


Works well with no tinkering, with some stuttering
Some stuttering, more common when in the flying saucer, seems to be due to loading world assets as you move around. The last mission of the game seems especially bad/noticeable because of how much you move around for the last boss fight.

Adjusted some graphics and had my Deck plugged in.

Works great out of the box.
The game froze once about 5 hours into the game, but did not happen after that. 100%'d without any issues. Would say it's pretty much perfect.

Works out of the box.
I use the following graphical settings:
@ Steam performance-menu
- Frame Limit: 40 FPS
@ In-game settings:
- Fullscreen
- Resolution: 1280x800
- FPS-limit: 60 Everything on Ultra, bar:
- Anti-aliasing: low
- Shadow Quality: high
- Visual effect: high
This gives me a smooth 40 FPS to destroy all humans.

By default, I remember that the game starts with the ultra graphics preset applied, however, I wasn't able to get a consistent 60 fps not even at the beginning, when the game is usually less intensive. So, I've made a few changes here and there, while also keeping the main graphics to a good level. Here's the settings that I've used:
- Fullscreen mode: Windowed fullscreen
- Resolution: 1280x800
- Vsync: Off
- FPS limit: Off
- View distance: Ultra
- Anti aliasing: Normal
- Post processing: Normal
- Shadow quality: Normal
- Texture quality: Ultra
- Visual effect: Normal
- Foliage quality: Normal
- Landscape tessellation: 2
You could also bump some of the settings above, but lower the screen refresh rate to 40-50 fps to get a better quality while also keeping the gameplay smooth. However, for me, even though this is not a competitive game, I prefer playing shooters in 60 fps, or as close as possible to this value.
Bar none- best performance I've ever experienced in a video game. True polish. 144 FPS @ 1440p no drops, devs did great

3 Months later i changed my Distro to openSUSE, i had a way better performance this time around with same specs, current using Wayland it runs Butter smooth!
Works perfectly out of the box.

gamemoderun %command%
Fullscreen renders game with 0fps (1 frame per ~20 seconds)
I worked around the fullscreen issue by forcing windowed mode, i.e. I'm on i3wm
so this helped:
# windowed 4K minus 1 pixel on every border (otherwise i3wm redners full-screen any way)
for_window [class="steam_app_803330"] floating enable, border none, resize set 3838 2158, move position 1 1
The game still starts in fullscreen so after running it I have to press a system shortcut to switch it to windowed, then switch to a different desktop, then switch back to the game.
Final note is that since the game runs in windowed mode there's no way to utilise FSR.
mangohud %command%
Bad Performance for some reason but after messing with "shadow" on normal works great...
Game runs butter smooth after messing with the settings. for some reason some games using Proton has a problem when it comes to shadow quality, changing to "Medium" fixed the bad performance. i tried also to use mangohud and see my fps but it goes invisible after the intro, the only fix i found was turning the "Anti-Aliasing" to "Low"
so far, the game runs no problem with some change in the settings, i had 1 crash on my first launch on Linux but after the change in the setting, no problem.
Some building elements regenerated even after the buildings were destroyed
Works fine, some minor stutters if theres a lot on screen but that seems to be common with this game. still perfectly playable with >100 fps consistently.
some of the in game world challenge text can be a little difficult to read
crashes every couple hours seemingly regardless of proton version
The game only crashed once during my playthrough
Finished game with regular crashes
Crashed 6-7 times during playthrough
Sadly didn't get to try the beginning or end of the game, but played through most of it on the Deck. Worked very well!
Set Screen Refresh Rate to 40hz
text can be difficult to read especially the side missions pop ups that are viewable in game
Worried me as it took 25 seconds to get past a black screen upon 3nd launch for what ever reason
Runs well at 60fps with occasional dips to 55 All set to low, post processing and visual effect normal and textures at ultra 800P
Don't be disappointed and think at those setting it'll look bad, it looks phenominal I set my game at 50 or 55hz just to be perfectly smooth
Random slowdowns
A crash every hour or two
A few little bugs and crashing, but honestly didn't effect my fun.
In one cutscene the dialogue cut out for a few sentences then came right back. Also in the beginning of the game when Pox is giving you the intoduction to his workshop, for some reason he just started speaking german? Then never did it again.
These are barely audio issues, as they didn't effect the game at all really. It was a one off thing that may not even be an issue with proton, but I left here it to be safe.
Over the 7ish hours of playing, I've probably had 4 or 5 crashes. I'm sure you can fix this with GE and a few tweaks, but it really isnt a major issue since the games autosaves are really reliable.
Game worked perfectly OOB except that cut scenes didn't respect language selection. GE fixed that for me.
When I tried it on default Proton version cinematics didn't play. They played fine when I force-used Glorious Eggroll's spin-off of Proton (I had the newest one already installed, I'm guessing using Valve's experimental Proton would work as well).
Game runs great! Cutscenes run at 60 fps. Gameplay a pretty consistent 50 fps with only occasional frame drops lower than 50
If you run at 45 fps (set in steam overlay) you can extend battery life to 2 and a half to 3 hours though cutscenes are laggy looking like this in my opinion. I run at 60 fps and get 1 and a half to 2 hours
Text looks crunchy and wrong in many cutscenes but is still readable and in game text for tutorials is clear but on the smaller side
I ran medium settings across the board for my playing
Opening cutscene worked properly. Ingame text was on the small side, but didn't require the magnifier. No way to adjust this though, so people with vision issues may have some problems.
Works perfectly fine out of the box
It's not perfect, but I did play all the way and got all the achievements without much problems.
Consistent but not frequent crashes. I haven't done any test to confirm, but it feels like it crashes after a specific amount of time, which is a couple of hours.
The occasional crash is annoying, and I also experienced heavy stutters in the beggining which happened everytime I exploded a building, but then they mostly vanished afterwars so I'm assuming those were shaders compiling. That said the game is overall very much playable. Performance wise it's completely fine. Aside from the stutters I mentioned, I had zero frame drops or any other problem. (Also, don't pay attention to my play time, I test those games on a different account that I only use on Linux).

Proton-7.0rc3-GE-1 GloriousEggroll
minor frame drops as expected with my low end hardware
the game runs fairly smoothly. but I would recommend proton GE to fix the cut scene issue at the beginning of the game.
Game works like native.
First and ending cutscenes are missing. I didn't try it, but GloriousEggroll usually fixes this.

Runs great out-of-the-box with good performance
I've experienced two random crashes (don't know if it is a Proton or game issue)
The first and last cinematics are not rendered
Works flawlessly out of the box.
Cutscene videos does not work
The game opened and ran just as well as it did on Windows.

It was really fun to play it again, it really sticks of the original game. A great remake, and 0 problem using GloriusEggroll proton :).
6.5-GE-1 GloriousEggroll
Crashes every 30-60 minutes.
Runs perfectly OOTB, except Prologue/Ending cutscene
Prologue/Ending cutscene only show test pattern video.

Had to use this Steam launcher option: PROTON_USE_WINED3D=1 %command%
Missing textures was very common, often to the detriment of gameplay.
Videos and freshly-loaded environments would frequently crash (especially in later gameplay).
Crashing, Missing textures, Random buildings spawning in where they clearly do not belong.
Overall this was a very buggy experience. The only way I could play the game was via steam launcher command: PROTON_USE_WINED3D=1 %command% . I tried using various proton versions (including GE version) and none offered solid gameplay results. The "german videos" others have mentioned was not an issue however.

6.5-GE-1 GloriousEggroll
At the cinema mission I had to restart the game a few times due to freezes.