


Quick install of GE-Proton9-25 and a simple command line and this thing works great - tested on both my PCs (both running PopOS/AMD cards)
-high -maxMem=24576 -malloc=system -force-feature-level-11-0 -cpuCount=10 -exThreads=16 -force-d3d11-no-singlethreaded +fps_max 0 -high -nojoy -dxlevel 95 -forcenovsync +exec autoexec
Didn't run smoothly without the modifications.

Borked on nouveau despite multiple tweak attempts
Crashes when joining a server or starting a singleplayer server
1498.094:0130:0244:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Pipeline cache marked dirty. Flush is scheduled.
thread '<unnamed>' panicked at ../mesa-24.3.4/src/nouveau/compiler/nak/sm70.rs:236:17:
assertion failed: reg.file() == RegFile::UGPR
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
fatal runtime error: failed to initiate panic, error 5
1498.194:0130:0178:warn:seh:dispatch_exception backtrace: --- Exception 0x80000101.
1498.194:0130:0178:trace:seh:dispatch_exception code=80000101 flags=1 addr=000073F399DB0624 ip=73f399db0624
1498.194:0130:0178:warn:seh:dispatch_exception EXCEPTION_WINE_ASSERTION exception (code=80000101) raised

gamemoderun %command%
runs better than it did on windows. turning off volumetric fog and clouds significantly increases fps and reduces latency. enabled FSR which might not have made a huge difference but seemed to help. hosted dedicated server using wine which works perfectly.

gamemoderun %command%
runs significantly better than on windows, hosted a dedicated server while playing.

Navigate to game directory '.../steamapps/common/ARK Survival Ascended/ShooterGame/Binaries/' and paste the following in a new, empty .txt file.
r.Decal.FadeDurationScale 999 r.Streaming.PoolSize 0 r.Nanite.MaxPixelsPerEdge 0 r.Lumen.DiffuseIndirect.Allow 0 r.Lumen.Reflections.Allow 0 r.DynamicGlobalIlluminationMethod 2 r.DistanceFieldShadowing 0 r.VolumetricCloud 0 r.ContactShadows 0 r.Shadow.CSM.MaxCascades 0 grass.densityScale 0 grass.enable 0 show InstancedGrass
When in-game, make sure the Console is enabled and input the command 'exec' followed by the name of your text file you created including the extension '.txt' then press enter.
The UI is borrowed from the UE4 version of this game, therefore it is inadequate for small screens; The Steam Deck's especially.
Occasionally, keybinds would unbind themself when you relaunch the game.
It shocked me how well the game ran without any tinkering, though this game does guzzle your battery like it doesn't exist.

-USEALLAVAILABLECORES high -maxMem=65536 -malloc=system force-d3d11-no-singlethreaded -+fps_max 0 -high -nojoy -dxlevel 95
Great experience, other than uploading almost every day with huge updates. and pay to win sucks.

Splash screen opens, then crashes with error "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000003a0"
gamemoderun %command%
Full crash report is found here:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000003a0
0x00000001474df92a ArkAscended.exe!UnknownFunction [] 0x00000001474df408 ArkAscended.exe!UnknownFunction [] 0x00000001474de4bc ArkAscended.exe!UnknownFunction [] 0x00000001447ed702 ArkAscended.exe!UnknownFunction [] 0x000000014477dba9 ArkAscended.exe!UnknownFunction [] 0x000000014477e4e5 ArkAscended.exe!UnknownFunction [] 0x00000001447f073e ArkAscended.exe!UnknownFunction [] 0x0000000144918230 ArkAscended.exe!UnknownFunction [] 0x0000000140ea4e95 ArkAscended.exe!UnknownFunction [] 0x0000000140ea8019 ArkAscended.exe!UnknownFunction [] 0x0000000140e9af8a ArkAscended.exe!UnknownFunction [] 0x0000000140eb12ba ArkAscended.exe!UnknownFunction [] 0x0000000140eb1d28 ArkAscended.exe!UnknownFunction [] 0x0000000140eb1dfb ArkAscended.exe!UnknownFunction [] 0x000000014754997a ArkAscended.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] 0x00006fffffed482d kernel32.dll!UnknownFunction []

DXVK_FILTER_DEVICE_NAME="Radeon RX 6650 XT" mangohud %command%
Great new game in the franchise

Worked well without any tinkering

Commands for potato graphics
Joining a server or playing with mods
The game runs okay out of the box on low settings even on Aberration ~25fps. With potato commands it runs pretty well around 45 fps. The only problem is you cannot play anything online. No joining servers or even joining friends the deck will die and you have to force shutdown. Same if you play with mods. Overall it's not enjoyable for me cause I like playing with mods but this could get fixed eventually.

