

Added performance tweak mentioned here: https://www.nexusmods.com/oblivionremastered/mods/399

LD_PRELOAD="" PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 mangohud game-performance %command%
Installed optimized Engine.ini file
Installed a custom Engine.ini and custom dlss-to-fsr dlls to enable frame gen. This resulted in a much better frame rate than what I was getting on Windows.

One crash so far, in a battle with a bunch of Imps.

Had to lower VRAM limits following this guide - 5GB texture pool seemed to work best https://www.nexusmods.com/oblivionremastered/mods/399
Without, in outdoor areas it would relatively quickly exceed 8gb, and crash the whole system. Suspect vkd3d eats up a bit extra vram which the game wasn't accounting for.
Crashed on using up all VRAM

gamemoderun %command%
Easy to use. No crashes, while in Windows I had common crashes. The only 2 times it crashed on Mint was when exitting the game, which did not affect save files or anything in the game. Could still play normally. Once the frame dropped inside a dungeon and stuck on 20 fps, relaunching the game fixed it. Not sure if it was something related to the game's being not well optimized or with Linux, but on 80 hours of gameplay I got no other issues.

If you're on Nvidia, this game is not particularly enjoyable unless you've got a very high-end card.
mangohud %command%
As usual with DX12 games on Nvidia, there is a performance overhead of ~15--20% on Linux compared to Windows. I can hardly reach 60FPS in the open world at max settings. I get constant stuttering even after installing a mod that's supposed to fix it.
If playing Vanilla: nothing
OR
If playing with obse:
WINEDLLOVERRIDES="d3dcompiler_47=n,b;dxgi=n,b" bash -c 'exec "${@/OblivionRemastered.exe/OblivionRemastered/Binaries/Win64/obse64_loader.exe}"' -- %command%
very rare freezes on loading screens

60 FPS => dropped to 20 FPS often, not playable
I dont get it, why this game has platinium - terible performance. From 60 FPS offten dropped without any reason to around 20, so game not playable. I tried Proton 9 and experimental, nothing change.
E.g. Kingdome Come 2 has much better performance than this on same machine. Without any struggeling with configuration / custom changes etc.

Install and play, no problem with the game
The game runs well and i dont have any issue

Works well, FPS seems a little lower than under windows.

Per any Bethesda game, expect occasional crashing which also apparently happens on Windows
Works perfectly out of the box with proton-cachyos but be warned that frame gen cannot be enabled in the menu. As someone mentioned below, every single time you launch the game you have to open console and enable Nvidia reflex and frame gen. See below:
To enable frame gen: Altar.DLSS.FG.Enabled 1 To enable reflex: Altar.Reflex.Mode 3

You don't need to edit launch options. Fortunately for modders, mods work. I use them, including achievement unblocker.
PROTON_ENABLE_NGX_UPDATER=1 DXVK_NVAPI_DRS_SETTINGS=NGX_DLSS_RR_OVERRIDE=on,NGX_DLSS_SR_OVERRIDE=on,NGX_DLSS_FG_OVERRIDE=on,NGX_DLSS_RR_OVERRIDE_RENDER_PRESET_SELECTION=render_preset_latest,NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION=render_preset_latest WINEDLLOVERRIDES="winmm.dll=n,b;" gamemoderun %command%
Not linux related. Game still suffers from the same issues that the windows version does.
My launch command enables the latest DLSS 4 within the game, which by standard I think uses 3.5
From my experience, after enabling DLSS4 with my launch command, DLSS options within the game opened up, and I could enable Frame Gen + Boost. If the options aren't unlocked after swapping DLSS4, then try the in-game commands instead, which others have posted.
Doing so enables Ultra quality and getting 140-180 FPS in the overworld, with a more consistant 170-200+ indoors.
Performance is consistant with Windows version, if not on par then, within a 10% margin slower.
Runs as expected otherwise.

Outside of the launch commands and the occasional black screen issue, there are no other issues that require tinkering.
WINEDLLOVERRIDES="winmm.dll=n,b;dsound=n,b" %command%
Occasional black screen when loading main menu. This is usually remedied by alt+tabing out and back in.

Runs flawlessly minus occasional crashes that also happened on Windows.
Occasional crashes but I had them when I played the game on Windows as well. They were all Unreal Engine crashes.

gamemoderun %command%
Reflections are kinda glitchy, especially water reflections. Both with Hardware & Software Lumen RTX
Maybe it runs a little badly given my hardware; at the high preset with render scale set to 100 it just about manages to maintain 60 FPS. I tested Proton 9.0-4, Experiemental and Hotfix; the game ran the best with Experiemental.

