
RAGGED_BLADE
Published
DXVK_ASYNC=1 %command%
WINEDLLOVERRIDES="xaudio2_7=n,b" PROTON_ENABLE_NVAPI=1 DXVK_ASYNC=1 PROTON_NO_ESYNC=1 WINE_FSR_OVERRIDE=1 WINE_FULLSCREEN_FSR=1 MANGOHUD=1 gamemoderun %command%
Crackling and out of sync so I used WINEDLLOVERRIDES="xaudio2_7=n,b" and this helped.
Alt-Tab causes the game to crash.
Intermittent frame drops in areas with a lot of lighting effects
Played for several hours with someone and never experienced any issues.
I'm running the game at 1280x720 and using FSR to upscale it to 1440x2560. On a laptop with a 1050ti and awful cooling I'm able to stay around 60fps.
DXVK_ASYNC=1 %command% --launcher-skip -skipStartscreen
I'm able to stay above 30fps without using FSR with these settings. FSR degraded the quality too much making things hard to read for me.
Graphics Settings
Texture Quality - Medium FOV - 90 Film grain - off Chromatic aberration - off DoF - On Lens flare - off Motion blur - off Contact shadows - On Improved Facial Lighting - On Anisotropy - 16 Local shadow mesh quality - high Local shadow quality - high Cascaded shadow range - medium Cascaded shadow res - medium Distant shadows res - low Volumetric fog res - medium Volumetric cloud quality - off Max dynamic decals - high Screen space reflections - medium Subsurface scattering - high Mirror quality - medium LOD- high FSR - OFF
DXVK_ASYNC=1 %command%
Once VRAM hits 6.9 the gpu throttles down to 300Mhz and the fan spins up causing artifacts and then crashing.
After about an hour the game will crash. It looks like it happens due to a memory leak, VRAM will continue to increase up to 6.9GB before crashing.
See above notes
I've tried GE and regular proton, switching all settings to low, and playing with the performance settings on the deck and continue to experience the crashing.
40hz refresh rate, limit TDP to 8 watts
40Hz refresh rate, half rate shading, limit tdp to 6 watts, manual gpu clock 600mhz