
141 Badger
Published
It's a bit small, but I didn't have strain to read it. It would be better if it was bigger though.
Flawless. My 4-player co-op experience on Steam Deck with SteamOS was identical to my experience on my Windows 10 desktop.
Absolutely a dream on Deck! I highly recommend gyro controls since I can't do shooters with a controller without gyro.
Had to fix an audio glitch by renaming "OpenAL32.new" to "OpenAL32.dll"
Change "OpenAL32.new" to "OpenAL32.dll"
The noise problems make it unplayable until you fix it. Good thing it can be fixed!
I did not try multiplayer since the multiplayer for this game was already dead back when I played it on Windows, but the single player campaign ran flawlessly and I had zero problems.
I did not try multiplayer, but the single player campaign was absolutely flawless throughout beginning to end. Highly recommend gyro for any FPS game on Deck
So far so good on the campaign. I also tried docked, and it was over 40fps at up to 2560x1440!
I like to map my own controls. Apparently you can activate controller support with console commands, but I didn't do that.
I could not create an online account. According to google, it should be as simple as port forwarding but I don't know how to do that and what I tried didn't work. I'm guessing that everyone who's reported a good experience online has already had an online account, and was able to connect to that? Not sure why it won't work for me, but multiplayer always shows "offline"
Text was very difficult to read. I had to squint and look closely at the screen many times. Probably the hardest text to read of any game I've played on Deck so far, but still technically readable.
There were some cutscenes involving a tram that would drop the frame rate substantially while I had it locked to 40hz (something like 5-10fps), but once I unlocked the display to 60hz again, the performance improved (like 30-40fps). I recommend running it at 60hz and just dealing with a short battery life with this beautiful game.
There are some places where performance suffers, but it's manageable if you don't try to lock the screen to 40hz
Changed MANY controls. I did not care for the default layout. I used the left touch pad as a radial menu with 1-0 on it, and that helped for the quick menu items.
Later in the game the center menu gets wider than the screen. You can adjust the UI size to fit, but then the text is a bit small. Highly recommend playing docked instead of handheld, although other than controls and this mentioned issue the experience is basically identical.
If you play it in Desktop mode on a docked monitor, I saw a horizontal line that was out of sync with the rest of the screen. Like V sync wasn't working or something. It wasn't a big deal, just a little distracting. To get around it, play in gaming mode even while docked and set the resolution before you enter the game.
The experience was excellent and I started from scratch and completed a rocket three separate times on Deck, once with a friend all the way through and he was using Windows 7
Flawless! Hooked up two X-box controllers via bluetooth for player 2 and 3. Did not have another controller for player 4. I used an external display.
Not only does it run flawlessly on Deck, but it runs at a stable 60fps at native 4K! It is the only game I've been able to run so well on 4K, and the vector graphics look amazing at such high resolution!
Minor stuttering
The floor disappeared from underneath me and I fell to my death. My brother (playing co-op online with a Windows machine) did not have the problem, and survived despite standing on the same platform.
We had to try to start the online game multiple times at first, but I think it was because I was running Discord in the background with a webcam attached to my Steam Deck uploading simultaneously. I was the host, and as soon as I stopped streaming my video we stopped having problems.
I did not go through the whole game in multiplayer. I didn't have someone locally to play with. I was using remote play together with a second Steam Deck also in SteamOS just for testing purposes.
Overall, a good experience. It even runs well with a Steam Deck docked in 4K, depending on the level complexity.
One late-game bug prevented me from finishing the whole campaign on Deck. Playing through that scene on Windows and finished on Deck
I modified the button layout to be the same as call of duty button layout. I changed the X button so that a short press would reload and a long press would triggered the use command. I also cahnged the sprint button to be toggle on and off rather than hold. I set the back grip buttons to be lean left and right, and that felt very intuitive.
Not sure if cloud saves are supported by this game, but it did not load my game I had started from years back.
There was a game breaking bug where my commander would not initiate the next event, causing a hault of the campaign. I played through that scene on Windows and was able to continue and finish the game on Deck after that scene. (I had to manually transfer the save file with a USB stick)
Overall very good and very fun, but for some reason I was stuck at the one scene, and that was very frustrating. I've read online that others have had similar problems, so it might not be a Deck thing, but switching to Windows fixed it for me.
I was surprised that a game with such simple graphics would have slight frame drops in one section. It only dropped to about 30fps during a first person view cutscene, but the rest of the game ran smoothly at 60fps. I suspect that since the graphics are so simple, the did not optimize very well.
Really good experience on Deck. In fact, with the pixelated style, I feel like it's better on a small screen like this than it would be on a large desktop display.