


Important to note, the game uses video files to load the cutscenes, without GE-Proton and on Proton Experiemental these cutscenes would not load and the game would softlock after leaving the first area to the world map.

No problems here. Runs flawlessly.
Worked out of the box without a hitch
no problems at all. working ootb
The shaders take a while to load, but they take the same time on Windows, so what can you do.

I had to force the use of proton 8. With newer versions there was an error directly at startup
I could play crossplay with a friend on the Playstation.

Running great on medium settings with FPS limit to 45. Some dips in FPS in crowded area or during intense fighting.
TDP limit to 12
No issues

Играбельно, но есть нюанс
Имеются просадки в производительности, по сравнению с виндой на моем железе
Я не использовал никакие ухищрения и прошел игру от начала и до конца "из коробки". Помимо просадок в производительности на любых настройках графики, ничего другого из проблем не заметил. Прошел на геймпаде, он корректно распознался и работал без нареканий.

-dx11
runs perfectly under proton experimental and version 9.0.I tried both dx11 and dx12,with dx12,AMD's FSR works perfectly
Ran perfect, no issues at all

Works out of the box
No tinkering needed, just install and press play. I'd advise fine tuning the advanced graphical settings like volumetric fog and draw distance if you're a high refresh rate gamer too.
Some Network / Connection Problems, but this is probably unrelated to Proton / Linux

Graphics preset medium, refresh rate 50
Possibly small for some
Can only do 1280x800 (unless modified in steam)
No problems noticed.
idk what to put here so ahhhhhhhhh

Works great!
Played through the game completely with a friend.

Quiet compared to other games, despite being set to 100% in game by default.
Mouse appear tiny (har har) on first launch (as in really rally small), clicking away (into another application) and then back, resolved the issue.

mangohud gamemoderun %command%
It works without any tinkering! There is some occasional stutter but that happens on windows too.
PS: I am using mangohud to monitor and cap my fps to 144 and it runs flawlessly

HDR works on steam deck OLED. Be sure to calibrate the bightness/display in the config menu.
Works fine
gamemoderun %command% -dx12
Works perfectly out of the box

Game defaults to medium settings and plays great on 40 fps locked. For more fps or better battery life you might want to lower settings, but it's a great experience nonetheless.

Finished game without issues
Opening the menu a lot can degrade performance. Fixed by restarting game

This audio bug exists in Windows as well. Game voice lines do not play when samplerate is set to anything besides 44100/24bit or 48000/24bit
WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=1 PROTON_NO_ESYNC=1 DXVK_ASYNC=1 voiceLD_PRELOAD= __GL_THREADED_OPTIMIZATIONS=1 gamemoderun %command% -nosplash -nostartupmovies
change sound=alsa in protontricks (may not be needed, mileage may vary), edit /etc/pipewire/pipewire.conf
:
## Properties for the DSP configuration.
default.clock.rate = 48000
default.clock.allowed-rates = [ 44100, 48000 ]
resample-method = soxr-vhq
resample.quality = 24
If you do not have this file, create it using /usr/share/pipewire/pipewire.conf
as a template.
All voice line dialogue is missing. Use fixes to pipewire.conf
and potentially change audio driver to ALSA in protontricks.
Note: These settings change your audio preferences system wide, and may create unseen issues elsewhere with other applications audio.
Research:
Unsure what samplerate is by default on my system - its unreported anywhere through any GUI and in various CLI applications. Bitrate settings in pipewire.conf are NOT there by default, and were removed at some point in pipewire's lifetime. These settings should be able to be swapped easily through a GUI for ease of use. Linux elitists cause issues like this, and gatekeep solutions simply because they do not believe it's worth the time to do so.

gamemoderun %command% -dx11
Proton got stuck during first launch (issue 6912). The game only started after killing a hanging DXSetup.exe process.
Only worked once without launch options. On subsequent starts the game hung on the loading screen. After switching to DX11 everything worked fine.
Textures are blurry for 10-20 seconds after entering a new area.
Worked flawlessly, no bugs or issues!

gamemoderun WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=1 PROTON_NO_ESYNC=1 DXVK_ASYNC=1 %command% -dx12
fsr is not necesssary, i just added it before launching due to my expirience with bl3
Works prety well. Only minor issues
Crashing sometimes when travelling to a new area.
People I invited into my party sometimes had connection issues. This doesn't happen with any other games, thus I think it's unlikely that my internet connection is at fault here.
mangohud gamemoderun %command%
Two cases where I did Alt-tabbing, the game crashed.
RAM usage is pretty high, even playing on low settings, usually RAM reaches 12-14GB.
Some small interface bugs, where the game indicates a key to be clicked, which doesn't necessarily have an action to perform.
If your hardware attends the specifications of the game, just install and play.
Occasionally will crash on a loading screen.
Ran perfectly fine with my M$ comrades
Just worked

gamemoderun %command%
Like Borderlands 3 this game has problems when a strict NAT is used by the ISP. We had to use a VPN to connect to each other. This is not related to linux.
The game gains performance with PCI-E Resizeable Bars (AMD-SAM) enabled.