


Perfect experience OOTB
Played it from start to finish. No issues.
Works perfectly out of the box
gamemoderun %command%
GOG Galaxy install script (https://lutris.net/games/gog-galaxy/) with the latest installer from https://www.gogalaxy.com/en/, then install the game from there
Rien à dire, simplement génial
Perfect

Only little issue I spotted is that I have to look where the Max-FPS are capped. In test in was maxed to 60FPS but my hardware can drive higher Framerates.

Runs out of the box.
Raytracing was too much of a performance loss.

Works perfectly out of the box
Played the whole game (DX12, Raytracing).

Looked terrific. Unsure whether some "reflections" and holographs are supposed to look the way they did on my end. No issues. FPS tank in a handful of sections quite radically, due to the rain. Didn't bother changing the settings though.

Game ran once I installed it. I had to lower some graphical settings for a smooth playthrough and didn't have to tweak anything else!
I had to enable Steam Input In-Game for this specific game (Shift+Tab).
This is due to the hardware I use and nothing related to proton.

Works smoothly, fully compatible with the Deck.

mangohud gamemoderun %command%
DLSS frame generation issue?
While playing this game, sometimes the GPU hits 100% usage with ~20-30 FPS. It is necessary to return to the main menu or even close and open the game again to return to normal. This same problem happened to me while I was playing Baldur's Gate 3 (but there I managed to solve it by switching to Vulkan or completely disabling DLSS).
So far, I haven't found anyone with this same problem, so I don't know for sure if it's linked to DLSS, or for another reason.
Overview
Played with Proton-Experimental [bleeding-edge] in Very High settings, 1080p borderless fullscreen with dx11. DLSS frame generation active in balanced mode.
With this settings and my hardware, the game ran between ~50-60 FPS.
It's an amazing game, and it works flawlessly in linux environment.

Worked flawlessly, no issues or crashes. Proton 9.0-1.

40fps/40hz refresh rate. 12w TDP
Using bazzite:40.
Completed the game from start to finish on Steam Deck LCD.
35fps with dips into the low 20's in some areas runing all graphics settings on ultra.
Used settings below for a much smoother 40. Graphics still look good.
Resolution: 1152x720
Display Mode: Windowed
Foliage: Low
Post Processing: Very High
Shadows: Low
Textures: Very High
View Distance: Low
View Effects: Very High
V-Sync: On
AMD FSR (ingame): Off
DirectX API: DX11
Steam Performance Settings
Frame Limit 40fps
TDP Limit: 12W
Scaling Filter: FSR
FSR Sharpness: 2 (or to your liking)

Works out of the box on vanilla Proton and runs quite well.
As expected, this is a UE4 game and runs completely out of the box. It's a slightly older game at this point, but it still looks fantastic, and it runs very well too.
Since 2021, the game has had a next-gen update. This includes decent ultrawide support, a DX12 renderer and the option to enable ray-traced shadows. I chose the DX12 renderer over the DX11 one, and it performed exceptionally well. Not only did I get my desired frame rate with room to spare, but the frametiming was rock solid.
I did not try out the raytracing this time around because: One, RT on Linux often doesn't work for me. Two, this game was designed without RT when it first came out. And three, RT is honestly almost never worth the performance penalty.
Would not run under newer versions of Proton. Kept getting fatal errors immediately after the intro movies.

Renamed intro video files to skip them

Very enjoable game, played OTB no tinker, ran beautifully, looking forward to the sequal
Works out of the box, no problems, plays well
gamemoderun %command%

Works flawlessly out of the box, good raytracing performance now too with recent drivers
The raytracing performance has significantly improved on recent Mesa drivers. Can now maintain a solid 60fps at 1440p resolution using highest raytracing quality and graphics maxed without drops in performance.

Medium Settings, set TDP to 12W.
I got around 2hrs on a single charge with medium settings, raytracing worked and ran well, so docked play would be a good use case of DX12 features. Capped framerate to 40fps for fluidity.

10W TDP Limit
I was even able to get it stable at 30 fps with Very High graphics settings, Medium Ray Tracing, FSR Quality, and 10W TDP limit.
Full play-through with a X360 controller, no issues

Works out of the box
DirectX 11 1080p tweaked high settings Textures at Very High Post-processing at Low
Runs out of the box without any thinkering, my launch options are simply for getting Mangohud overlay.
gamemoderun mangohud %command%

Appart from the final battle, of which I'm not sure if it's just a linux issue, the game ran perfectly.
Final battle ran at like 2fps

Plays just fine on Steam Deck. Audio is FANTASTIC
Гра працює чудово
All the bells and whistles work on Proton, including DLSS and Ray Tracing with Nvidia propietary drivers on Manjaro linux.

gamemoderun MANGOHUD=1 %command%
Starts up and runs perfectly. Ran on big picture mode 3440x1440p ultrawide resolution @120+Hz no problem. Dualsense controller working fine. Using Wayland