


PROTON_ENABLE_WAYLAND=1 %command%
I recommend tinkering a little bit to get it optimized.

gamemoderun %command%
Note that the game has been broken on Hyprland in the past, where the game window would not show or when it showed would not properly process mouse input (would not hide the cursor and convert mouse movement into panning). It all works fine now but a breaking change in Hyprland's backend could easily reverse it.

PROTON_ENABLE_WAYLAND=1 %command%
Without the wayland flag, the frametimes were more inconsistent
One crash during the Winter chapter when Ellie gets off the horse in the cutscene to return to Joel. This never happened again in even at the same point in my playthrough

PROTON_FSR4_UPGRADE=1 %command%
The weird ghosting, that turing/changing FSR's Anti-Aliasing/Upscaling option back and forth did fixed issue
Unless Valve commit FSR4 support onto official Proton Built-in, without ProtonGE and commandline trickery, FSR4 won't work. More so if you're on RDNA3 or older. runs like 45 fps with my 9070 XT on 1440p. I assume my Ryzen 7 5700G and shitty mobo I paired with is really dragging peformance down.
Although I say it's not worth the hassle if you can make the game perform okay on FSR3's native resolution already.

DXIL_SPIRV_CONFIG=wmma_rdna3_workaround PROTON_FSR4_UPGRADE=1 game-performance %command%
Is possible to use FSR4 on RDNA 3, performance mode looks better than quality mode from FSR 3.1 and performs the same in FPS

Fonctionne très bien, pas parfaitement mais très bien
Rares retours au bureau
Les shaders Vulkan mettent des heures à charger, comptez 9% minimum avant de passer, comme ça vous aurez accès à l'écran titre (sinon, le jeu ne se lancera pas), restez sur l'écran titre un quart d'heure le temps que le jeu reprenne la compilation des Shaders, c'est plus court comme ça. Il faut impérativement les compiler avant de lancer le jeu sinon c'est la foire aux bugs.

Some ground textures will sometimes turn white when looked at from a certain angle, unable to isolate what causes it.
Minor artifacting visible when shining the flashlight at the wall through a shelf
Tested on Fullscreen Windowed
Tabbing out and tabbing back in will not immediately work, will need to switch out and switch back in again to have the game be responsive again.
Tested with DualSense controller
The game will require a restart if a controller was connected after the game was opened.
Random freezes requiring game restarts when playing on both Proton versions "proton-cachyos" and Experimental. Doesn't appear to be triggered by anything specific, but Experimental seems to be more stable.
Primarily tested at 4K @ Ultra graphics preset with FSR 3.1 Balanced scaling - framerates were consistent around 100-140fps. Noticed framerates will drop down to around 70-90fps when enemies were present and moving around in outdoor settings.
Also briefly tested with DLSS Balanced scaling at the same video settings - framerates were noticeably worse at about 70-90fps.

Functionally flawless. Noticed some crackling audio during splashscreens but none whatsoever during actual gameplay.

Works perfectly out of the box
Played the whole game incl. dlc

PROTON_ENABLE_WAYLAND=1 DXVK_HDR=1 dlss-swapper game-performance %command%
Bit of stuttering
Much improved since launch.
Some FPS drops in some areas before shaders are downloaded for that specific zone. After the shaders are loaded, the game runs great.

mangohud gamemoderun %command%
Runs very well on the High preset and 1440p. Recommend keep an eye on the VRAM usage using tools like mangohud. If its too near the limit of your GPU, try decrease the texture qualities. Disabling hardware acceleration in the steam client interface can also free a bit of VRAM.
Using the GE-Proton10-4 because of its compatibility with the DualSense 5. Features like adaptive trigger and haptic feedback are also working.

PROTON_ENABLE_NVAPI=1 PULSE_LATENCY_MSEC=60 gamemoderun %command%
quelques craquement audio mais tout le reste fonctionne aussi bien que sur windows (meme performances) / some audio crackling but everything else works as well as on Windows (same performance)

Can be enjoyed however if you are prone to epilepsy i would stay clear
screen flickering in outdoor missions/static indoors
after 2 hours or so of gameplay mouse becomes jittery fixed with a restart

I get a smooth 70-100 FPS at all times with no stutters on Ultra @ 1440p on my hardware. Game runs great, no complaints.
PROTON_ENABLE_WAYLAND=1 PROTON_USE_WINED3D=0 gamemoderun %command% -dx12

gamemoderun %command%
I am getting the same performance on fedora 41 as I am win Win 11. I'm getting as low as 55 fps native resolution 3440x1440 with no upscaling and as high as 104 fps.
i average 68 fps. for whatever reason, the night time scenes with heavy rain cause the frame rate to tank into 55 fps territory. That includes the small amount of overhead needed to record the gameplay footage. It's the same performance hit I take in win 11. I lose about 3 fps when recording.

