
dubyakay ~☆
Published
Worked well even on older nvidia gpu (gtx 670) and laptop igpu, but later levels may slow down drastically.
Crackling when window not focused.
Tried it with Proton as well, but did not notice any difference.
Works well
Two controllers, no issues.
Long wait for shader compilation. Would probably work better with tinkering for precompile.
Worked with latest Proton as well. Long wait for launch, likely CPU-bound.
Couch MP worked perfectly, even with three players, two using Xbox controllers.
Tinkerless couch-coop.
Worked fine, even with three players, two using controllers on local
cmd=(%command%); cmd[-1]="$STEAM_COMPAT_INSTALL_PATH/SwGame/Binaries/Win64/SwGame-Win64-Shipping.exe"; "${cmd[@]}"
Renamed EAappInstaller_installScript.vdf and installScript.vdf to *.bak respectively under SteamLibrary/steamapps/common/Jedi Fallen Order/
As other reports wrote, the tinker steps are necessary to avoid the EA stuff.
Had better performance with Proton than Native
Slight performance issues when running in Native compared to Proton. May have been an issue with the dated drivers for the previous GPU though (GTX 670).
PROTON_USE_EAC_LINUX=1; %command%
Desyncs, but unsure if this is due to server issue or something that the client running under Proton is causing.
PROTON_NO_ESYNC=1 %command%
Used recommended launch options and there were no issues.