
RoadField
Published
Works after installing proton Battleye runtime, beeing able to join multiplayer session without error. Locked at 30 fps, native 1280x800. Game seems to run as it will on Windows, considering its current developpement stage
The game suffers of graphical problems making a inconsistant experience.
Some weapons sounds plays with an important delay.
Textures takes multiples minutes to load. Some textures render at low quality. Hardware Anti-Aliasing generates artifacts.
Multiplayer performs with the same stability as native Windows experience
-noSplash -forceUpdate
Using default proton ( proton hotfix ), I still encounter slow texture and models loads when spawning, but it is fixable using Proton-GE. Hardware anti-aliasing works without artefact now, but at the expense of performance I did not observed while running the game on Windows. Overall performance seems slightly worst compared to Windows experience, not a big deal considering smooth and stable performance are not achiveable on both OS at this state of the game developpement.
--skip-launcher
First playtrought on Windows, second one on Linux. I ended the second act, and so far so good. I didn't tried to launch it under DX11 trought DXVK, running it natively on Vulkan is the obvious choice here. This setting is set on the launcher the first time you will launch the game. Launcher can be skipped after that with '--skip-launcher' launch parameter.
Works properly
Game completed without any major problem. I was unnable to save my game at some point, but this king of bug seems to affect Windows's players too (needed to reload my last save).
Played on the train. Runs at 60fps without any graphical sacrifice. No UI scale option in the game, most of the UI texts are a bit too small.
Can't be played offline, difficult to launch on slow internet connection, and cloud save are a mess with EA App, like on a Windows machine.
The game wasn't starting properly the first time.
ATC does not work (audio and text).
I use -FastLaunch option as start parameter. No problem to detect and use a Sony Dualshock 3.
Runs like native Windows. Linux native beta rolled out by now and also work flawlessly.
Erreur EAC au lancement
EasyAntiCheat Error: Failed to create IGameClient Instance! Check that the game was run from the correct launcher. Online Play may not be available
Pas de multijoueur
Problèmes de framerate lors du passage en 1440P en plein écran, obligé de jouer entre la définition et le plein écran/fenetré avant de pouvoir passer en 1440P sans problème.
Obligé de retirer les permissions de lecture/écriture au répertoire [...] /steamapps/compatdata/393380/pfx/drive_c/users/steamuser/Temp pour permettre à l'anti-cheat de fonctionner et jouer en ligne.
Modified EAC and temp folder set on read-only.
Game drop and cap randomly at 5fps with 100% GPU usage and requires a restart.
Except for the FPS drops, seems to run normaly.
Now works without tinkering
Playing this game with Nvidia RTX 2080 made the game runs worse compared to Windows were it already suffers stuttering. With my new AMD 7900 XTX, framerate is now more stable compared to the Windows experience.
Still works after update 6.0
Encounterd around 20GiB of VRAM usage after 4 matchs with DX11, seems fine on DX12
The game seems to run a little smoother after the update to 6.0. No problem with PiP scopes. Unlike many reports made, I did not encounter any problems with DX12 with FSR disabled. Since FSR is not available under DX11 ( natively ), DW12 might worth a try on weaker configuration.