I didn't experiment with other Proton versions, so it is possible I would have had a better experience had I experiemented a bit.
It only happened once during the beginning of the DLC, didn't experience anywhere else in the main campaign
When I would tab out and then back in, I had no control for some reason, tabbed out and back in and it would work.
The game would sometimes freeze and it would either unfreeze after a couple of seconds or it would soft crash my PC
What I mentioned previously about freezing
Overall, a very enjoyable experience, I would recommend people try it out on Linux, my problems don't necessarily mean you will have issues

after first install, the game will build the shaders once. that will take 15 minutes. it is recommended to start the game after that is done
it works out of the box on linux. this game is pretty impressive from a technical standpoint. I have set everything on ultra on 1440p with 120 resolution scale with 40 sharpening. no dlls or fsr. I have capped the framerate to 60 fps. I've got a solid 60 fps on average in-game. going higher with res scale (140, 160, 180, 200) is very-very demanding and alghough it will elevate the fidelity even more, it will tank the fps. It seems like the game is utilizing the hardware correctly. this is a very well made game, and I recommend it for linux players. good stuff

Game did not launch past the spining coin graphic.
Had to install vcrun2022 or the game would be stuck at coin spining screen
It finally works - winetricks is my best friend

Runs pretty good with the Wayland driver, NTsync, and HDR. Load times are much quicker with NTsync compared to Fsync.
DISPLAY="" LD_PRELOAD="" mangohud DXVK_HDR=1 ENABLE_HDR_WSI=1 DXVK_NVAPI_GPU_ARCH=AD100 WINEDLLOVERRIDES="amd_ags_x64.dll=b" %command% skiplogos
Minor window focus issues with mouse when opening the game menu and then going back to game in Wayland.
DISPLAY="" is to enable the Wayland driver LD_PRELOAD="" There is a problem with the Steam overlay that causes stuttering and this fixes it for the time being DXVK_HDR=1 ENABLE_HDR_WSI=1 these are needed for HDR. If you have Nvidia, you will have to install the vk-hdr-layer to get the color space to pass through correctly. DXVK_NVAPI_GPU_ARCH=AD100 this is to identify my GPU model 40xx and to enable Frame Gen. Refer to https://github.com/jp7677/dxvk-nvapi for your model WINEDLLOVERRIDES="amd_ags_x64.dll=b" is needed to fix the low resolution texture or lack of textures issues
TKG-Proton has prebuilt releases that you can download. Go to the GIT page and sign in with your Git account to download. My version, I compiled myself against the latest Wine 10.6 but you don't have to do that.
NTsync runs great on this game and there is bump in performance, FPS and better Frame Times compared to Fsync. Also the load times are better.

DISPLAY="" LD_PRELOAD="" mangohud DXVK_HDR=1 ENABLE_HDR_WSI=1 DXVK_NVAPI_GPU_ARCH=AD100 %command% skiplogos
Some textures were not loaded correctly on pieces of maps, letters, and some environment walls and floors.
Minor window focus issues with mouse when opening the game menu and then going back to game.
DISPLAY="" is to enable the Wayland driver LD_PRELOAD="" There is a problem with the Steam overlay that causes stuttering and this fixes it for the time being DXVK_HDR=1 ENABLE_HDR_WSI=1 these are needed for HDR. If you have Nvidia, you will have to install the vk-hdr-layer to get the color space to pass through correctly. DXVK_NVAPI_GPU_ARCH=AD100 this is to identify my GPU model 40xx and to enable Frame Gen. Refer to https://github.com/jp7677/dxvk-nvapi for your model
TKG-Proton has prebuilt releases that you can download. Go to the GIT page and sign in with your Git account to download. My version, I compiled myself against the latest Wine 10.6 but you don't have to do that.
NTsync runs great on this game and there is bump in performance, FPS and better Frame Times compared to Fsync. Also the load times are better.

