installed it on Windows to make sure.
After seeing a large number of reviews about launching through Proton, I thought that maybe the native one doesn't work or works poorly, but everything is fine
For reasons unknown to me, the game just loads endlessly.
I tried running with Proton, all versions do not give results.
Native is native, everything works, you can play
Everything is working as usual
I have not found the popular problems described here that are common to other distributions.
When VSync is enabled, the frame rate sometimes drops below 60, if there is no limit, then the graph is still not stable, there is clearly an optimization problem. DLSS works well
if the developers fix the existing problems by the release, it will be wonderful, despite how poorly many people optimize games now, here at a decent level
Online in this game has not been working for a long time. This is not related to Proton
Multiplayer over a local network works great, and the good old split screen mode
There is nothing more to add. Like a Swiss watch
If you don't need to play with a friend, then yes everything else is functioning.
Мультиплеер в нативной версии мне недоступен
With the exception of multiplayer, the game works perfectly as far as it can technically work well. Many bugs are a problem of the game itself
There were minor problems when starting the game with DX11, starting with OpenGL there are no such problems.
Desynchronization happens, but the same thing happens on Windows
Otherwise, the game works identically to the native version.
Played initially on Proton 8.0-3 and Proton Experimental. In both cases, the game works perfectly. GE-Proton8-16 is not required for a comfortable game.
There was a slight loss of frames in some places. However, the same loss is in the game on windows
When loading a save frequently, an error sometimes pops up
I managed to complete this game almost without encountering problems related to Linux. If you like detective stories, you might like it.
When loading locations interactively, some FPS drops.
I expected much more serious problems in the old game.
Very rare artifacts in cut scenes
All cooperative elements of the game work normally
I am using the Ubisoft Connect version, I believe that the Steam version of the game will work just as well
You can play Warframe on Linux.
During the loading of the mission, the game is minimized to windowed mode for a few seconds, then returns to full-screen mode again
The FPS drops to 48 when the threshold value is set at 60 Hz, when the limits are increased or disabled, everything is fine
Sometimes it throws you out of the lobby when you connect
The game itself is not perfectly optimized, there may be problems on a slightly weaker hardware, but there is FSR
In scenes with a large number of enemies or when calling the turret with maximum graphics settings and VSync enabled for 60 frames, the FPS indicator sometimes drops to 38
Problems similar to single mode
In principle, the game can be customized for your PC if it meets the requirements.
It starts in windowed mode, but in the settings it changes to full screen without any problems.
All functions work perfectly
Technically, this is the same game, so both the "World of Tanks" WG and the "Mir Tankov" Lesta, separated due to sanctions, work equally well on Linux. Previously, instead of "StartWine", I used "PortProton" to launch, it works just as well. Playing through the "Heroic Games Launcher" I found a decrease in FPS
by default, PortProton
I had to start the game again, but I was able to manually transfer the saves from Windows
One of the games whose launch did not cause any problems.
The Epic Games Store version of the game. I went through the whole game and it works perfectly
Besides PortProton, I tried to run it in Start Wine. It works great. All settings were by default, part of the game was completed with GE-Proton8-27