
Solar Bear
Published
I wasn't paying attention and actually thought this game was native when I installed it and didn't realize until several days later that it's not. Flawless.
Game runs great out of the box.
Steam's Fossilize tool for building shaders doesn't seem to work on this title, so your first encounter with every enemy will cause a stutter while it builds the shader for the first time, but after you've encountered every enemy once the game runs like butter.
Runs out of the box. Minor stuttering at first, runs fine after that. No major issues encountered so far.
Works beautifully after changing the launcher as described by many users below.
EAC prevented the game from ever running. Servers are gone and game is nonfunctional.
Works great; doesn't hit 60FPS though, so limit the screen to about 45hz for frame pacing.
It's honestly incredible that this game works on a handheld at all. No issues whatsoever.
I limited the game and screen to 45FPS because it can't consistently hit 60FPS. Doing this gets you less stuttering, making aiming much easier.
I also recommend enabling and getting used to motion aiming and the trackpad; both very useful for shooters.
Been playing co-op with a friend for a few hours. Runs beautifully with no configuration, online is fully functional.
Worked out of the box with latest Proton, no performance degredation, videos and controls work flawlessly.
Despite the reports saying it works, videos still do not play.
Works out of the box with Proton 5.0-5. No issues with in-game store or enhancement tabs as per earlier reviews.
Confirmed the ability to make purchases in the in-game store and assign enhancement points. Game works flawlessly so far and performs very well. Korthos Island (beginner zone) maintains 120FPS easily, but haven't seen later zones yet.
The game no longer crashes on profile creation or by opening the multiplayer chat menu, which is great. However, performance is abysmal with DXVK and still unacceptable with WineD3D. My GTX 980 can handle some of the hectic missions without ever dipping below 60FPS even slightly on Windows. With DXVK, even the menus struggle to hit 30FPS. With WineD3D, it handled 60FPS until a few enemies were on screen. By the second mission I was already hitting sub-30FPS, and it only gets worse from there.
Game severely underperforms with both WineD3D and DXVK.
Controller was not correctly detected, had to enable the gamepad template for desktop in Steam Input
No issues with regards to Proton, game performed online exactly as it did on Windows.
Enable bleeding edge beta for Proton Experimental
Minor controller issues that must be solved before playing; otherwise better than Windows.
Controller works, but the game defaults to the desktop controller bindings due to Steam's overlay not working. You must configure desktop mode to use a normal gamepad mode before launching.
Steam overlay doesn't work, which poses some minor problems with controller settings.
No issues with multiplayer whatsoever despite EAC being in use.
Valve's work to improve performance and stability in this game is outstanding. The game run better and more reliably than on Windows for me.
The only flaw is the game starts in Window mode. Unsure if this is a Linux specific bug or not. Just hit Alt+Enter.
Works flawlessly after the tweaks described in the video below, which amounts to making two single line config adjustments and winetricks. Ran several dungeons and story quests without a hitch in borderless windowed mode with two monitors.
The fixes described below are still required. You need to use a patched version of Wine and make two adjustments to the configs to make the launcher render properly and skip the character creation cutscene. All other cutscenes are 100% functional and the game runs flawlessly besides that single cutscene after these fixes are performed once.
- In the folder
/steamapps/compatdata/39210/pfx/drive_c/users/steamuser/My Documents/My Games/FINAL FANTASY XIV - A Realm Reborn/
- Open
FFXIV_BOOT.cfg
and setBrowser 2
toBrowser 1
for the first login, otherwise the EULA will not display and you cannot continue. Revert it toBrowser 2
after logging in for the first time to return to the new client. - Open
FFXIV.cfg
and setCutsceneMovieOpening 0
toCutSceneMovieOpening 1
. This file may not be generated until the first time you launch the actual game. This fix skips the initial cutscene when you first create a character, which also plays on the first login after a new install for some reason. All other cutscenes still work perfectly.
- Open
Game runs flawlessly after these changes. No performance issues, no graphical issues, no audio issues and no crashing experienced in over a year of play.
Game continues to run perfectly, but newest game patch broke the new launcher again, must revert to old launcher in config.
