
DrDickGind
Published
WINEDLLOVERRIDES="dwrite=n,b" game-dummy.sh %command%
corefonts
Online play via Content Manager
Runs gret on latest Content Manager with CSP 0.1.80-preview346 and SOL 2.2.9. Instalation via Proton-GE-8-13 takes quite long cause of dotnet stuff.
If you do not have access to preview version, you have to stick with with CSP 0.1.78
NO_GAMESCOPE=0 game-dummy.sh %command%
Worst artefacting happened in Replay mode switching cameras
Using a G27 forcefeed back is working. The performance is accaptable with small dips here and there. Could not try online mode
Runs again with proton experimental. Had no luck with older proton versions after latest update
eval $(echo "%command%" | sed 's/Chivalry2Launcher.exe/TBL\/Binaries\/Win64\/Chivalry2-Win64-Shipping.exe/')
Game crashes often when running benchmark. loading missions and in mission on cutscenes. Disabling esync, fsync d3d11 and enabling Large Address Aware fixes theese issues. I ended up with the following startoptions: "PROTON_USE_D9VK=0 PROTON_NO_D3D11=1 PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command% -notriplebuffer -refresh 60"
gamemoderun ENABLE_VKBASALT=1 MANGOHUD=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command% -window -fullwindow -lockmouse -nomovies
/SteamLibrary/steamapps/compatdata/231430/pfx/drive_c/users/steamuser/My Documents/My Games/Company of Heroes 2/configuration_system.lua
[53] =
{
setting = "soundvoices",
value = 16,
valueType = 2,
},
To fix sound looping
looping
black window when going back ingame without borderless window
looping, see my post below, and set the file to readonly so it wont be overwritten
blackscreen when going back ingame, fixed with commands on my post below. Wish i could edit a report...
Proton 4.2.9 is the only one working for me, may u update dxvk to newest version
How to get it running:
- protontricks 110800 -q dotnet35sp1
- cd $HOME/.steam/steam/steamapps/common/L.A.Noire
- protontricks -c '3rd/DXSETUP.exe /silent' 110800
- protontricks 110800 -q win10
- Options -> Renderer -> Directx 11
To get 60fps on linux, you can follow theese instructions: to github.com I've wrote a script, with applys the 60fps hack when the game launches:
until pids=$(pgrep LANoire.exe)
do
sleep 1
done
sleep 10
echo "your-passwd" | sudo -S gdb -p $(pgrep LANoire.exe) -ex "set {float}0x11576ef8 = 119.88"
0x11576ef8 needs to be replaced with your own value (see link to github)
To launch the script with the game, put the following into steams startoptions:
/path/to/your/script.sh & %command%
my start options: PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 ENABLE_VKBASALT=1 MANGOHUD=0 gamescope -f -w 1920 -h 1080 -- gamemoderun PULSE_LATENCY_MSEC=60 MANGOHUD=1 taskset --cpu-list 0-7 %command%
stutturs with more than 8 cpu cores
proton experimental
Memory leak after about an hour of gameplay
Memoryleak results in unresponsivness
To prevent memory leak from occuring you have to switch to a new online lobby via pause-menu -> Online -> FreeRoam or Camp when stuttering occures
add xinput1_3 and xinput9_1_0 to dll overrides
fixed with dumpxinputemu: https://github.com/kozec/dumbxinputemu
If you use d9vk the game crashes on any gamepad/controller input. With kb/mouse it plays well and runs great with d9vk. Anyone knows a fix for this?