
Robotuxlets 30mg
Published
The game worked perfectly with no problems, which is not a big surprise due to how simple it is.
downloaded https://drive.google.com/file/d/1DzhrrXphObwhHeWqUqJeJWFoHU3UfOzS/view?usp=sharing, then replaced the files as MR.RYS337 detailed
On resolutions lower than the display resolution (such as 720 on a 1080 monitor), the 3d world does not scale, instead staying in the top left corner of the screen. UI elements do scale and do not display outside of the rendered box, though which causes most important UI elements to not be visible at all.
After Alt-Tabbing, any upwards or leftwards mouse movements are extremely slow. This is fixed by changing any graphics setting.
framerate is about half of what would be expected. I was able to get it running at 60FPS max settings at one point but after a reinstall, I can't anymore
WINEDLLOVERRIDES="opengl32.dll=n,b" %command% +gl_twopassdyn 1
Slowness with alt-tab as well as camera movement while paused with alt-tabbed mouse movement. I'm pretty sure these bugs exist on Windows too though.
It's honestly crazy. Before Proton 9, you needed to replace game files and be extremely careful with alt-tab and a bunch of complicated shit. From my experience it doesn't launch without my launch commands, but it still works nearly OOTB now.
I did not realize that Deadlock was not Linux native until after I had already played it.
I got about a 10% lower framerate than I would expect from a source 2 game
gamemoderun %command%
mild color degredation on the main menu
DX11 version does not launch, my launch option seems to be required to not crash on launch
Upon using Alt-Tab on fullscreen and going back into the game, it would display as the resolution it's rendering at in a borderless window.
Significantly lower settings than expected had to be used, but it was still within reason.
I've noticed no significant bugs, but Linux performance is a little poor. Just force Proton and it runs perfectly.
mouse sensitivity extremely high in menus such as pip boy, settings, inventory
The sensitivity was extremely high by default, but this was able to be changed in-game.
PROTON_USE_WINED3D=1 %command%
Struggles to reach 60FPS at 1080p with frame drops as low as 14FPS. My computer runs most games at 200+ FPS
Will not launch without my launch options
Nearly perfect OOTB, though with one annoying bug
No in-game issues, but keyboard inputs on browsers are completely garbled and virtually unusable. You can copy+paste text into browsers to bypass this, but I have not found a fix.
gamescope -W 1920 -H 1080 -r 60
I was not able to simultaneously use fullscreen and a framerate cap. However, I was able to use vsync which worked fine as an alternative that was compatible with fullscreen.
Crashes were quite rare, I don't think I even experienced one every 10 hours of gameplay
25th anniversary update does not launch. Thankfully, Valve predicted bugs and added a way to easily reverse it.
used beta steam_legacy (pre-25th anniversary build)
cannot use software rendering, only OpenGL rendering
Choosing not to reverse the 25th anniversary update also causes all other Goldsrc games as well as Half-Life to not be able to launch. Sorry, modded Ricochet players. I guess you guys are out of luck.
Not sure if there's supposed to be audio, but there is none
very poor responsiveness, but responsiveness isn't really needed since it's a comic
Extremely poor performance with recent Proton versions
I can't even switch weapons
large, random frame drops every 5 or so minutes
There is no HUD, you cannot switch weapons, and the viewmodel for the legs and lower torso always displays with the scientist uniform.
Sometimes, map transitions crash the game (for me it was c1a1c to c1a1d). The only way I've found to fix this is to re-start the chapter on a new save.
When trying to use fullscreen at low resolution, changing any setting will set the game to windowed. This is fixed by changing settings again, even if it's just one thing that's set back before applying settings.
sensitivity extremely high, can be fixed in game settings
It's still Hunt Down The Freeman which means it sucks, but it works on Linux.
frequent frame drops
It ran very well and everything worked almost if not just perfectly.
There were some random grey pixels to the right of my screen with higher FOV settings, but they did not cause any gameplay problems.
I genuinely did not realize that Left 4 Dead didn't have a native Linux version until going to ProtonDB. That's how well it ran for me.
cannot bind enter
runs perfectly, my only issues are due to source engine jank
LD_PRELOAD="" gamemoderun %command%
Occasional freezing durirng pregame, solves itself within a few seconds and has never had any impact on actual gameplay
A live service game that runs properly and is complete on launch, and it doesn't even have Linux-blocking anticheat! Incredible, almost too good to be true but it is.
The game opens, and that's about it. I couldn't even get past the staring screen due to it crashing.
WINEDLLOVERRIDES="wsock32=n,b" %command%
extremely low FPS during cuscenes and plant selection, fixed by replacing the exe as GraveGifter detailed
I didn't like playing it, but that's not the fault of any bugs or performance issues.
does not launch with Half-Life 25th anniversary update enabled
-popupwindow
Mouse sensitivity extremely high, fixable by just dragging the slider all the way down though
select borderless windowed on the launch option popup
Aside from complete lack of controller compatibility, no issues here
custom graphics comfig from mastercomfig
cannot bind keypad enter separatley from Renter
Shortly after VSH got re-released, every update has gotten worse and worse performance until my 70FPS medium-high settings devolved into 12FPS with a potato comfig
was not able to get the game running and connected to casual servers with any version of proton I tried
Valve pls fix
glxinfo -B -nojoy -nosteamcontroller -nohltv
custom mastercomfig, low preset
sub-20fps during normal gameplay with low settings, as opposed to ~70 high settings on every other game using the same version of the Source engine
Mini-rant, but I should not have to alter the comfig files to set the graphic settings on a source game lower than the lowest in-game settings just to get 60fps with an i7. Other games from the same time on the same engine by the same developers run exponentailly better for me and it's honestly embarassing how borked TF2's optimization is. Forcing Proton might have been an option if only VAC didn't block that.
Hosted and joined players on both Windows and Linux. Not sure if this is even Linux-related, but semi-frequently, Steam invites will not work. Just sending another invite has always worked for me though.
I think if you handed this to someone already launched and on full screen, they wouldn't be able to tell the difference.
-screen-width 1280 -screen-height 720 -screen-fullscreen 1
easyanticheat issues, fixed by just installing proton easyanticheat runtime
The only tinkering I did was due to my bad GPU. If I had a good GPU, I wouldn't have to do any of that.
Works very well OOTB
Sometimes, the mouse cursor becomes entirely hidden. This is fixed by using the eye dropper tool in the texture editor.