
alohl669
Published
Crahs using Vulkan but gl core makes light glitches
Don't use Vulkan or crash
I try to follow many guides and tricks but I can not to do it work
I fail, and worst, I dont know why. Some players have managed to get it working using this github guide. Maybe you get it, I can't. Good Luck
You need to know at least to use some alternative version of proton as proton GE
Same crashes as in windows 10. It is an early access game.
I use Steam base, not Tinker. AMD RX 6xxx users: is necessary to have a kernel > 5.9 and updated Mesa libraries (ppa:oibaf maintains sufficiently updated libraries). Current amd divers do not work with proton 5.13-4 but is not needed, just use Proton-5.21-GE-1(recomended) To work this game: https://github.com/GloriousEggroll/proton-ge-custom/wiki
Thanks @Dzalus for its tips, the game became unplayable after patch 9 cause using .NET 6.0 on launcher. @Dzalus came to us to save my day.
eval $( echo WINEDLLOVERRIDES=”cchromaeditorlibrary64=” gamemoderun mangohud "%command%" | sed "s/Launcher\/LariLauncher.exe'.*/bin\/bg3_dx11.exe'/" )
bash -c 'exec "${@/%"Launcher/dowser.exe"/Cities2.exe}"' -- %command%
Don't try something weird, just use proton experimental and avoid launcher using this launch options.
You need to know how to use protontricks or use an alternative version of proton as proton GE
I use Steam base, not Tinker.
AMD RX 6xxx users: is necessary to have a kernel > 5.9 and updated Mesa libraries (ppa:oibaf maintains sufficiently updated libraries).
Current amd divers do not work with proton 5.13-4 and I have used proton 5.0-10 compatibility with protontrick for dotnet40 or just Proton-5.21-GE-1(recomended)
To work this game:
https://steamcommunity.com/app/1100410/discussions/0/1745643248316229317/?ctp=2#c3830828948522822787
Just I waited 2 days until Valve fixed the game. Works perfect using native version
Enjoy
%command% --launcher-skip --intro-skip --skipStartScreen
Just use proton 7 and use this launch command. Thank's for @J.Paganel
Sometimes the Steam Controller works weird
Thanks to zyog for the report, as he/she said the game only works with GE-proton7-xx version(20 in my case, it was what I had installed)
Ok, you have 2 options:
- Play by default with the Larian Launcher: This launcher needs dotnetcore3 and dotnetcoredesktop3
To install these dlls you need to execute winetricks from the game's setting options(there is a winetricks button) and install them throughSelect the default wineprefix > Install a Windows DLL or component > (mark dotnetcore3 and dotnetcoredesktop3 and install)
- Play avoiding the default launcher:
In the game's setting options, in the section "Other" you can select an alternative binary or executable. You need to select
$HEROIC_PATH/Divinity - Original Sin 2/DefEd/bin/EoCApp.exe
I can't see the current powerups on the player avatars, I just see a white little squares
By default your savegames are not persistent among the launcher reboots if you are using the flatpak version of Heroic Games Launcher. This is because flatpak has its write permissions limited to some paths. Let me explain, when you install the game, wine creates a directory prefix for the game, and the savegames path is a symbolic link to a directory where flatpak has no write permissions. Just remove these symbolic links a create the real directories with mkdir
# cd to game prefix directory/drive_c/users/$USER/
rm Desktop Documents Downloads Music Pictures Videos
mkdir Desktop Documents Downloads Music Pictures Videos
Well, I think that is enough with Documents directory but... just in case.
I'm using GOG version and I have not access to community servers. But I can play with friends using a direct connection.
DXVK_FRAME_RATE=58 %command%
- Input mapping:
Steam overlay and gamepad mapping does not work using Elden ring with Proton, to fix mapping:
- Go to: setting - gamepad - general settings, and activate your game pad and generic.
- Go to: setting - gamepad - desktop config and apply a gamepad template.
- If you use Steam controller: Go to: Elden ring properties, gamepad, and select activate Steam input.
- dodge/roll Input lag I don't know why, but for someone, 60FPS breaks the dodge/roll actions
- Solved using
DXVK_FRAME_RATE=58 %command%
launch options.
You can play it without tinkering. But this game works better and accurate with tweaks
DXVK_FRAME_RATE=58 DXVK_ASYNC=1 DXVK_STATE_CACHE=1 %command%
- Input mapping:
Steam overlay and gamepad mapping does not work using Elden ring with Proton, to fix mapping:
- Go to: setting - gamepad - general settings, and activate your game pad and generic.
- Go to: setting - gamepad - desktop config and apply a gamepad template.
- If you use Steam controller: Go to: Elden ring properties, gamepad, and select activate Steam input.
- Dodge/Roll Input lag.
I don't know why, but for someone, 60FPS breaks the dodge/roll actions.
DXVK_FRAME_RATE=58
to fix input lag.DXVK_ASYNC=1
to diable vsync.DXVK_STATE_CACHE=1
to avoid stuttering.
- Optional, Dodge/Roll mapping:
Just map "B" button usingStart press
Activator to avoid releasing "B" button to Dodge/roll, then, map sprint on other button or option.
Some times, the game does not start. Just try again.
