


Great game if you can ignore the physics engine being a constant battle and the various bugs within the game.
Helldivers 2's engine is a bugged mess, probably caused the poor performance. Only occurs on the drop screen as of the time of this report.
Good game, runs well(until the devs break something themselves), no issues I have found other than AH being not the smartest devs.
Alt-tab back into game sometimes failed, needed to alt-tab several times before successful. Some display setting issues, options to choose display the game was on would not often save.

PULSE_LATENCY_MSEC=50 gamemoderun %command%
There are some crackling problems. "PULSE_LATENCY_MSEC=50" is a decent enough fix alone, but high CPU loads cause crackling again. "gamemoderun %command%" optimizes CPU load just enough to where crackling is a minimum.
There is a one pixel wide border around the window in borderless fullscreen, exclusive fullscreen does not have this issue. Alt-Tabbing still works just fine in exclusive fullscreen.
The game itself ultimately runs just fine on linux, in fact it seems to run better than on windows. Only problems experienced where minor and fixable with launch commands.
DXVK_HDR=1 ENABLE_HDR_WSI=1 gamemoderun gamescope -f -b -w 3440 -h 1440 --hdr-enabled -- %command% -force-vulkan --USEALLAVAILABLECORES
Widouth gamescope there is a visible border.
-USEALLAVAILABLECORES
Audio cuts out from time to time. This doesn't happen 99% of the time
-USEALLAVAILABLECORES %command%
On some mission audio cuts out every now and then, but it doesn't happen 99% of the time.

mangohud gamemoderun -WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=0 %command%
Fenster ohne Rand Modus hat einen 1 Pixel weißen Rand
FPS sind mit X11 etwas höher(5%) aber mit Wayland fühlt es sich dennoch flüssiger an. Mit X11 kam es mir vor, als hätte ich Mikroruckler, wie man es aus Crossfire oder SLI Zeiten kennt. Am besten selbst testen was einem mehr zusagt.

Game occasionally crashed when minimizing while fullscreen and re-opening, white border around borderless but can be fixed by setting to fullscreen entirely.
I actually tended to get 20-40 more FPS then my windows install.

--use-d3d11
Grenades and SEAF artillery shells are missing important textures by default. Esplecially for the artillery shells as the tips are colour coded by what they are. However this is fixed by adding --use-d3d11 to launch options.
Adding --use-d3d11 also seems to have given a slight FPS boost, however at the expense of terrain models updating as I run past.

PROTON_ENABLE_WAYLAND=1 LD_PRELOAD="" mangohud game-performance %command% --use-d3d11 -USEALLAVAILABLECORES
Game runs well, though depending on your hardware it may have problems fully utilizing your GPU because of problems with the game's optimization. Fully utilizes GPU in lobby (uncapped FPS) although selecting missions on the map and playing in them caused GPU usage to hover around 60-70% usage for me. Replicated on multiple CachyOS distros and Windows 10, which is why I'm speculating this as a problem with the game itself.

WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER=1 %command%
there was a pixel sized line windowed around my screen
fps counter said my fps was 143 but it felt slow (until i changed proton versions)
Fonctionne parfaitement

--use-d3d11
If i ALT+TAB outta game - it crashes.
FPS is even bigger than on WIN11, about 1.5 times more.

SteamDeck=1 scb -- %command%
I used scopebuddy (scb) in my launch options to enable gamescope and HDR/VRR. The gamescope equivalent launch options are: gamescope -W 3440 -H 1440 -f --hdr-enabled -e --force-grab-cursor --adaptive-sync -- %command%

Works as expected.
This is a steam problem. The PulseAudio doesn't work, but switching to PipeWire fixes everything.
There is like an one-pixel white border after fullscreen, which is slightly annoying.
Crashes only after mission

gamemoderun mangohud gamescope -w 2560 -h 1440 -f --sharpness 0.6 --force-grab-cursor -- %command%
gamemoderun → Enables GameMode (performance optimizations)
mangohud → Enables MangoHud (performance overlay)
gamescope → Runs the game in a nested Wayland session
-w 2560 → Sets width to 2560 (upscales from 1080p to 1440p)
-h 1440 → Sets height to 1440 (upscales from 1080p to 1440p)
-f → Enables fullscreen
--sharpness 0.6 → Applies 0.6 sharpness to scaling
--force-grab-cursor → Forces the game to grab the mouse cursor
-- %command% → Executes the game with these options
prime-run %command%
occasionally the game would crash after a mission (not common)

yes, if the command dont work then user can just click in the escape menu in each match, it fixes the issue and user have to ignore border.
mangohud WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER=1 %command%
The game was running in windowed mode by default with a 1 pixel border around the screen and when i tried to fullscreen it becomes smaller and not get into fullscreen, After Using ( WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER=1 %command% ) Command in launch option fixed my problem.
Because of Game was running windowed mode my mouse cursor was not locked and moving to my other monitor.
Just use this command ( mangohud WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER=1 %command% ) to fix the full screen issue, if this doesnt work then user can try the escape menu clicking to lock the cursor in each match.