No different than how it is on windows, if they CAN enjoy it on windows they would enjoy it on Linux.
Textures didn't look like they fully loaded, possible issues with streaming.
Runs like dogshit, feels like the original Ark when i played it on a gtx 960, only that THIS WAS A RTX 3090.
Its Ark, nothing more needs to be said.

HDR Not Detected, Requires Gamescope for HDR support.
When using HDR through gamescope with Frame Gen enabled there is major flickering of landscape/scenery.

A game window appears for half a second and disappears, which closes the game.
Game didn't start

The game was working fine 4 months ago, see my previous report. However, now when I try to make a new Singleplayer game, it always crashes as soon as you try to enter a world. I've tried it 6 times overall in countless variations, and it always ended with a hard crash. DON'T BUY IF YOU WANT TO PLAY THIS ON THE DECK

If you really don't want to run Windows, then this is playable but stuttering occurs when moving fast, so consider using slower tames..
FSR3 Frame Interpolation enabled in Engine.ini https://pastebin.com/uNQPQu6q
20-30 FPS less than native on Windows 11 Pro, hard stuttering when moving fast

In order to enjoy playing ASA, I recommend following *CTRL ALT REBOOT* guide *Linux Tech Tips EP#27: Installing Nukems FSR3 Frame Gen Mod*.
WINEHAGS=1 LFX2=1 mangohud gamemoderun %command%
In order to enjoy playing ASA with max settings, I recommend following CTRL ALT REBOOT guide Linux Tech Tips EP#27: Installing Nukems FSR3 Frame Gen Mod.
Well, ASA is quite buggy by itself, so hard to tell if any bug is proton related or not.

game is working perfectly after installing battleye and some other program on startup
i was surprised how well the game works in 2k but that is how my amd card is good for

mangohud %command% -dx11
mangohud %command%
7FPS while the horizon was in view - If looking directly at the ground I get 75FPS (Vsync)
Game is just completely unplayable in it's current state with Proton. Not suggested as a purchase as of 14 June, 2024. I requested refund and can not update this post - apologies.
Even worse than the first Ark: Survival Evolved launch - In My Opinion.

The game is playable and it even ran smother on Linux than on windows, the issue is there is a lot of flickering
There a lot of shadow flickering, I am guessing it has to do with global ilumination.
So I dont know if there is a way to fix the flickering ..maybe a GE Proton version. but if there is a way to fix it ..it would run solid . FYI This issue only happens when you are inside of buildings.
gamemoderun %command%

I've played the game since it released, put hundreds of hours into it and have never had any issues specific to Linux.
I played on a private, self hosted server without battle eye, I have not tested the anticheat at all as I see no point in using one on a private server.

as usual, customized the controls. back grip buttons for enabling potato mode, hotbar on right trackpad, customized dpad
in multiplayer i had several occurences of the game just freezing
character creator crashes the game. just quickly press next to get through it
Oh boy, i would never have thought this would run as well as it does.
performance optimization: set everything, i repeat, EVERYTHING to the lowest possible setting. add some console commands to the back grips for even more fps. templates for this can be found on community layouts.
Overall, it runs at between 30 and 40 fps with these modifications. Not bad.
multiplayer: i was able to log into a player-hosted server (albeit without battleye), entering the password was the most tedious part of this, as the password is invisible and you cannot see if you typed in the right thing with the touchpad.
singleplayer: runs fine without significant issues

Attempting to customize your character locks/crashs the game. Just quickly push create to get into the game.

Works perfectly fine, multiplayer and singleplayer has no issues and ran how it did with Windows.
DLSS RTX options aren't available.
Had problems when launching with Proton Experimental (VRAM exhaustion on 8GB NVIDIA card), but works great with GE.
Had problems when launching with Proton Experimental (VRAM exhaustion on 8GB NVIDIA card), but works great with GE.

-high -maxMem=95536 -malloc=system -force-feature-level-11-0 -cpuCount=10 -exThreads=16 -force-d3d11-no-singlethreaded +fps_max 0 -high -nojoy -dxlevel 95 -forcenovsync +exec autoexec
The game works well on the SteamDeck, it fells like it runs around 30–40 FPS and doesn't feel too bad to play. I would use r.volumetriccloud 0 in the console for better FPS. If you experience some issues with launching the game (like it crashes when you make a world), just verify the game! I would recommend!

Runs better than native, using GE-Proton8-25 Framerate, stability and smoothness is better than on Windows 10 using the same hardware.