Crash @80% of pre-shader-caching process
- freed some gigs on drives(maybe shaders need as much space as the game?!!.)
-> did NOT help. Even with 50GB minimum free space on ~/ - steams default: crash@80% pre-shader processing
- proton experimental: crash@80% pre-shader processing
- GE-Proton10-3 : You dont have a dx12 grafik card, did not even run the shaders
- GE-Proton9-27: Shader processing slooow.. but finally the game runs!

Установлен русификатор текста и озвучки
Замирание изображения при переключении между окнами. Исправляется повторным переключением окон.
Местами более требователен к GPU, но менее требователен к остальным ресурсам по отношению к windows 11.
No Issues Out-of-the-box

Game launches without the need for any startup commands if you play without OBSE and don't care about hardware ray tracing.
eval $( echo "PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command%" | sed 's+OblivionRemastered.exe+/OblivionRemastered/Binaries/Win64/obse64_loader.exe+g' )
I needed to do some digging to find a way to launch the game with OBSE, but the above command works perfectly.
To use hardware raytracing on NVidia, you need to allow the game to see your nvidia gpu.
Otherwise works perfectly, didn't need any commands to start and run normally. It even works with mods installed as long as they are just ESPs or texture mods that don't require the script extender.
Command line found in this thread: https://www.reddit.com/r/linux_gaming/comments/1kdplao/comment/mqey3un/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Tested both GE-Proton10-3 and Steam Proton 9.0-4, the first start takes a bit, both work flawless without audio, input or save issues.
The game runs out of the box for me, without launch options, it runs at the same fps as in Windows 11. On my system I get 60fps in the sewers, around 40fps outside and in some interiors where a lot of entities are loaded, it drops below 15fps (Tiber Septim Hotel top floor during The Lonely Wanderer quest).
I use Linux Mint 22, vanilla, only changed a wallpaper and downloaded ProtonGE. No kernel or tweaks on the distro.
I run the game at low details, Resolution Scale at 50%, V-Sync off, fps capped at 60, View distance on High, Textures on High, Shadows on Medium, Reflection on Medium. Native 1080p resolution, no FSR and Antialiasing TAA.

Overall very comparable to the native windows experience, pretty happy playing it on linux, sometimes better performance but slower to start
Lumen software RT reflections are kinda broken on Linux it seems compared to windows... reflections take a lifetime to load and render, and most of the time look shit :(
Steam didn't transfer my windows save across to fedora, but that's possibly my fault, got it back in the end
Similar to windows in terms of chugging in outdoors areas, additional chugging in graphics menu as compared to windows
- Decent light modding support, chucked a few armour remodels in without a hitch thus far, look forward to more in-depth modding in the future :)

Framerate is stable and the game doesn't seem to crash running GE Proton. The game looks amazing and i am running at nearly max settings.
Some Ghosting while using Proton 9.0-4. None with GE Proton so far.
Experienced crashing and poor framerate while running the game on standard Proton 9.0-4. Switched to GE Proton and the issues stopped.
Frequently crashed when running with normal Proton. Not on GE-Proton so far though.
Reccomend having DLSS turned on as i found the framerate was generally bad without it, i believe this is due to optimisations or the game engine.

Occasional lockups notwithstanding, game runs pretty well on my system.
Framerate drops occastionally outdoors.
Game occastionally locks up requiring an altl+tab to kill the process manually. Happens most often just after zoning into buildings.

Until they optimize the game, most people on lower end hardware will probably not enjoy the game without having to go to extreme measures
DISPLAY="" LD_PRELOAD="" mangohud DXVK_HDR=1 ENABLE_HDR_WSI=1 PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command%
Lots of ghosting when trying to get DLSS frame generation to work. The clothes of characters were glitched and stretched out away from them. I am using FSR at the moment and haven't noticed any issues.
Game is not optimized at all and struggles with a 4090 to maintain a decent FPS that is above 40 on Ultra. Some of the time it drops in the low 30s depending on what is going on. I use Mangohud and the Frametime graph is never steady but spikes here and there which cause some stuttering. This game is Steamdeck verified but I don't see how owners of a Steamdeck could play this game with its horrible performance.
Command explanation:
DISPLAY="" is to enable the Wayland driver
LD_PRELOAD="" is to fix the stuttering caused by the Steam Overlay
DXVK_HDR=1 ENABLE_HDR_WSI=1 These are not needed at this time since the game does not have HDR. Don't know why a game in 2025 like this does not have HDR but if they do add it you will need these two parameters to get HDR to work in Wayland.
PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 I have found that if you have a Nvidia card that you still need these two parameters. Some games will not enable features if you do not pass these parameters.
I have tried to get DLSS frame generation to work but can't. The game option is always grayed out despite confirming I am using the latest DLSS K preset. I have replaced DLLs with the DXVK-NVAPI ones, passed launch parameters, and messed with the game's console commands but just can't get it to work. And why does this game not have HDR?

