
brcly
Published
--launcher-skip
Game runs great, has latest DLSS on linux, works and runs beautifully
Works pretty much out the box for me. Some settings aren't available like they are on windows, like reflex / frame gen.
WINEDLLOVERRIDES="winmm.dll=n,b;" %command%
100% just oblivion / unreal engine related. Likely not related to linux.
Some users have reported that DLSS Frame gen can be enabled with console commands, that works on windows but it doesnt seem to on linux, changing it made no difference for me.
I average probably anywhere between 60-120 fps on ultra with DLSS on quality.
With frame-gen on windows and reflex on I'm able to get about 160-200 and it feels super responsive. If these ever get added to linux, you'll have a flawless experience.
Runs as expected for what it is.
You don't need to edit launch options. Fortunately for modders, mods work. I use them, including achievement unblocker.
PROTON_ENABLE_NGX_UPDATER=1 DXVK_NVAPI_DRS_SETTINGS=NGX_DLSS_RR_OVERRIDE=on,NGX_DLSS_SR_OVERRIDE=on,NGX_DLSS_FG_OVERRIDE=on,NGX_DLSS_RR_OVERRIDE_RENDER_PRESET_SELECTION=render_preset_latest,NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION=render_preset_latest WINEDLLOVERRIDES="winmm.dll=n,b;" gamemoderun %command%
Not linux related. Game still suffers from the same issues that the windows version does.
My launch command enables the latest DLSS 4 within the game, which by standard I think uses 3.5
From my experience, after enabling DLSS4 with my launch command, DLSS options within the game opened up, and I could enable Frame Gen + Boost. If the options aren't unlocked after swapping DLSS4, then try the in-game commands instead, which others have posted.
Doing so enables Ultra quality and getting 140-180 FPS in the overworld, with a more consistant 170-200+ indoors.
Performance is consistant with Windows version, if not on par then, within a 10% margin slower.
Runs as expected otherwise.