


Works flawlessly OOTB. No thinkering needed. I use GE because it's my default.
Worked flawlessely out of the box.

Resizing the Window is very buggy
Very long lag spike on closing the game window
Alternative rendering option seems to run better

Had to force Proton 7 to get an error message which I searched and some guy already solved it by adding the launch option
PROTON_USE_WINED3D11=1 %command%
Just added "PROTON_USE_WINED3D11=1 %command%" to the launch options.
Every time the game autosaves (happens often) the game stops for a second.

Alt tab glitches the game and when starting the game goes in windowed (Only the game and no name or resizing way)

Text is quite small but relatively readable
Runs great and can be backgrounded and run fine too. Saves sync between PC and Deck automatically.
Controls are not the most comfortable with heavy mouse usage but manageable for most things.
Increase font size; Alternative font has better legibility
Default controller layout works (Keyboard with Mouse), but community layout is better with radial menu on left trackpad.
changed text size
Works out of the box on default Proton config
Using Meta+Shift+Arrow to move the application to another monitor before the game has fully loaded causes it to render with the wrong resolution. The game menus cannot be navigated properly as a result, and the application must be closed using external methods.
When in unique leaves menu there are temporary frame drops
I have to click the new window quickly or else it minimizes whenever selected
PROTON_USE_WINED3D=1 %command%
Regarding thinker report - it depends on the system I guess. I always need launch option PROTON_USE_WINED3D=1 %command%, maybe others don't. It's not a problem either way.

Runs fine now!
Sometimes the game forgets whether it's fullscreen or windowed and the cursor position gets confused. Fortunately, toggling fullscreen fixes this
The frequent crashes mentioned in my old report have been fixed :)
Good enough
Window resizing is a bit wonky
Crashes after 1-3 hours
Being an idle/clicker game the occasional crashes don''t really bother that much
there is a memory leak which causes the game to crash after roughly 1 hour this can be delayed by increasing file descriptors or disabling esync with "PROTON_NO_ESYNC %command%" worked for me
sometimes after extended periods of playing the game can have trouble launching again a reboot should fix it
The crashing makes it a poor experience
Crashed every 2 hours, which is really frequent for an idle game
During the first hours, the crashes aren't too annoying but as the game starts to take longer to progress it becomes unbearable
Works exactly how I expected - no problems experienced on my end so far

Crashes after a few seconds
I didn't time how many seconds, but it still crashes after a few seconds

Frequently crashes, otherwise runs fine
Mouse and keyboard controls became trapped while game was in fullscreen mode; I had to make the game windowed in order to type into other applications.
Game crashing after 1-2 hours of idling, or even sooner if minimized. Very frustrating
Minor fullscreen issue, but works nonetheless
Mouse was completely stuck in fullscreen but windowing it, Alt-Tabing, and just auto resizing it to fill the screen allowed mouse mobility
Consistent crashes in an idle game caused by extended periods of idle time is a deal breaker. Casual players may not notice any issues.
Game window turns black when losing focus and will not turn back unless the active workspace is switched away from and then back to. Tested on bspwm
Cursor bounds are offset/incorrect in windowed mode
Game crashes after an hour or so depending on the maximum number of file descriptors (nofile) configured in /etc/security/limits.conf
There appears to be a resource leak which causes many file descriptors to be opened over time but never closed. Linux kills the process when this count exceeds the configured limit. The limit can be increased, but this only delays an inevitable crash.
The rate of newly opened descriptors is linear. I've not determined what exactly is being opened.

6.10-GE-1 GloriousEggroll
Getting your cursor in and out of the game window is finicky, but do-able
works perfectly even after 2.0 update
works flawlessy
works well out of the box
After some time idling the game, more than an hour or so, will crash.
At first I was using 4.13, I believe, but had to change to 5.13 after buying a supporter pack for the game. It was working fine before hand on 4.13, but achievements weren't working. After buying the pack, I wasn't able to claim the pack in game. It was saying 'Enable Steam Overlay' even though it was enabled and working ingame. Using 5.13 works with achievements and I was able to claim the supporter pack.
No issues in 150+ hours. Worked out of the box.
Works out of the box
I have not gotten the achievements on steam but I have received them in the game's achievement system.

Window opened but stuck on white screen
Attempted with both Proton Experimental and Proton 5.13-4. Same Result

Just simply works
Cant really play when split screening