To run UEVR, installed dotnet60
UEVR Injector worked initially after launch, but after an update around May 6th, UEVR now causes the game to completely lock up to the point where you have to ATL+TAB and then kill the process.
See above. UEVR injector stopped working.
My steps to run UEVR injector were to do as follows:
gamePrefix=~/.steam/steam/steamapps/compatdata/2623190/pfx gamePath="/home/astump/.steam/steam/steamapps/common/Oblivion Remastered/OblivionRemastered/Binaries/Win64/OblivionRemastered-Win64-Shipping.exe"
WINEPREFIX=$gamePrefix WINEFSYNC=1 "/home/astump/.steam/steam/steamapps/common/Proton 9.0 (Beta)/files/bin/wine" UEVRInjector.exe
(Tried with GE Proton 9.27, GE Proton 10, Proton 8, and Proton 9 - all have same crash after injection issue.)
Game crashed once when I first exited the sewers. Not sure what caused it though.

game-performance gamescope -f -w1920 -h1080 -r144 --force-grab-cursor --mangoapp -- %command%
Replaced the default Engine.ini file with the one provided by the Ultimate Engine Tweaks mod.
These are not Linux issues, but performance dose heavily fluctuate depending on how complex the scene is. At it's best, I saw ~132 FPS with 1% lows of ~100 FPS, and ~86 FPS with 1% lows of ~50 FPS at it's worst. Howver, it seems the game generaly settles at around 100 FPS with 1% lows of ~60 FPS in most cases.
Game will also stutter during loading screens, when loading in new terrain in the open world, and when opening game menus.
My Game Settings
General
- Display Resolution - 1920x1080
- Resolution Scale - 100
- Vsync - Off
- Frame Rate Limit - Uncapped
- Motion Blur - Off
- Screen Space Reflections - ON
Quality
View Distance Quality - High
Effects Quality - Medium
Foliage Quality - Medium
Shadow Quality - Medium
Global Illumination Quality - Medium
Texture Quality - Medium
Reflection Quality - Hight
Post-Processing Quality - High
Hair Quality - Medium
Cloth Quality - Medium
Lumen Hardware RT - Off
Lumen Software RT Quality - High
Advanced
Anti-Aliasing - TSR
Upscaling Technique - Off.

DLSS Frame Gen can only be enabled through the console
Nvidia users need to perform the following steps every time they load the game:
Step 1) Launch game, load save file/new game
Step 2) Open console with the ~ key
Step 3) Enter the following and press enter: Altar.DLSS.FG.Enabled 1
Step 4) Enter the following and press enter: Altar.Reflex.Mode 3
Step 5) Close console with the ~ key
If your mouse is stuttering/jumping, scroll out into 3rd person mode and look around for about 1 or 2 full seconds, then scroll back into 1st person mode. I believe this is due to a "feature" of UE5 where the third person camera uses a different input delay value than the first person camera. Yes, there's an input delay value the devs can set to add arbitrary input delay. No, UE5 is not a good engine.

Game struggles to maintain 60fps outdoors
Game crashes frequently while outdoors
Settings: Resolution set at 1080x1920 and FSR set to Ultra Performance

VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd64.json VKD3D_CONFIG=disable_uav_compression %command%
Insanely low fps (15 max)
After forcing proton to experimental and setting launch options, everything works perfect.

mangohud gamemoderun %command%
opening inventory/pause menu had a ~0.5 second delay every time. All other inputs are noticably delayed, even with vsync turned off
Very significant stuttering, even at lowest graphics settings to ~20fps
Tried several proton versions, including hotfix, experimental, and GE Platinum rating here is a joke. This is silver at best.

VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd64.json VKD3D_CONFIG=disable_uav_compression %command%
15 FPS max
Force Proton Experimental and set launch options. No Problems and full performance after.

Weird water reflection with bow
I play without fancy frame gen / upscaling out of habit.

Game suddenly stops launching after 40 hours. Unrecoverable failure.
gamemoderun mangohud %command%
Uninstalling, re-installing, changing between Mesa / AMDVLK, clearing the steam cache - game no longer is viable on Linux.
Had to install the following mod to make it run at a decent frame rate and graphics quality https://www.nexusmods.com/oblivionremastered/mods/35

Once crashed after the PC went into sleep mode for a short while.
The game runs very badly FPS wise even on Windows. Running it on Linux did NOT change the performance in any way.
So if you have low FPS and hickups it is not Linux or Protons fault.

