
munoida
Published
It installs, it lets me through the menus, but it doesn't let me connect to the servers.
"The client is not running anti-cheat"
Refuses to start up on Linux Mint
Proton Experimental was used
Switched to x86-64 - Chromium + 64-bit binaries build.
Opening the "Legacy Server Browser" through the "Multiplayer Game" menu seems to crash the game entirely upon getting closed. It seems to also take away access from accessing the rest of the game, which is really odd. No other VGUI menus seem to do this. This is easily mitigated by using the new server browser, or using Steam's game servers window.
The Native Client with 64-bit+Chromium support is not great, servicable, but nowhere near the quality you'd get by playing with Proton or on a Windows device. The normal client should be fine, however, but no one should use that anymore, as a good chunk of Garry's Mods content will be blocked off because of that.
THIS REVIEW IS ONLY FOR THE WORKSHOP TOOLS.
Font rendering is weird, and material preview not showing the material after you save.
Ok, with using Proton Experimental although I haven't tried the others yet. I was able to get Workshop Tools to work within Linux. It has to be installed into a local directory, and in a NOT hidden folder/directory, otherwise it won't be able to read the new stuff you add to it.
Runs just like how it would natively. The differences from running this on a WIndows PC and a Linux PC are practically non-existent.
Other than a few minor visual oddities, works well!
Marlett replacement font is not found. Move it from Left 4 Dead 2/platform/vgui/fonts
to Left 4 Dead 2/hl2/resource
Cubemaps are not used properly in the 2nd map of The Passing, and uses a failsafe cubemap. However this is not a Linux only issue, install this addon to fix it. https://steamcommunity.com/sharedfiles/filedetails/?id=2762822156&searchtext=The+Passing
Removed libdrm.so.2
, libGLdispatch.so.0
, libstdc++.so.6
and librt.so.1
.
Wallpaper change doesn't work, and the clover application doesn't work unless if you boot it from the game's files and not from your Documents folder.
Without removing the library files, it will not launch.
(NATIVE VER.) Unless if you do not mind the massive slowdown compared to it's Windows counterpart, it's an decent experience
Consistent lowered frames compared to the Windows version.
Windows Frames were usually around ~90 to ~110 Linux's on the other end was down in the 20's and 30's no matter what I did.
THIS IS REPORTING THE NATIVE LINUX VERSION, NOT UNDER PROTON
Slight slowdown in-game, no voice recognition, completely playable online though.
Everything works just fine except for the voice recognition, you need to have Cortana API so you can speak to the Spirit Box, make it angry, e.t.c. Samething happens with any versions of Windows that doesn't have Cortana API preinstalled (i.g, Windows 7.)
tl;dr you cant speak to the ghost, and it's a problem with the game and usage of Cortana API, not proton.
Performance was slightly low whilst in an actual game, but smoother than butter in lobby.
Works just like Windows.
Slight slowdowns, especially at a "Ultra-High" setting.
They pushed out an update where voice recognition is switched from the Windows one. This is great because they made it themselves and now works under Linux/Steam Deck
tl;dr: you can talk shit about the ghost with consequences now.
10/10 i asked if the ghost was british and it said "no" and started a hunt (ON LINUX!!!)
During the first playthrough, it will be horribly laggy. But that's because Vulkan is trying to render stuff.
Very enjoyable, if you don't move your windows around too much, lol.
Some tiles disappear but does not seem to happen often. (Games affected, Sonic 3 or Sonic 3-like games.) This maybe just a problem with the emulator, though.
Moving the window around when playing with Simple Launcher seems to freak the game out. Fixes itself when it detects input. Alt-tabbing also has a weird quick speedup than a couple of frames later it also fixes itself. Ditto with the "hub room" other than the focus issue. VR not tested.
(Using the Windows Client with Proton, not native.)