Proton-5.1-GE-2 GloriousEggroll
In the folder
/steamapps/compatdata/39210/pfx/drive_c/users/steamuser/My Documents/My Games/FINAL FANTASY XIV - A Realm Reborn/
Open
FFXIV_BOOT.cfg
and setBrowser 2
toBrowser 1
for the first login, otherwise the launcher is nonfunctional. This file may not be generated until the first time you try to start the launcher. Previously you could revert toBrowser 2
after the first login, but patch 5.2 broke it under Wine. Remain onBrowser 1
for the time being.Open
FFXIV.cfg
and setCutsceneMovieOpening 0
toCutSceneMovieOpening 1
. This file may not be generated until the first time you launch the actual game. This fix skips the initial cutscene when you first create a character, which also plays on the first login after a new install for some reason. All other cutscenes still work perfectly.The pre-release of Proton-5.2-GE broke the launcher entirely for me, but I have not done any troubleshooting yet. Currently recommend staying on Proton-5.1-GE-2.
We're finally there! With GE-Proton7-18 it completely works in every way, no strings attached, no config edits necessary!
GloriousEggroll's newest build has it all. Everything works. Launcher, pre-rendered ARR cutscenes, everything. Just launch with GE-Proton7-18 and that's it! You no longer need to edit config files, you no longer need to use the old launcher or unofficial launchers, and you no longer miss the handful of ARR cutscenes that previously didn't work.
The game will no longer run due to the devs implementing Easy Anti-Cheat.
It was good while it lasted, I guess.
Worked perfectly out of the box, including multiplayer
protontricks 1224290 xna40
Main menu background is completely white, scene transitions occasionally show white vertical bars very briefly, and chatbubble-style popups have a minor white block artifact just under the prong.
The game will spit out an error twice at each launch about being unable to find the runtime, but then it launches anyways.
protontricks 1224290 xna40
Switching back and forth between Windows and Linux as I played to compare, more graphical artifacting was found later in the game. Nothing that was strictly unplayable was found, but not every location was visited on Linux. Many areas with weather effects become very annoying to navigate because most transparency seems to be broken.
Played through the Switch version, bought it again on Steam because I wanted to play it again on my Steam Deck. Literally can't tell a difference between the two. Flawless.
Performance is a little lower than I'd like, and there was some shader compilation stuttering at first, but after that it worked flawlessly. Played several hours of online matches.
Native version is broken if you have DLC and use Pipewire, Proton works great.
If you use Pipewire the native version will fail to generate any world if you own the DLC and also use Pipewire due to a bug with FMOD. A patch is in the works, but hasn't been deployed yet.
More info can be found here:
Prior issues with Pipewire have been resolved. Game works natively out of the box now.
My review from three months prior details some issues which are no longer relevant.
Started on Windows when it came out, moved to playing on Linux and it runs 1 to 1 performance-wise on the same machine out of the box. Can't comment on the tutorial issue, but I suspect it's pre-rendered cutscene related like many games. I haven't yet reached another one since I switched over to Linux, but I'll post another review after I do.
Shadows significantly hamper performance, and it seems to get worse the longer you play. Disable them entirely.
Game seems to frequently crash on 5.13, 6.3 and 6.16-GE. Using Proton-5.0 seems to work well.
Game will crash at certain points, taking your entire GPU driver down with it. No proton version seems to actually solve this completely.
Multiple GE and official builds tested, none fixed crashing entirely
Shadows cause significant performance degredation, game also just runs a bit slower in general
Consistently inconsistent crashing. Specific places crash on load, but only most of the time. Occasionally, for no discernable reason, it will work, leading to a lot of mixed results and bad advice listed below, my own previous report included.
Some text is small in the city building minigame. It's just large enough to be readable at native resolution. If you reduce the resolution and use FSR, it's illegible.
There are some small number of videos at the start for tutorials and one prerendered movie that don't play correctly on the official Proton. Using GE-Proton solves this.
No tweaks necessary, runs perfectly with good performance, multiplayer hosting and joining through Steam both fully supported. The only flaw is a crash when you exit the game, requiring a force close.
Works great out of the box.
Worth noting that the mod manager R2Modman has a native Linux version that supports the Proton version of this game with no trouble whatsoever.
When the game launched there was an issue with the native version that was quickly patched, hence the one rating below saying it never ran. Game works great now, dev seems to actually care about Linux support which is nice. :)
Works in normal Wine but not in Proton due to an error related to TosSteamclient.dll.
GloriousEggroll's Proton is necessary for working cinematics.