

Works flawless with Proton Experimental
Runs perfectly on linux

Runs perfectly on my Linux desktop! There are a few bugs that are also present on Windows due to it being an Early Access game while I'm playing.

Lock at 40 Hz for better battery and less heat
Great experience on the Deck, but I recommend setting the chunk distance at 6 and graphics to medium, with a 40 Hz lock. Makes the game feel smoother and battery lasts longer.
Limited refresh rate to 40hz

Works perfectly.
Absolutely no issues, performance is perfect and multiplayer is perfect.

Works fine on ChimeraOS and Nobara Linux...but needs better controller support
Seems that my 8bitdo Ultimate 2.4g controller is being read as double-button-presses but only for this game. Any other game I run with the living room setup doesn't give double presses.
Three crashes in 20+ hours of play all of which were near the end of each day!
Steam sync doesn't always work with this game, not an issue with any other game I have
Occasional hard crash, annoyingly seems to happen near the end of the day at furthest point from last save!
Works perfectly, no problems at all
The animal crossing in Australia runs perfectly on linux, but it's still in early acess, let keep an eye on the updates
Runs fine!
Runs perfectly fine!
I love that we're at a point where new games like Dinkum just work on Linux distros. This is so cool. I'm enjoying playing this game without any tinkering needed, and soon I'll be playing it with a family member as well.
Runs at around 70-90 FPS on Linux, yet 200+ FPS on Windows
Will be playing on Windows cause the FPS is much higher for 240hz monitor However for people on Steamdeck etc, this will run pretty well on Linux with Proton :)

Installed "dotnet48" through protontricks, the installation seems to fail but the game works perfectly on the highest settings afterwards.
The mouse was severly lagging and the camera in-game did the same. This was however fixed by installing the game on an SSD and installing "dotnet48" through protontricks.
Don't think these matter (haven't tried changing them) but here are the lutris settings I use:
Vulkan ICD Loader: Nvidia Proprietary
Enable Feral GameMode
Enable NVIDIA Prime Render Offload
Environment variables: __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1
No difference from windows in connectivity and latency
I had attempted several launch parameters which seemed to make stuttering/sync issues worse. I ended up using the WineD3D For Windows DLL files for DirectX 9 (Dropped in the same directory as the game exe). Textures and models are good, animations are smooth and loading is quick.
During my testing the game didn't work with standard Proton version, had to use GE-Proton
Ran well out of the box
I was unable to host nor join a game of multiplayer
Aside from the multiplayer, I have had no issues running this game
PROTON_USE_WINED3D=1 %command%
Extremely laggy out of the box. Running with env PROTON_USE_WINED3D=1 fixed it.
I have not yet encountered any issues playing Dinkum, and I'm a good amount of hours in the game now. It runs fantastically. The game looks beautiful, and runs consistently around 45-60 FPS (drops during in-game storms). Controls are smooth. A great game to have on-the-go, and at this point I prefer it over playing it on desktop!
PROTON_USE_WINED3D=1 __NV_PRIME_RENDER_OFFLOAD=1 %command%
I had problem with lag and low performance on this game even in other distros such as Pop_OS! and Archlinux, but that's without any tinkering.
In Debian my I have to use lunch options to enable DirectX and use Vulkan for my NVIDIA GPU and the game runs smoothly. Keep in mind, I just tried the game in short time after set this lunch options and I'll update if there were any bug I found
Runs perfectly well out of the box.
Just works straight away for me.
good
Runs with no tinkering, heartbreaks or headaches.
Cloud saves not supported as of now. Dev claims they will implement it eventually, but wants to make sure already existing save files remain intact in the process.
Occasional frame drops, nothing significant.
This game plays great and is an awesome time if you enjoy Stardew Valley and Animal Crossing-type games. It's at an early stage, but already has a lot of content and runs perfectly fine on the Deck.
Native resolution
Locked to 40fps, 40hz
Chunk view distance set to 5
Graphics set to medium
Warning: Cloud saves aren't available yet.
Limited frame rate to 30 fps
There is a significant amount of cursor lag, the rest of the game is playable but this will get annoying after playing for a while.
Significant Cursor Lag
This game suits the steam deck well, I hope they do a native linux version.

Great game so far and runs better than expected
Give it a go. Still need to test multiplayer
mangohud gamemoderun %command%
Works OOTB
No issues at all. Works on Proton 7.0-3 and Experimental.
45Hz refresh rate 45 fps Frame limit 8w TDP

Runs like native with 0 tweaks nessessary.
I did not get very far into the game nor attempted multiplayer, so it may vary later into the game but from where I got to the game was flawless.
As soon as I seen this game, I bought it as it looks like the perfect addition to a steam deck library - that assumption was correct.
Runs perfectly on steam deck, installed with no issues. Played for around 6 hours in one sitting and encountered no errors or bugs, even with resume from sleep mode.
Didn't change graphic settings, no stuttering or input delay. Audio perfect. Controls perfect. It just works.
Decent little game.
Like a mix of animal crossing and minecraft. Not bad. Runs fine.
Game both runs good and no crashes after several hours on the SteamDeck. May need to optimize for battery life though
No matter which Proton version I tried, neither Ubuntu or SUSE could run the game above 5 or 10fps.
No matter which version of Proton I tried, the game was EXTREMELY slow
Performance problems using any Proton version.
It's a new game that is Windows-only, so compatibility with Proton is still lacking. Hopefully the developers will come to their senses and realise that this is a game to be played on Steam Deck and will add linux-native support soon.