DXVK_FRAME_RATE=60 %command%
It has the typical model load-in as you'd expect from a 1999 game, microstutters if you're doing something HEAVY in the background but you have to be looking REALLY hard. Basically flawless under Proton. It would work without tinkering, but it will play way faster than expected (because the time-scale and physics are capped to the FPS, 30 is how it would appear on the Dreamcast, 60 is how it is on everything else.) I also used the most up to date Proton (excluding Experimental, which would be Proton 7.0)
Yes, great masterpiece and brings back the "Dreamcast Flare" the original Sonic Adventure had.
DXVK_FRAME_RATE=60 %command%
Installed BetterSADX, configured the Prefix so d3d8
will use Native before Builtin.
In-game rendered cutscenes seem to be a bit stuttery.
At the time of this review, 56 minutes were played of the game.
DXVK_FRAME_RATE=60 %command%
(the first 2 solve video problems,) d3dcompiler_43, d3dx9_43, mdx (not sure what mdx does)
Without the needed steps, video will not appear, and/or it will be uncapped (which the game cannot handle.)
Perfect. No problems!
The pixels are a little soft than usual, but that could just be my monitor settings, either that or it's way too late at night for me to tell lol
Failed to open Xigncode, close the client.
probably an anti-cheat or something.
You'll have a good time, if you don't mind the crashes.
If you Alt+Tab, there's a chance SFM will think you're holding Alt indefinitely, just click and unclick Alt again.
Sometimes, the Auto-Save will not work when it crashes.
Whilst it's not the worst experience in the world, there are various dropped frames compared to using it on Windows, and various unexpected crashes not to be seen on Windows. (tested with various Splatoon addons.)
Weird crashes that are not seen in Windows, as stated before I'm using various UGC from the SFM workshop.
Installed fonts for better visibility.
You could just not install all fonts and it'd be all good. Although visbility for text would be slightly affected. Doesn't really matter all that much though.
PROTON_USE_WINED3D=1 %command%
Installed all fonts
Splash Screen when starting is a bit over-saturated.
Whilst being at 720p will show the move and rotate options, it will also be a bit more unstable and jittery, but being at 1080p, it'll run just fine, however the MoveArrows and Rotate circles will be missing.
Previously, if you were to follow my last guide, you would notice that light shadows and some other important features were missing.
But using Proton 7 or Experimental with the launch options "PROTON_USE_WINED3D=1 %command%", those features are back and nothing is missing (to my testing, at least.)
I will update the review if I find more stuff that will make it as close or better to Windows as possible.
Works perfectly, it is Deck verified, afterall.
Closing the game in-game doesn't work properly. It'll just freeze. I'm too impatient to figure out if it automatically closes LOL.
Tabbing in and out multiple times will degrade the FPS to as low as 15-20 compared to the usual.
Only tested GE Proton, I forget it's my default Proton choice.
Works like it would natively, with the exception of some icons missing in some areas (Lambda icon, Cryllic text, and I'd assume CJK text)
Usual source engine trickery, viewmodels may be laggy, but some animations are tied to the latency, and from my location to Amsterdam... Of course it'll be laggy.
Works fine locally though.
Works like a charm! (Playtest report)
Pretty fun!
Some weird crashes that I don't really know why, but it's not that often.
Due to some of the servers being located farther away from me, the ping is generally worse. Sometimes they tend to be laggy even if they are close to me. Odd but it's playable.
After configuring ALVR, and having my quest link directly to my PC via ALVR, it works flawlessly.
If your frames are lower than usual (it's generally unoptimized,) your movement will be jittery, but it's neglible at worst (on my machine, that is.) Though, this issue is also apparent on Quest devices and even Windows devices.
You could very much well play VRChat without these configurations, SteamVR normally is not very good on Linux, so I recommend using an alternate solution if you plan on playing on VR. Glorious Eggroll Proton is not required, but, it makes the video player work (which, you also have to turn on untrusted URLs to get enable it in VRChat anyway.)