


Runs absolutely fine out of the box. Quality settings were set to "Framerate: 60", "Level of detail: High", "Antialiasing: Enabled", the rest was set to "Default". Worked like a charm, had no troubles at all during my entire play through.
Some lagging, nothing that hampers the experience.

Plays great on Deck OLED with two settings modes and Draw Distance set to medium:
- 90fps: Set in-game Framerate to Vsync/2, then set QAM to Disable Frame Limit, TDP Limit 12 Watts. Seems pretty stable, sometimes dips into 80s
- 60fps: Set in-game Framerate to 60fps, then set QAM to 90 FPS limit (or try disable frame limit, allow tearing). Seems pretty stable, sometimes dips to 57. Towns with NPCs always slow down a bit.

Works great, except for frame drops when flying the bike. No improvement despite changing FPS/graphics, GE-Proton, etc. Good game.
Lower FPS = greater battery, but who cares? It's beautiful.
Some stuttering when FPS drops.
Love this game, please play it even with the FPS drops! I wish we could get it to run flawlessly but it's still worth it as is.

Do yourself a favor and update to Proton9.1. You'll get WAY better fps(60fps) in many places w/ max settings!
If not running Proton > 9.0
This game runs so well with a newer version of proton, just update to use v9. You'll get a massive fps boost.
Game drops frames heavily. It gets worse after about an hour of playing. Exiting to main menu and continuing made it work better again.
40 Hz limit
The game runs okay in the first area, but when you enter the city or a more complex room, the performance tanks and the Deck barely manages 15-20 fps. The camera rotation speed is tied to fps, which is very annoying. It's okay at around 40 fps in open world.
Weird audio stuttering issue throught the entire game, especially noticeable when riding the bike. Performance was good through most of the game beside huge fps drops in woody areas.
Major frame drops once you get into the game and are on a hoverbike. Others say it's OK, but I felt it made it unplayable and gave up on finishing even though I really wanted to be able to finish the game.
Wish performance was better on Steam Deck. A friend played it on PC and had frame drop issues there too - but wasn't as bad as on the deck.
Crackling after disconnecting from dock or waking up. Also stuttering audio in most areas, but that seems to be a universal problem, not just on Deck.
My local save file was unpromptedly replaced with cloud one, which was several days old for some reason.
Noticeble fps dips, especially while riding a bike in any zones after the first two
Draw distance setting seems to impact performance the most. Just bump it up while surveying the area from high ground, then turn it down again.

Lovely game, not great performance but can be overlooked if you do as little hoverbiking as possible.
Refresh rate at 40hz, in game frame cap at 24fps
Coincides with frame drops
24fps isn't great but it's very playable as many animations are actually less than 24fps so it fits the style. Many frames are dropped on the hoverbike though, so if you want to spend a lot of time biking, it isn't pleasant to play. Also I lost a lot of frames in the SW region and in the final ending sequence, often down to 12fps.
Recommended tweaks:
- System refresh rate at 40hz
- In game graphics to low
- In game fps cap at 24
As it is now the game on steam deck loses too many frames during gameplay to be enjoyable.
Lots of frame drops even on lowest settings
Its a lovely game with low performance on deck.
Cannot recommend the game on the Deck in its current state, despite the Verified tag. Unstable performance.
Lots of framedrops and stutter
Despite frame rate drops, some good fun and the exploration was great. I just wish whatever loading was causing the fps to drop was fixed.
Regular drops in frame rate as low as 18 fps despite low CPU and GPU utilization.
Noticeable FPS drops when traveling on hoverbike
Dialogue menu is rarely unresponsive, have to quit and load latest save