
spineduke
Published
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Capped the game at 40fps and low details and played all the way through with a stable framerate.
Turned on VRS (Variable Rate Shading) - it looks uglier, but it dropped the TDP down by quite a bit.
VRS isn't something I'd normally suggest, but due to the simple artstyle you can get away with using it here. You'll notice the GPU usage dropping from 85% down to 50% and the Deckk system is quieter(fans) and cooler as well.
Cannot recommend the game on the Deck in its current state, despite the Verified tag. Unstable performance.
Lots of framedrops and stutter
Gamespeed is tied to framerate at 60fps, so any dips will cause the game to go into slow motion. The game runs mostly fine, but some scenarios (fighting two bosses at once, lots of particles, explosions) can cause the framerate to dip. The game features looping, so you can expect lategame to face more slowdowns.
Works great 90% of the time, intense fights will cause slow motion due to game logic tied to framerate.