
Limit TDP to 3W. Otherwise, the CPU unnecessarily boosts to higher frequencies which halves battery life.
Random framepacing issues when moving across levels. Holds 60 FPS but heavy microstuttering makes it feel a lot more like 30. Goes away when opening/closing the Steam overlay or switching levels.
Overall, a great game to kill time with. Set TDP to 3W, ignore the framepacing issues, and you can have decent fun for 5-6 hours on the go. No other tweaks required.
Seems to work well on steam deck. This isn't my kind of game so I uninstalled it after testing it for an hour or so.
Runs perfectly OOTB.
Game runs with zero issues OOTB.
Tried testing FSR at 640x400 for battery. Touching resolution settings will get you stuck at 16:9. Resolution can only be changed through direct config ini edit. As an "easy" fix, you can change fullscreen type to windowed and it'll stretch to 16:10. For a proper fix you'll need to edit the config ini in AppData/Local/Wuppo and change "resolution" back from 13 (auto 16:9) to 14 (auto 16:10).
Lest anyone wonders, at 640x400 with FSR enabled (only possible through changing "custom_resolution_width" in the ini), I saw no battery savings whatsoever.
Finished game with zero issues
Works well, infrequent small graphical issues
Occasionally, hit indicators grow large and stay on screen for a few seconds. Apart from this, the game runs flawlessly on Proton Experimental
Crackling sound fixed in 5.13

works fine with proton 5.0-9
The game speed bug due to high monitor refresh rates is fixed and I had no crash so far
Crashes often without warning.
Crashes after a few minutes of normal gameplay.

I know many people have posted they were able to circumvent the crashing issue by adding lines to the launch, but here it did nothing
Game would crash to desktop after less than two minutes
Lag on some rooms
Crashes initially, works after adding "PROTON_USE_WINED3D11=1 %command%". Lags slightly on my PC, but my PC isn't great.


Generally works fine. Audio sometimes sounds a little corrupted. Once crashed after alt-tabbing away.


Crashes initially, works after adding "PROTON_USE_WINED3D11=1 %command%". Didn't notice the speed problem others have reported.

Game runs too fast because of high refresh rate.

Hard crash that fully locked up computer on resolution change and fullscreening.


Game speed depends on the monitor refresh rate. If you have a monitor with more than 60 Hz you can try vsync or use xrandr -r 60. The developer knows about the problem https://steamcommunity.com/app/400630/discussions/0/1729828401695041969/#c1762481957309945967



Game runs out of the box but at a crazy fast speed which makes it unplayable


Working perfectly out of the box.


Games starts with "PROTON_USE_WINED3D11=1 %command%" but runs at double or triple speed.


The game works out of the box with DXVK.


Works fine after setting the launch options to PROTON_USE_WINED3D11=1 %command%



Game runs smoothly, but in fast-forward. Need to use Wind D3d11 for it to launch


Runs perfectly. No configuration tweaks were necessary.

Setting launch options to "PROTON_USE_WINED3D11=1 %command%" prevents the crash with "HRESULT: 0x80004005". The game is playable but has bad sound quality and requires low video settings to run at 60 FPS.

Crashes on startup with error: Win32 function failed: HRESULT: 0x80004005 Call: at line 223 in file \Graphics_DisplayM.cpp
I haven't tried disabling D3d11 nor using Wine D3d11.


Error - Win32 function failed: HRESULT 0x80004005 Call: at line 223 in file \Graphics_DisplayM.cpp



Runs out of the box, played with the Steam Controller, alt+tabbing worked. Finished without issues.



Error - Win32 function failed: HRESULT 0x80004005 Call: at line 223 in file \Graphics_DisplayM.cpp



Game works fine, but going back to desktop or changing volume brings both desktop and game to a crawl (Plasma).



Runs with no issues (adjust graphics normally in game options).


Alt+Enter for fullscreen


Like native



Error -
Win32 function failed: HRESULT 0x80004005 Call: at line 223 in file \Graphics_DisplayM.cpp
