
ParasiteDelta
Published
Overblown visual effects, particularly the motion blur. The launcher buttons have the white text bug, but hovering over them makes the textures pop back into existence.
Cutscenes are choppy to the point of futility; just skip them to get into the game. There is a lesser-mentioned issue: hitching and process lag. Basically, you go to interact with an enemy (takedown), but the process temporarily hitches or lags so that the enemy notices you, gets out of the takedown window, AND triggers the alarm, and all of this happens simultaneously in a brief moment of what visually looks like a pause or stutter.
As mentioned, there's a bug where the game will just freeze for a moment and process multiple things in under a second. After not even being able to stealth the prologue because of this happening in room 2 (which is the easiest part of the entire game), I personally cannot recommend playing it. Unless using a different Proton revision fixes this, you will constantly be struggling against this game for your entire playthrough.
Proton revision: Experimental
Perfectly playable, might have to drop quality or use additional tweaks.
Minor issue: lower audio volume than what I remember. Aside from that, perfect.
Unknown; framerate dropped once I got in-game with a little bit of slowdown. I vaguely remember having similar issues on Windows, so it could be something else. Otherwise, seems like minor to moderate performance drop due to bloated translation/runtime.
Aside from the aforementioned issues, this runs brilliantly. The UI, the sound, the gameplay, the menu, the loadtimes; it's all fine. One or two tweaks, and this will run with native quality.
While it launches, it seems to be touch-and-go for now.
In-game effects and micro-loads appear to not be cached and drop the framerate to 15-20 FPS along with some lag or stutter once you add movement into the equation.
Plenty of people say that this game just doesn't work. Plenty of people say that this game does work just fine, right out of the box even. I say that it crashed immediately after the unsupported GPU notice until I set my Proton version to 6.3-5, at which point the game runs fine until it encounters any form of load point or effect. Once it does, the framerate tanks to 15-20 FPS and even introduces lag or stutter when combined with movement until the effect or load finishes. Sadly, this is bad enough and constant to the point of making me recommend not playing it unless you're willing to experiment.
Plays with almost native quality
The fullscreen is a little slow, and there are instances of slight slowdown or stutter, but never anything significant enough to cause gameplay issues. Perfectly playable.
Proton version: 5.13-6
Translation layer issues; skipped frames, BUT it actually fixed a few native bugs, like not properly disabling motion blur when you toggle it in the menu.
Translation layer issues; performs and plays, but has issues maintaining full framerate with effects load and fullscreen.
Assuming that you want to run this game via Proton and not via the native Linux version, it could actually be playable with some additional performance tweaks. Controls register, save games load, and running it via Proton actually fixed a couple native bugs (most notably, disabling motion blur in the menu actually works now). The only negative is the performance currently. BE SURE TO ACTUALLY SET IT TO PROTON IN THE SETTINGS! Otherwise, by default, you will play the Linux version.
BONUS: DIRDE NATIVE REVIEW! Aside from a couple lengthy load times, this game runs just as well or better than the native Windows version. Functionally identical or superior, with certain bugs being fixed, all with seemingly full compatibility for Windows-based mods and tweaks.
I don't know what the guy's problem is down in the thread, but this is perfectly fine via the native Linux release and playable on Proton, maybe even better with common tweaks.
Works great, depending on your setup (apparently)
The audio seemed a little quiet compared to system audio, but all of the audio sliders were at default values (100%, 50% of the slider range), so that's easily fixed.
Some users report load errors or sound issues, but I've had none so far. In some parts of the game, I even load faster and get noticeably smoother gameplay than on Windows. Would definitely recommend.
A couple tweaks could make this perfect.
Some auditory gaps or clipping, seems to be centered around loads or graphical load.
To date, the only real issue with playing this game is the effects buffer for gameplay. It will stutter or freeze for a second because of the fact that it's trying to cache everything. The game does smooth out, but I know a couple hardcore DMC fans who might get annoyed by it. Aside from that, though, the game runs fine.
Proton revision: Experimental (3-18-21)
At points, better than native.
Aside from the transparent texture bug for the main character, which mainly has to do with Vulkan and shadows(?), the game runs perfectly. Performance could not be better, as I cut through enemies at a solid 300+ FPS at 1440p with everything maxed.
Not much more could be said, I'll have to try out modding later, but it works perfectly.
Proton version: 6.3-1
Perfectly playable, now for dev-based polishing and refinement.
Minor; had to move window to primary display, thank god for tiling hotkeys.
For some reason, feels like there's this ever-so-slight input lag compared to Windows. Then again, this game is still pretty laggy and still has issues with enemy hit registration and lag, so it doesn't make that much of a difference.
Runs well, surprised with how far along Proton has come in just a year. At this rate, most games will be playable or native within another year, if they're not already.
If the GTFO window pops up on a different panel (multi-panel setups), just use your DE's tiling hotkeys to push it over. Using POS with Cinnamon, that's just Super+Shift+Arrow when it's fullscreen. Have fun!
Tested with current patch as of 06/14/19 and Proton 4.2-7. While you could play this casually, if you are at all serious or into the hardcore bit of the game, this is unplayable. Inconsistent framerate, micro-stutters, frame drops, hitching, delayed reactions, and atrocious loading for anyone who does not have an SSD. I'll update later after trying a few things, but for now, this is good only for those who want something to play for 30 minutes or an hour on a casual level. Playing it any other way is untenable with its current performance.
