
TGTams
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gamemoderun %command%
Enemies and the player's horse will become invisible when dropping below 30 fps
Game crashes seemingly randomly every few hours
Some lag during PvP play
Elden Ring performs mostly well enough for me, other than that I had to lower the graphics settings to stay above 30 fps to avoid the engine starting to cull enemies and the player's horse.
The only two major problems that I'm experiencing are:
That the game doesn't always launch properly and gets stuck on either a white or black screen and has to be closed and started again. This has taken up to half a dozen attempts at times. Launch the game until you see both a white and a black screen in short succesion and then a few seconds later the Namco Bandai logo should appear to indicate that it has launched correctly. I suspect that this issue stems from EAC still causing trouble even on Steam Beta using Proton Experimental and with Proton EasyAntiCheat Runtime installed. (I have tried running the game using Proton GE 7.10 as well, to see if it's any better, but the same inconsistent launching behavior is observed.)
That the game freezes and crashes seemingly at random, but this is infrequent and usually takes a few hours to happen. Thankfully the game auto-saves quite frequently, so not much progress is lost if it happens. If it weren't for the launching issues, this would be even less of an inconvenience.
Other than the blurring of cutscenes, the game worked fine and performed well on my system during my 100 minute test run.
SteamDeck=1 %command%
Heavy blurring during cutscenes (Steam Deck mode optimization perhaps?)
The game was closing immediately after launching until I added the launch option: SteamDeck=1 %command% This allowed the game to run, but cutscenes seemed to automatically sample down to a low resolution, becoming very blurry regardless of settings, perhaps as an optimization for Steam Deck mode. (Pausing the cutscenes made them appear sharp behind the menus.)
Hopefully an update to WINE / Proton can resolve the unimplemented function issue shown below, as to make the SteamDeck launch option unnecessary for launching the game on PC in the future.
"wine: Call from 00006FFFFFFA3A08 to unimplemented function USER32.dll.GetDpiAwarenessContextForProcess, aborting"
By default I kept falling through the ground at parts of the level where checkpoints are placed. Disabling Esync however solved this collision error for me.
By default I kept falling through the ground at certain parts of the map, seemingly where ever there's a new area to be loaded / a checkpoint is placed, such as the winding paths that exit the first area with the protesters and at the bottom of an elevator nearby.
Disabling Esync however solved this collision error for me.
The game is working perfectly fine for me without any tweaks being required.
Does not launch with Proton. Native version requires an ini fix.
The game does not work with Proton and fails to start after the launcher.
The native version was also repeatedly crashing on the same turn until I employed the fix that others have already pointed out.
In the config.ini file which can be found at: /home/username/.local/share/Aspyr/Sid Meier's Civilization 5/
change the line:
MaxSimultaneousThreads = 8
to the number of threads that your CPU supports. My Ryzen 5 3600 supports 12 threads and changing the MaxSimultaneousThreads to 12 then allowed me to play without any further crashes.
Game refuses to launch due to EAC failing to load
The game fails to launch after the splash screen finishes loading, with the message: "Launch Error - Failed to load the anti-cheat module".
I have attempted to launch the game using Proton 9.0-2, Proton Experimental, and GE-Proton9-11 to no avail.
PROTON_USE_WINED3D=1 PROTON_NO_D3D11=1 %command%
Native version was non-functional on my system, as it was rendering a blank window.
Forcing the use of Proton and setting the launch options to use OpenGL and disable DirectX11 has made the game render properly and it now seems to function without further issues.
This fix is also working for the other World of Darkness interactive fiction games made in the same engine.
PROTON_USE_WINED3D=1 PROTON_NO_D3D11=1 %command%
Native version was non-functional on my system, as it was rendering a blank window.
Forcing the use of Proton and setting the launch options to use OpenGL and disable DirectX11 has made the game render properly and it now seems to function without further issues.
This fix is also working for the other World of Darkness interactive fiction games made in the same engine.
PROTON_USE_WINED3D=1 PROTON_NO_D3D11=1 %command%
Native version was non-functional on my system, as it was rendering a blank window.
Forcing the use of Proton and setting the launch options to use OpenGL and disable DirectX11 has made the game render properly and it now seems to function without further issues.
This fix is also working for the other World of Darkness interactive fiction games made in the same engine.
PROTON_USE_WINED3D=1 PROTON_NO_D3D11=1 %command%
Native version was non-functional on my system, as it was rendering a blank window.
Forcing the use of Proton and setting the launch options to use OpenGL and disable DirectX11 has made the game render properly and it now seems to function without further issues.
This fix is also working for the other World of Darkness interactive fiction games made in the same engine.