The Game for me works without issue. The only thing that happened so far (after around 15h playtime) is that sometime the game crashes after alt + tab out of the game, this only happened twice so far.

borderless window has white border windowed and borderless window modes let mouse escape to another monitor during quick mouse movements

i solved my problems with the crashes by putting "--use-d3d11" in my launch option for Helldivers 2 inside Steam
--use-d3d11
i am not sure if there was the DX12 problem all the time, or if Xorg (X11 installtion) solved it also. Wayland is standard for Fedora and Bazzite OS. in general i have had a feeling that the "new" BRTFS (file system) has been some what wonkey with large games, so i have installed Helldivers 2 and Kingdom Come Deliverence 2 on a ext4 File system mounted on /mnt/Storage but i am not sure if that did anything good or not. But KCD2 has always worked without any issues. you "can" use the launch command "VKD3D_CONFIG=dxr11 %command%" But that is still DX12 emulating as DX11. if you use "--use-d3d11" then you really use DX11 and nothing else.

No issues whatsoever

Windowed Borderless has an annoying white border that can be fixed by switching to Windowed mode and adding a keybind to the "Toggle fullscreen state" keyboard shortcut.
alt tabbing while in fullscreen mode can put the game in a blackscreen and prevent you from tabbing back in.

MANGOHUD=1 MANGOHUD_CONFIG="fps_limit=150,offset_x=321,offset_y=28" gamemoderun DXVK_CONFIG_FILE="/home/username/.config/dxvk_helldivers2.conf" mesa_glthread=true RADV_PERFTEST=gpl PULSE_LATENCY_MSEC=60 %command% --use-d3d11 -USEALLAVAILABLECORES
No issues with multiplayer other than the issues inherent to the game
I'm using the "kisak-mesa fresh" PPA for my drivers. With this tinkering to the launch options and the dxvk config file even the Steam recording feature seems to work now.
The dxvk config file I made contains the following:
dxvk.enableAsync = true
dxvk.gplAsyncCache = true
dxvk.enableGraphicsPipelineLibrary = false
d3d11.cachedDynamicResources = vi
d3d11.maxFeatureLevel = 12_1
- Animations statter during loading into a mission.
- On ship turning around causes screen tearing.
Frequent disconnects, but these have been reported on all platforms so not Proton related.
This game suffers from numerous performance, graphic and connection issues that occur accross platforms. It can be hard to tell if any of this is Linux/Proton specific.

mangohud %command%
Borderless Windowed generates a large white box around screen
Mouse not contained by window when in Borderless Fullscreen

Except the Audio, it runs flawlessly on my system
Sometimes Audio stops for 2-3 seconds, then comes back again
In Windowed Fullscreen i can see a small white box around the game
Runs really good on my machine

PROTON_ENABLE_WAYLAND=1 -USEALLAVAILABLECORES -vulkan
I am posting a new report, the launch options actually did fix the minor texture glitches I mentioned in my previous report

PROTON_ENABLE_WAYLAND=1 -USEALLAVAILABLECORES -vulkan
Recoiless Rocket ammo look uniformly silver, as are some grenades, some magazines are uniformly gold. All Mortar ammo looks like smokes.

LD_PRELOAD="" PROTON_NO_STEAMINPUT=1 PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 PROTON_USE_WOW64=1 PROTON_USE_NTSYNC=1 ENABLE_LSFG=1 LSFG_MULTIPLIER=2 mangohud %command%
In KDE Settings>Keyboard>Virtual Keyboard: Change from IBus Wayland to Maliit and your keyboard will work normally as expected. I'm using 2x scale frame gen, wayland windowing so no white border, HDR, NTSYNC and this game is running like silky smooth for me. Mangohud locked to 90fps so I don't heat up my office, GPU is only hitting 70% usage with this setup.

Game is running better than ever, expiramenting with frame gen, keyboard won't work except 'Enter' key to open chat but can't type.
LD_PRELOAD="" PROTON_USE_NTSYNC=1 PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 PROTON_USE_WOW64=1 ENABLE_LSFG=1 LSFG_MULTIPLIER=2 mangohud %command%
Keyboard controls not working with these launch commands, 'Enter' key works to open chat but can't chat either. I prefer controller on this game so it's fine, still figuring out why keyboard doesn't work.
Controller works with this config. Have always run this game in native resolution, mix of high and medium settings to my preference, all high works ok now. Frame gen smooths out the 1% lows greatly for me. Mangohud locked at 90fps.

Game wasnt properly catching mouse, pressing ESC would fix the issue for a bit.

PROTON_ENABLE_WAYLAND=1 -USEALLAVAILABLECORES -vulkan
'Borderless Window' creates white border around screen.
Slight but noticeable performance loss comparatively to Windows 10.
Lots of performance issues were cleared up by setting in-game graphics settings to medium/low and enabling -vulkan in the steam launch options. Performance after tinkering turned out to be better if not as good as Windows 10.
Also cleared my Helldiver 2 shader cache to fully maximize my FPS, but difference in performance could be placebo.

Works flawlessly in game. Alt tabbing is an issue.
If you alt tab on full screen you can't get back in game and have to restart. Borderless has a border. No alt tabbing allowed unless you want to deal with the border.

switched from borderless fullscreen to regular fullscreen removes white 1px border around window
cannot play multiplayer with CachyOS proton or proton GE, use proton experimental

Seemed to run fine but PC would entirely freeze and have to be forced off if game ran for too long in DX12 mode. Using --use-d3d11 solved it
--use-d3d11
Seems to be a VRAM memory leak in DX12, leave it running long enough and the entire PC crashes