
Perroboc
Published
Just make sure you're not using an NTFS partition on Linux to play this game!
gamescope --framerate-limit 60 --fullscreen %command%
Fullscreen or Full window would mess up the adaptive sync from the desktop
To fix the adaptive sync issues, limit the game's framerate to 60 (as the game doesnt run at more fps than that). There's no vsync option in the game, so an external solution like gamescope is needed
Excellent experience! No problems whatsoever, no need for any custom tinkering or mods.
Gets stuck on loading screen. Tested with Proton 7, 8, and Experimental
Game is unsupported and closed by dev.
It installs and launches, but the UI is broken, and if you try to play a match the game crashes. It's OK, though, since the game has been unsupported since 2019.
Just to be on the safe side:
- For your first run, set up the launch options to some safe gamescope settings, like this:
gamescope -h 720 -H 720 -- %command%
- Start the game, and make sure you can connect to EA servers from the game.
- Now exit the game
- Now clear the game's launch options on steam, the game doesn't need them!
And it runs great on linux!
Abandoned, unlisted, broken. Why bother.
The game doesn't even launch.
DXVK_ASYNC=1
Had to create a new file called DisplaySettings.xml
in the game's data
folder manually. These are the file's contents for low quality settings: https://gist.github.com/alvaromunoz/dc247ae1e2056edd2beefbfb6521e62d
gamescope -h 1080 -H 1080 -r 144 -f -- %command%
The game runs great from the start. The only detail right now is fullscreen mode requires the use of gamescope to project the game as fullscreen. This comes by default on steamdeck!
gamescope -h 1080 -H 1080 -r 144 -f -- %command%
Without gamescope
, the game runs great but only in window mode. If you want fullscreen, use gamescope
.
gamescope --nested-height 1080 --output-height 2160 --nested-refresh 144 --fullscreen --force-grab-cursor -- %command%
Refresh rate seemed to crash the game. Running it using gamescope seems to have fixed the issue.
Runs great. Using Variable Refresh Rate might cause some issues, so gamescope is recommended. The use of --force-grab-cursor
is required if using gamescope.
Videos (and their audio) only work as expected using Proton 6. I've tried GE and Experimental, and they all present some issue or another with the audio in the videos. Only Proton 6 was able to work as expected.
Using these settings:
- Render: OpenGL
- Window Mode: Borderless
- Vsync: On
- Anisotropic Filtering: On
- Anti-Aliasing: MSAA (16x)
Launcher seems to work only using Proton 4. Game runs great using the same Proton version.
iVRy driver doesn't detect any devices (wired or in the same network)
Upon launching SteamVR, iVRy shows a window saying "Attempting Connection. Open iVRy app on Mobile Device.", but it doesnt detect any devices.
According to the devs, Proton is not supported: https://steamcommunity.com/app/992490/discussions/5/2983033649178531814/#c2247803885921087669