After testing, it really does work with ESync disabled. You can do this with this string in the Launch Options: "PROTON_NO_ESYNC=1 %command%" Looking through the reports, the main issues come from people who use Integrated Graphics/iGPU's, including mobile GPU's. It could also be the fact that it's Intel, since they don't have specific drivers for Linux AFAIK. If you're having freezing or pausing on AMD, disable Engine Multithreading and it will fix it. That's an issue with the game itself, though, not the emulation.
Point is, yes, it works, and you can thank Intel/iGPU's if you're having issues since they have shoddy drivers.
4.2-7 UPDATE: Runs, but lost performance from 4.2-6; memory leaks are now much more commonplace, with stuttering now a common issue after moderate to long amounts of gameplay. It's fixed by restarting the game client. After further testing, you are most likely to run into issues if you are running integrated graphics, an iGPU, or a mobile GPU. Otherwise, it's playable.
Current Launch Options string for gameplay: "PROTON_NO_ESYNC=1 %command% --nologo --waitforpreload --gc 2"
Just got done reaching lvl 40 on a Scion, with the new PoE update (3.7.1) that fixed the crashing surrounding Legion mobs, and the new Proton update (4.2-7), it runs perfectly. You don't even need Proton arguments anymore; you can run it out of the box. Most issues that you could face (load times, freezes, and other hiccups) are actual issues with the game itself, as tested on Win7 and Win10 (gag).
Point is, provided that they don't screw up something with the memory or further updates, Path of Exile has officially been completed outside of mobile GPU/GC incompatibility. You can play this with no tweaks and no emulation issues at all.
Perfectly fine, just install and play. Works like a charm.
...There's really nothing more to say.
Perfection. Really, what else did you expect?
There's really not much to say. It runs perfectly; no frame drops, no crashes, not an issue in sight. Then again, it would scream volumes of negativity towards Proton if it couldn't run this game.
Proton revision: Experimental
6.12-GE-1 GloriousEggroll
Installed WMP11 (WinMediaPl) to play cutscenes and fix lockup on cutscenes. WMP11 MUST be installed after doing initial run on Proton 5.0, the last non-containerized release. No idea why.
Greater aliasing, some hitching at load points.
As stated, the game will lock up if you do not install WMP11 via Protontricks, BUT you must specify, download, and launch via Proton 5.0 before attempting to install WMP11, or it will error out due to permissions, symlinks, etc.
Full process below:
Download the game as normal
Follow guide and install Maluc's patch using the link in the guide: https://steamcommunity.com/sharedfiles/filedetails/?id=773388188
Go to the Game Properties > Compatibility > select Proton 5.0, revision doesn't matter.
Hit Ok, run the game, then quit once the game starts.
Open a terminal, type in "protontricks 21690 -q wmp11", and let it run.
Watch some videos, whatever. If it gives you an install error with the WMP11 package and tells you to rename the downloaded file, go to the noted location and rename it to anything else. Use Ctrl+H to show hidden files and folders in your file browser if you can't see the dotfolders.
Run the same command and try again. It worked for me on the second try.
Once it's done, you can close it, change the Proton version to whatever you like, and you're done.
Broken (Pv6.3-1)
Would fullscreen to a test screen, then lock up on a black screen to the point of needing to be forcibly closed.
(Pv5.13-6) While playable, you get black screen cutscenes.
Black screen cutscenes.
The game plays at full framerate, has no input lag, and is generally about as native of an experience as you could get. You will get some slowdown or freeze with the first few effects, but that's more of a Vulkan limitation that will disappear over longer playtime. However, due to the lack of cutscenes, this still is a bit of a deal-breaker.
Literally perfect; plays just as well as native, with some situational improvements over native.
Really not much to say. It's a hidden gem of a game, plays at full frame rate or better. Go play it.
Proton revision: Experimental (3-18-21)
Borderline native performance, sometimes better than native.
This is almost perfect. Aside from maybe some shadow weirdness that I could only attribute to Vulkan (couldn't even really describe it, that's how minimal it feels), this plays as if it were native. Framerate, input, audio; all of it's just fine. It even plays better than native at points due to the lack of stutter (which, compared to Windows, is a godsend).
Proton revision: Experimental (set as global default in Steam)
Since I can't explicitly list my Proton version unless I pick the tweaks review (which is a logical oversight, since you can define the global default in Steam's main settings panel), I'm listing it here for all future reviews.
It works nearly-perfectly, but the biggest requirement is using D9VK (https://github.com/Joshua-Ashton/d9vk/releases). This allows Proton (Wine) to correctly render the lighting in this case. No other changes are needed. Here is how you install it: (1)-Download the latest release from the page above, under the Assets section for the latest post. (2)-Extract the archive in any given folder, or just your Downloads folder. Go into the newly-extracted folder and open a Terminal. (3)-Find your Steam install folder, then type this into the Terminal: "export WINEPREFIX=(Your Steam Folder)/steamapps/compatdata/254700/pfx/" followed by "./setup_dxvk.sh install" A Wine dialog box should pop up telling you that it's updating the configuration. If any popups ask you to install something, then hit Cancel to not install that component, as you should have what you need for the game already. After a minute or two, it should finish, and you are ready to play. Now, if you get an error after the script command that says something like "invalid wine-prefix", then the path that you entered is most likely incorrect. Double-check it, but note that you are required to enter the full path, including your Home folder. For example, my path was "/home//.steam/steam/steamapps/compatdata/..." That should resolve the issue.
Shout-out to the guy who reviewed RE4 a day or two ago for listing the trick, I just tried to clarify and expand.