Honestly it Plays flawlessly on my Hardware with not Tinkering Required.
I think it plays better than when I was playing on Windows. There I was getting Crashes happening about every hour or so. On linux I had no such thing.

-- env DXVK_HDR=1 PROTON_ENABLE_NVAPI=1 WINE_DISABLE_HARDWARE_SCHEDULING=0 WINEDLLOVERRIDES="winmm,dwmapi=n,b" PROTON_ENABLE_NGX_UPDATER=1 DXVK_NVAPI_DRS_SETTINGS=NGX_DLSS_RR_OVERRIDE=on,NGX_DLSS_SR_OVERRIDE=on,NGX_DLSS_FG_OVERRIDE=on,NGX_DLSS_RR_OVERRIDE_RENDER_PRESET_SELECTION=render_preset_latest,NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION=render_preset_latest DXVK_NVAPI_SET_NGX_DEBUG_OPTIONS=DLSSIndicator=0,DLSSGIndicator=0 gamemoderun gamescope -f -W 2560 -H 1440 -r 360 --hdr-enabled --man
Enable Frame Gen
Process
- make sure protontricks is installed
- run in terminal: protontricks 2623190 regedit
- navigate to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers (you may have to create the GraphicsDrivers key) in regedit gui
- add a dword var named HwSchMode with value 2 (will show up as 0x00000002 or something)
- also added WINE_DISABLE_HARDWARE_SCHEDULING=0 to launch options in steam not sure if that made it work or not bc didn't test without but was more as a precaution in case the regedit didn't work
- in game press ~ key and type Altar.DLSS.FG.Enabled 1
- you can also type Altar.Reflex.Mode 1 for reflex enabled or Altar.Reflex.Mode 3 for reflex+boost
Audio Issues
Fix
- all I had to do was go into my system settings on fedora and make sure my speakers were selected
- this would only be an issue on multi-output setups (e.g. focusrite interface for monitors and sub + headphones)
gamescope for HDR and integrating MangoHud on Fedora
Fix
- had to use this repo for gamescope instead of fedora default https://copr.fedorainfracloud.org/coprs/vulongm/gamescope-git/
- add env DXVK_HDR=1 to launch options
- add gamescope -f -W 2560 -H 1440 -r 360 --hdr-enabled --mangoapp -- %command% to end of launch options
- full launch options are as following:
bash -c 'exec "${@/OblivionRemastered.exe/OblivionRemastered/Binaries/Win64/obse64_loader.exe}"' -- env DXVK_HDR=1 PROTON_ENABLE_NVAPI=1 WINE_DISABLE_HARDWARE_SCHEDULING=0 WINEDLLOVERRIDES="winmm,dwmapi=n,b" PROTON_ENABLE_NGX_UPDATER=1 DXVK_NVAPI_DRS_SETTINGS=NGX_DLSS_RR_OVERRIDE=on,NGX_DLSS_SR_OVERRIDE=on,NGX_DLSS_FG_OVERRIDE=on,NGX_DLSS_RR_OVERRIDE_RENDER_PRESET_SELECTION=render_preset_latest,NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION=render_preset_latest DXVK_NVAPI_SET_NGX_DEBUG_OPTIONS=DLSSIndicator=1024,DLSSGIndicator=2 gamemoderun gamescope -f -W 2560 -H 1440 -r 360 --hdr-enabled --mangoapp -- %command%
- the bash script is for OBSE64 https://www.nexusmods.com/oblivionremastered/mods/282?tab=posts&comment_id=153577086
- the NGX_DLSS_RR_OVERRIDE and etc. all load latest presets for nvidia dlss, fg, and rr

I mean... if you crank a bunch of options down it can maybe hold 60fps on this hardware, but I dual boot windows and I'll take the 130fps
env __GL_VRR_CONTROL=0 __GL_GSYNC_ALLOWED=0 __GL_THREADED_OPTIMIZATIONS=1 PROTON_USE_WINED3D=0 DXVK_ASYNC=1 gamemoderun %command%
I've never had these sorts of issues, not only is FG greyed out (when it's basically required) if I switch to FSR instead of DLSS to then use FSR FrameGen it gives me basically no gain either. I've tried Proton's recommended, experimental, GE, lots of command line options, you name it.

Solid 60FPS in cities, can break down to 35 outside. Game consumes lot's of VRAM, here around 10GB.
Modded engine.ini to get old shader colors from 2006
Meanwhile filled with UE4SS and around 20 mods, game still stable and same speed.