

No issues
Works perfectly.

After pumping more time into the game, I have not encountered any issues. The game runs flawlessly.

Only crashed once and that was due to me alt-tabbing too much. Great performance otherwise.

Solid 3 hours of gameplay with no frame drops (game is a forced 60 cap) or crashes!
Gamespeed is tied to framerate at 60fps, so any dips will cause the game to go into slow motion. The game runs mostly fine, but some scenarios (fighting two bosses at once, lots of particles, explosions) can cause the framerate to dip. The game features looping, so you can expect lategame to face more slowdowns.
Works great 90% of the time, intense fights will cause slow motion due to game logic tied to framerate.
Irreconcilable performance issues
Game always starts minimized, struggles to switch into fullscreen, and occasionally gets stuck on a random resolution in doing so, including resolutions larger than supported by the display device.
Framerate tanks into the single digits in menus, or whenever multiple particle effects are active.
Seems to make far too demanding use of D3D11, WINED3D makes it even worse, and it fails to launch if attempting to force D3D10 or lower. No version or fork of Proton yields any better result.
This game is one of the most fun games I've played in a while, music/sound effects are great, weapons are fun to use, smooth gameplay
Gamespeed is tied to the frame rate. Any drops below 60 will reuslt in slowdown so don't lock FPS below 60 and you should be fine.
30fps lock slows the game down

You can play basic stuff, but the performance hit will prevent you from trying hard mode.
When there are too many items in the screen the game becomes laggy. Example: you open the menu, visit the item store, or too many drops on the same map.
Is certainly playable - but unacceptable performance for most
Framerate during general gameplay is acceptable, however when opening the in-game menu (tab) framerate tanks down to the low 20s (from 60). Seems to occur when multiple weapons are on the floor also, and as such occurs in shops. Running with or without vsync does not affect this.
Works perfectly fine.
Runs perfectly as of Content Update 1

Game doesnt work anymore
The game used to work really good, but an update broke it. i tied uninstalling it then installing it again didn't work, i tried different versions of proton but it still didn't work. when i start upthe game a window saying fatal error pops up and shows the following info:
FATAL ERROR in action number 1 of Create Event for object obj_view:
Memory allocation failed: Attempting to allocate 709986287 bytes ############################################################################################
called from - gml_Script_texturegroup_get_names (line 30) called from - gml_Script_scr_tpages_reload (line 17) called from - gml_Object_obj_view_Create_0 (line 192) called from - gml_Script_instance_create (line 4) called from - gml_Script_scr_controllers_ev_create (line 13) called from - gml_Object_obj_controllers_Create_0 (line 2)
