
andrzej
Published
Runs, but the performance is abysmal and requires using in game upscaling (but seems it is not Linux fault, same experience on Win10)
PULSE_LATENCY_MSEC=50 %command%
Sound distortion from time to time. Seems that it tends to happen with pipewire and can be repaired with adding PULSE_LATENCY_MSEC=50 %command% to launch options, I confirm it helped in my case.
PULSE_LATENCY_MSEC=50 %command%
Distortion in audio solved with "PULSE_LATENCY_MSEC=50 %command%" variable.
Some slight flickering of textures in Belfry during cutscenes. Not bad but noticeble.
Some crashes in first two chapters wile changing locations.
This game on Linux with Nvidia GPU is a really bad combination
Some textures flickering, but main issue for me was terrible performance, I was getting around 30fps that would drop to single digit during fights. Sometimes FPS would be very low without reason and I would have to reload checkpoint to get it back to acceptable values. Struggled through few chapters and finally got to the point when it was totally unplayable with around 8-15 FPS. While looking for solutions I found that this game works really bad in Linux (especially on Nvidia) so i run it in Win10 and there I achieved around 60 FPS with occasional drops (to around 45). In game benchmark gave me results of Avg/Min/Max FPS of 28/14/39 in Linux and 57/7/75 in Windows 10.
I tried to use gamemode and some other commands to optimize performance but nothing helped, actually it usually made the game run even worse.
Works, but it is very heavy on CPU and requires a lot of VRAM - my HW is ok to play it but not optimal
Game crashed 4 or 5 times but almost all of the crashes were causes by unsufficient VRAM. It tends to use 4.5-5.2 GB of VRAM and it seems it sometimes does not free old stuff from VRAM when changing location leading to crash.