
Skote
Published
black screen at gameplay on defaults
Only happens if you set the graphics to ultra. Goes from a steady 60fps at very high way down to 8/9fps on ultra
When I closed the game my steam deck crashed
The game is set to 30fps in the in game settings by default. Disable that and controll it with the steam settings. Also 40 fps seems to be around 16W most of the time with smooth gameplay. 45FPS is more like 22W
DXVK_ASYNC=1
I'm disappointed because some people on PC were describing it like there was hope. They released an update moving to Epic cloud EAC which is one of the means of supporting Linux/proton but it didn't work for me.
By default game ran with ultra settings which is unplayable, high is ok, med is better. The framerate goes up a little by going down to low but it's not worth it, you're still thermal throttling the CPU either way
Froze on me while just driving around
There's clunkiness for sure, I'm worried about how common that freezing and crashing would come up but otherwise it's certainly playable
The game almost lags but it seems to be some kind of optimization problem. If you set a manual GPU clock around 1GHz it runs buttery smooth at 60fps with the default settings (very low)
Freezing but that's effectively a crash, music keeps playing.
One of the times the game froze was online. Online itself seemed to work great though, I don't think it was related.
The game is great on deck. It can run on high settings when plugged in with a manual clock around 1300MHz. That should keep you around the 60fps mark with some dips into the 40s. You will see it thermal throttle with these settings and it seems it can't do it on battery. Runs great though.
It's weird I can tell higher settings are having thermal issues but on lower settings I don't know why it needs the manual GPU clock. It pulses the GPU clock down to 500MHz trying to optimize it but that causes this chugging in game where your frame times are spiking and then smooth and then spiking again. I suspect it's the separate update loops for the game, it has a simulation time and a frame time and you can see these while benchmarking. The simulation time sits up at a high 120fps while the frame time can chug down into the 30s, the CPU is clearly doing more work than it needs to and I think the deck is pulling power back from the GPU to give power and thermal room to the CPU... It's really weird and as a dev I'd be very interested to see exactly what's going wrong...
This would be a really good game for a steam deck dev to investigate because of the way it can push the deck thermally and performance wise while the deck clearly has the hardware to run really high settings.
They must have released an update that broke it. Doesn't even get past opening credits anymore.
Tried experimental. Seems it's just completely broken.
Game broke today
DXVK_CONFIG="d3d11.maxFeatureLevel = 12_0" %command% --use-d3d11
Worked well before, can't get it to launch anymore. Gets past anti-cheat, launches the game window and then crashes a second later without moving away from the black screen or showing the frame counter.
30fps, by default it was drawing ~26-27W. Frame limiting dropped to ~17W.
Power hungry as hell though. Not the prettiest on steam deck. By default it's clearly running down resolution. Changing settings makes this better but you're running minimum settings to get good frames and full resolution.
I had to switch the player 1 settings from keyboard to controller to be able to play
Then on all the graphical settings they don't hurt your power consumption. Make sure you set the controller as player 1's input. Menus want mouse input
Settings had to be set to use controller rather than originated for first player in game
You wouldn't notice it isn't native. Runs great, battery life is great
Frame rate was abysmal
CPU was spinning really hard, no idea why
Power draw is around 22-24W on all graphics presets. Dropping framerate to 30 brings draw down to about 16W but it makes the game more clunky than an even 30fps should so it's not a good experience at 30. Seems power draw will just be high for a good experience.
The settings menu and launch window required mouse input
None of the issues will stop me from playing it
Had connection issues in the middle but I think my network dropped out for a second
Lightweight game, low power consumption, smooth experience. Good gameplay.
Connected to dedicated server, works great
Connecting to cross play enabled dedicated servers from the deck doesn't work if you launch it normally for some reason. A work around is to add the valheim_x86 binary as a non steam game and launch that. Works fine like that