


Worked well even on older nvidia gpu (gtx 670) and laptop igpu, but later levels may slow down drastically.

Works OOTB, native game
I spent a lot of time in this game, glad Godot games are native Linux, it's cool for modding too.

Set FPS limit to 60Hz
stutter. Can be resolved by setting FPS limit to 60Hz
Plays excellently on native.

Great game works!!!
Gotta keep that dome!!!

gamemoderun %command%
72 hours in, so far, no issues at all.
Just force proton and works like a charm
Changing between fullscreen and windowed would make the UI not render properly, but closing and reopening the game made it work fine
Works perfectly fine
A really nice grinding game to enjoy even when at work
Works perfefctly fine out of the box

--rendering-driver vulkan
Without configs, it runs on iGPU because it uses OpenGL and that causes noticeable FPS drops.
Crashes sometimes, but autosaves mostly negates any issues with that
Sometimes exports broken GIF of a run
On Nobara OS I wasn't able to run the game on dGPU (even with a lot of tinkering), and on iGPU there were FPS drops, but they're bearable. On Arch I set the launch parameter and everything works fine

This is an awesome game, it's a pity that like many other games, the text is a bit small on Steam deck
The text should definitely be bigger, it gets difficult to read after long sessions

Runs great out of box.
As of the report, it is less than half a week from a major update, so some crashes are to be expected and will likely get patched shortly.
The new loadout screen and medals won't save if you quit- you have to start a run, which is very minor but I keep forgetting it works like that.

I only had an issue with the gamepad when I set Input -> "automatic detection of preferred gamepad" in the game options. Unchecking this fixed the issue. DO NOT CHECK THIS BOX.
This should be Platinum! Just don't be like me and check boxes without needing to. Do not check "automatic detection of preferred gamepad" in the game options.
Texts are hard to read, sometimes very hard. Changing the in game scaling/resize option doesn't change anything. My only complaint.

Worked without any Issue
I have installed it from Steam without any edits or configurations and worked perfectly.

Runs perfectly fine as expected

all I had to do is make a steam_appid.txt
and put the dome keeper app id in there (which is 1637320
) and put that in the dome keeper folder
Solid out of the box experience on native. Played a fair bit of the game, but haven't tried all the characters or upgrades.
After getting a second pet, the graphic of the hatched egg was displayed several meters above the dome. Restarting the game fixed this.
Fullscreen would not persist after restarting the game, so I had to set it to fullscreen everytime I played.
I used a ps4 controller, and I am running Gnome
Works natively
the game runs perfect in game mode , but while docked there is no inputs from either onboard controller or external controller
Weird crackling sound when using sword dome when the sword is flying back to the dome. Haven't tried if this issue is still there on proton
Had to switch from fullscreen to windowed to fullscreen to actually get the game to be in fullscreen. Instead of doing this each time, it works ootb to run it through proton
Works great out of the box. No tweaking needed, and runs natively for me. Exellent experiance, highly reccomended!
Runs smoothly.
It ran at a vsync locked 60fps and was smooth throughout. Just ran out of the box
Runs fine natively, no problems.

Cap framerate and decreased TDP limit
Cloud save has been a bit weird, but seems to have sorted itself out now.
Great game, work great. I Use mainly Proton-GE, but work great with experimental (to date). I did'nt try with 7.0.4.
Used Steam Deck Power/Battery settings to lock the FPS to a max of 40 - everything else default.