PULSE_LATENCY_MSEC=60 gamemoderun mangohud %command%
Had to force experimental to get rid of most of the audio crackling.
I've noticed slight drops in FPS once going into dark interiors. Frame generation helps considerably.
It seems that even though the game has gotten improved since release, it still does suffer from slight performance issues regardless of your specs. Frame generation is recommended if you want a bit more stability in FPS.

Instalar y jugar. Perfecto
Sin tener que hacer nada, se puede instalar y jugar en linux perfectamente.

Not playable for now with my setup as I could not get past the second cinematic no matter the options I tried.
Playing with a nintendo switch controller (and properly recognized as is in the game menu). The controller's mapping was wrong. I had to invert X and Y buttons with respect to the in-game helpers.
I could not get past the second cinematic when the window breaks. I tried multiple in game settings (reducing quality and FPS to a minimum) and various proton versions and launch arguments. But no matter what, the game would freeze at the moment the window breaks. I had to wait for all the shaders to be built, otherwise I would not get past the first cinematic.

i eventually capped the fps to 40 at some point in the campaign and i still enjoyed the game overall
some sections of the game run fine, while in others the game barely reaches 30 fps. this pc port sucks in general but i think i had worse performance than what i would get on windows

- there were clipping and light screen in 1 scene in the hearing mode
- in 1 dark scene there was a little fuzziness on thje objects Both artifacts were minor and didn't last long.
I've had issues with Mesa 25.0.3(crashing once in a while, so i've stopped playing) but after updating to 25.0.4 i haven't seen a single crash and finished the game. Problems of early adopters in Linux with 9070 XT.

EDIT: as i cant find a way to edit or delete my initial report, this is the only way i've found to say I ADDED MY TLOUP1 REMASTERED experience to the wrong TLOUP1 protondb page so ignore everything i said. sorry. manually migrating to the remastered page

Fixed by: Scaling Mode - Nvidia DLSS Super Resolution - BALANCED, if quality was set I had multiple crashes in one ingame location!
Works 100% perfectly. Smooth and bug free on Ultra @ 1440p60.

Screen would freeze when going over 60fps.
If you're using an RX 9070 (XT) card, the game crashes frequently. It will sometimes freeze and coloured blocks appear on the screen.
To fix:
- run the game with GE Proton 9-27
- cap the framerate to 60fps (there is an in-game setting for this)
Once I did both of the above the game ran flawlessly for hours with no crashing.

PROTON_USE_NTSYNC=1 ENABLE_HDR_WSI=1 DXVK_HDR=1 PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 PROTON_ENABLE_WAYLAND=1 %command%
issues are minor; possibly fixed by upping latency via in game settings -> audio -> latency
RE: TLOUPI: re-compiles shaders every launch. i've seen others claiming to experience this - often, followed by replies from guys insisting this is impossible. as a kinda competent pc guy myself, i totally get the reply guys certainty. but literally, i close game & immediately re-launch = long af shader comp, again. also science: i played thru entire game when it first released on Steam, same pc/hardware, but on Windows, & shader comp was as expected: first launch, driver update, etc. side note: on my system TLOUPI requires an odd selection/amount of specific args to even launch (i.e. TLOUPII remaster is just standard-level Linux finicky)...
as one of the only weirdos on earth that thinks part II is not just perfect, but superior to part I in every way - the sub par performance i'm experiencing makes me throw up a little bit in the back of my heart
gamemoderun %command%

If random crashes will stop than yes, it will be an enjoyable experiance.
It shows multicolour cube artifacts, freezes and crashes. All at random times, sometimes after more than 1 hour play session sometimes more than 2 and sometimes few minutes into the game.
Maybe it's because drivers for 9070 XT are too immature

Screen freezes infrequently and occassionally crashes.
Unplayable in this state.

FPS would drop below 30 for at most 10 secs like 4 times, seemed pretty random
I could not progress at the end of the section where you escape through the sewers with Ellie and Tess, the game would freeze within 15 seconds of loading the checkpoint. It finally worked at the 10th or so try after removing DXVK_FRAME_RATE from launch options, though it may be just a coincidence. Played without any launch options from that point.
It happened twice later in the game, the other time would require like 4 tries to finally work, without changing any settings.