Launch settings of -dx11 is pretty much mandatory in order to play; at least on Linux Mint. Expect many issues still at games current state.
-dx11
I have winetricks and protontricks installed as a requirement for some other games, and may affect why I was able to run this title.
This is likely due to issues relating to resource hogging and FPS loss of the graphics and so not directly related to audio issues.
- Map's 3 obelisks are missing (only their colored glow beam visible). -Flickering rock objects where they may appear or disappear (only visually) depending on the angle they're viewed from.
- Volumetric clouds caused significant FPS loss and had to be turned off in order to be playable
- Very low FPS despite the hardware running the game on lowest settings.
Game would completely freeze during the Character Creation screen, logs show something to do with game thread waiting for render thread:
LowLevelFatalError [File:E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1274] GameThread timed out waiting for RenderThread after 120.00 secs
CL: 450657 0x000000007b00cdb7 kernelbase.dll!UnknownFunction [] 0x0000000143ed3fa7 ArkAscended.exe!UnknownFunction [] 0x0000000143e81ea0 ArkAscended.exe!UnknownFunction [] 0x00000001446bad76 ArkAscended.exe!UnknownFunction [] 0x00000001446baf00 ArkAscended.exe!UnknownFunction [] 0x0000000140e59609 ArkAscended.exe!UnknownFunction [] 0x0000000140e4677c ArkAscended.exe!UnknownFunction [] 0x0000000140e5c6ea ArkAscended.exe!UnknownFunction [] 0x0000000140e5d158 ArkAscended.exe!UnknownFunction [] 0x0000000140e5d22b ArkAscended.exe!UnknownFunction [] 0x00000001471e06ea ArkAscended.exe!UnknownFunction [] 0x000000007b6146ed kernel32.dll!UnknownFunction []
Hadn't played enough to determine this fully, but there has been many crashes prior to using -dx11 launch options, so I'd consider these frequent.
Technically playable with enough tinkering to settings like r.VolumetricCloud 0
and foliage.MaxTrianglesToRender 300000
to launch within the in-game console. Which must first be enabled in the Advanced settings, the key is tilde (`) by default.
There are many issues relating to objects and effects not being rendered and/or frequently disappearing visually, as well as strong FPS drops even with these tweaks.

Game runs great, feels fine and looks surprisingly good despite having to run on the lower graphics settings. I would highly recommend it.
I did lower the graphics settings to low and set the texture size pretty small, but other then that it worked perfectly out of the box. I got to about 30 FPS more or less stable which was more then plenty, put me at one of the higher framerates on the server...

If the game crashes, you will lose progress. You need to remember to save often. Thats just a common issue right now.
It crashes no more than on PC.
This game is suprisingly more optimized than ASE. even if just a little. Before you try launching into a sigle plaer or server, make sure you change your setting in the main menue. Otherwise, you will hard crash every time to try to load a game. Low settings. (It dost look bad at all on the deeck) Make sure you turn off FOG and CLOUDS. (Consol Commands) I play on my PC as well, so I created a way to sync saves between systems. (Syncthing, resilliosync, or what ever you like can make this possible)
I get around 25-35 FPS on my steam deck. Witch is playable for me. I only got it working once I ran it on GE-Proton8-21 and up. But Im sure there are others that work.

Crash upon launch
Tried all of the proton versions recommended by others here, but always crashes on launch, with this error:
LowLevelFatalError [File:E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 681]
FShaderMapResource_InlineCode::InitRHI got platform PCD3D_SM6 but it is not compatible with PCD3D_SM5"

Игра работает в 30-40fps нужно! 1)все настройки графики минимум 2)в консоли игры прописать команды: r.volumetriccloud 0 r.volumetricfog 0 grass.enable 0 r.nanite.maxpixelsperedge 4 3)понизить разрешение и включить fsr на 3 Удачной игры;)

Cannot load multiplayer servers
Singleplayer launches fine, but any Unofficial server i attempt to connect to hangs on a loading screen forever. Have tried other Proton versions including GE. Will update this if it ever works, but as it is the main feature of the game does not work.

the volumetric clouds are kinda wack with artifacts
crashes constantly on non dedicated
make sure to install proton battle eye runtime in steam tools to play on offical servers

I was able to boot and change settings. After that I tried to start a Single Player game. Once the character creation page loads it freezes.
Have tried the default Proton 8.x, Proton Experimental, and GE 8-21. The same behaviour happens on all of them. On GE and experimental the creation screen takes maybe 20-30s to crash.
I also tried both the "Play" and "Play without BattleEye" options and neither made it past character creation.

DXVK_ASYNC=1 WINE_FULLSCREEN_FSR=1 PROTON_ENABLE_NGX_UPDATER=1 VKD3D_CONFIG=dxr,dxr11,force_static_cbv PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 mangohud gamemoderun %command%
1080p 5-10 fps at lowest settings. On Windows I get 25-35 fps
PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command%

Overall game is running ok'ish, but this is an ARK - do not forget initial trash optimization
DXVK_FILTER_DEVICE_NAME="NVIDIA" mangohud %command%
Flickering Rocks on the beach
My main GPU is an iGPU from Ryzen 7950x, so I need to offload the game to dGPU (NVIDIA 4080) with the launch options.