
Bednar87
Published
works great ooo with performance close to native with a really small penalty. some initial stutter
works great ooo with performance close to native with a really small penalty. some initial stutter while shaders are building but smooth sailing after that
silently crashes after splash screen on proton 5.13 (valve release)
Setting breakpad minidump AppID = 292730 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198012562328 [API loaded no] wine: Call from 000000007B010E0E to unimplemented function atiadlxx.dll.ADL_Adapter_NumberOfAdapters_Get, aborting wine: Unimplemented function atiadlxx.dll.ADL_Adapter_NumberOfAdapters_Get called at address 000000007B010E0E (thread 00d0), starting debugger... ERROR: ld.so: object '/home/bednar/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 15122 for game ID 292730 Process of pid=00cc has terminated No process loaded, cannot execute 'echo Modules:' Cannot get info on module while no process is loaded No process loaded, cannot execute 'echo Threads:' process tid prio (all id:s are in hex) 00000020 steam.exe 00000024 0 000000a4 0 00000030 services.exe 00000034 0 00000038 0 00000044 0 00000060 0 0000006c 0 00000090 0 0000009c 0 0000003c plugplay.exe 00000040 0 0000004c 0 00000050 0 00000054 0 00000074 0 00000058 winedevice.exe 0000005c 0 00000064 0 00000068 0 00000070 0 0000007c 0 00000080 0 00000084 0 00000088 winedevice.exe 0000008c 0 00000094 0 00000098 0 000000a0 0 000000a8 explorer.exe 000000ac 0 000000b0 0 000000bc 0 000000c0 0 pid 15015 != 15014, skipping destruction (fork without exec?) Game removed: AppID 292730 "", ProcID 15066
runs out of the box with just one small issue: audio crackling. It's minor though . the game otherwise runs perfect!
needs protontrics fixes as per others + dxvk.conf for AMD d3d11.apitraceMode = true customVendorId = 10de
If you are on AMD then you need to create a dxvk.conf file in the root directory of the game and add the below 2 lines. the games runs at 16 fps otherwise.
d3d11.apitraceMode = true customVendorId = 10de
a small performance hit compared to windows @1440p
144 FPS buttersmooth gameplay.
use steam runtime on arch, not steam native due to an older version of a certain library being required.
The game launches just fine but gets stuck on the initial loading menu
crashes at startup in both DX11 and 12 across many tested proton versions
launches into a black screen in dx12 mode with proton 5.0.5.
the game launches into a black screen in dx12 mode with proton 5.0.5. dx11 executable was removed from the game so the workarounds listed below can no longer be used
the performance penalty on Linux is huge compared to Win10
18-20 FPS on highest settings vs 65-75 on Windows
works great oob on Proton-6.15-2-GE on Epic settings with 100+ FPS on a 5700XT. some initial stuttering that quickly went away once the cashe's been built. Great experience.
the new vulkan renderer has improved the stability of the game considerably; no stuttering, butter smooth performance
immediately crashes after "Link Steam account to Xbox Live" window popup
if you lower the graphical settings to get an acceptable frame rate, you may enjoy the game
gamemoderun mangohud %command%
roughly 50% of windows performance; around 30-35 FPS on 1440P max settings vs windows 70-80 FPS