You can play it without tinkering. But this game works better and accurate with tweaks
Proton-6.1-GE-2 GloriousEggroll
using protontricks --no-bwrap -c 'wine64 uninstaller' 359320
as https://www.protondb.com/app/359320#mgKLF3IeGu
DXVK_FRAME_RATE=60 DXVK_ASYNC=1 DXVK_STATE_CACHE=1 %command%
To sync sound just force 60fps using launch options.
An old game with an old engine just works as it is. This is why you need to force 60fps or you will have audio desync.
bash -c 'exec "${@/%"PDLauncher/LauncherPatcher.exe"/KSP2_x64.exe}"' -- %command%
Thanks to "Not-Porn-Alt"(reddit user) https://www.reddit.com/r/KerbalSpaceProgram/comments/11aulhz/guide_how_to_bypass_the_launcher_on_ksp2 For the launch options to avoid tha KSP2 Launcher.
bash -c 'exec "${@/%"PDLauncher/LauncherPatcher.exe"/KSP2_x64.exe}"' -- %command%
If you want mod support you will need to have updated protontricks and winetrics. Then probably you will need Space Warp + BepInEx and configure protontricks to override some libraries: Space Warp + BepInEx How to configure bepinex through proton
Thanks to "Not-Porn-Alt"(reddit user) https://www.reddit.com/r/KerbalSpaceProgram/comments/11aulhz/guide_how_to_bypass_the_launcher_on_ksp2 For the launch options to avoid tha KSP2 Launcher.
Proton compatibility has broken in v0.1.4.0, no matter what you try. Just doesn't work
bash -c 'exec "${@/%"PDLauncher/LauncherPatcher.exe"/KSP2_x64.exe}"' -- %command%
Await to the next version and complain
bash -c 'exec "${@/%"PDLauncher/LauncherPatcher.exe"/KSP2_x64.exe}"' -- %command%
Avoid launcher with this params and play smooth even with videos using proton 7.0-6
Game works perfect using Proton>5.x version(I suppose too which using a lower version) but by using 5.0-10 you have not any issue with the cinematics.
Blinking trees Without antialiasing. Blinking trees and grass with any antialiasing.
This game needs antialiasing.
same as windows
Proton 5.0-10; 5.13-6; 6.1-GE-2; 6.8-GE-2: Does not work ||| Proton experimental: Does not work After select languages. ||| Proton 6.19-GE-2: Works with graphical glitches
Works as native
On Steam page says "denuvo"
Proton-GE's < 7.0rc3-GE-1 versions makes texture glitches. Steam-Proton not works
Just Install the latest or > Proton-GE 7.0rc3-GE-1 Release: https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/7.0rc3-GE-1 How to: https://github.com/GloriousEggroll/proton-ge-custom#native
KDE Neon, Ubuntu>Debian based
ERROR: ld.so: object '/home/x/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/x/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Crash on Iceborn add
I have an AMD 3700X, it seems that since that generation of processors it is necessary to put a boot parameter to the kernel from grub so that it accepts sgdt instructions (parameter clearcpuid=514). however it seems that when the screen that shows information of the DLC "iceborn" appears the game crashes. The last line generated by the proton log is the following:
pid 6219 != 6218, skipping destruction (fork without exec?)
on AMD 3xxx series is necessary start kernel with "clearcpuid=514" parameter
you need to spam the b button to avoid iceborn advertising or prepare for a crash
Crash every 10~20 minutes
Crash randomly every 10~20 minutes
The experience is really flawless during 10 minutes before crash, sometimes you cant even finish the same mission on the same day. Awful
VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 %command%
Originally, MHWilds comes with a typo error on a config file that causes stuttering and low performance: https://thegamepost.com/monster-hunter-wilds-typo-configuration-file-pc-fps/
From the last patch(10 March 2025) and GE-Proton9-26 launching, on AMD runs out of the box. A note about my launch options: I tried everything during the game's launching, It was a mess and it crashed every 10 minutes, I was desperate and nothing worked... Today I don't know if I need these launch params... but it works.
For users of AMD RX 6xxx GPUs at this point you will know, but it is necessary to have a kernel > 5.9 and updated Mesa libraries (ppa:oibaf maintains sufficiently updated libraries)
For users of AMD RX 6xxx GPUs at this point you will know, but it is necessary to have a kernel > 5.9 and updated Mesa libraries (ppa:oibaf maintains sufficiently updated libraries) Also mention that current amd divers do not work with proton 5.13-4 and I have used proton 5.0-10 compatibility Finally, for some reason I put SteamPlay in my review and then it's published as Tinker. No, I don't use Tinker, I use Steam base.
The game breaks with Proton-6.19-GE-2 because the RAM consumption grows up with no limits
Well, I had to do something horrible to play the game. I read some different methods to play it but these methods doesn't work for me. I had to start steam from the terminal to read the completely steam log and eventually, using -no-cef-sandbox argument to start steam(cause a shitty "edge" web explorer plugin that the game needs). finally I could to play starting it from terminal
nohup steam -no-cef-sandbox steam://rungameid/552500 2>&1 >$(mktemp -d)/steamlog-vermintide-std-err.log &
You need to create the multiplayer lobby or the game crashes... or sometimes the game expel you to a bot lobby.